userJake_Richcancel
reporust_rebootcancel

4,406 Commits over 1,249 Days - 0.15cph!

7 Months Ago
merge from copy_paste_clientside_fixes -> main
7 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
7 Months Ago
Print out "Pasted 5 entities" in F1 console
7 Months Ago
merge from main -> copy_paste_clientside_fixes
7 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
7 Months Ago
Fix another NRE from wounding in softcore
7 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
7 Months Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
7 Months Ago
merge from fix_wounded_nre -> softcore_update
7 Months Ago
Fix NRE when running injure command in softcore mode
7 Months Ago
merge from tc_changes -> softcore_update
7 Months Ago
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7 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
7 Months Ago
merge from softcore_update -> tc_changes
7 Months Ago
Fix keylock not spawning locked when corpse is repaired
7 Months Ago
merge from respawn_changes -> softcore_update
7 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
7 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
7 Months Ago
merge from softcore_update -> respawn_changes
7 Months Ago
merge from tc_changes -> softcore_update
7 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
7 Months Ago
merge from upkeep_changes -> softcore_update
7 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
7 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
7 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
7 Months Ago
merge from respawn_changes -> softcore_update
7 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
7 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
7 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
7 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
7 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
7 Months Ago
Handle all default items, not just rocks and torches
7 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
7 Months Ago
7 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
7 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
7 Months Ago
merge from softcore_update -> respawn_changes
7 Months Ago
merge from tc_changes -> softcore_update
7 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
7 Months Ago
Rename entity -> lockEntity
7 Months Ago
merge from softcore_update -> tc_changes
7 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
7 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
7 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
7 Months Ago
Fix compile errors
7 Months Ago
Reassign all the corpse references since the field name was changed
7 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
7 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
7 Months Ago
merge from tc_changes -> softcore_update
7 Months Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired