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3,464 Commits over 1,007 Days - 0.14cph!

1 Year Ago
Apply same fix to picking up the codelock
1 Year Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
1 Year Ago
Merge from main -> horse_loot_panel_fix_2
1 Year Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
1 Year Ago
Save the equipment & storage inventory separately in protobuf
1 Year Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
1 Year Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
1 Year Ago
Fix #SERVER compile error
1 Year Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
1 Year Ago
Fix pending wire sometimes not being cleared when starting a new wire
1 Year Ago
Don't play wire connect effect when reconnecting wire
1 Year Ago
Wire tool saves current wire when unequipping it
1 Year Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
1 Year Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
1 Year Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
1 Year Ago
#CLIENT and #SERVER compile fixes
1 Year Ago
merge from main -> wire_tool_reconnect
1 Year Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
1 Year Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
1 Year Ago
Add skinned backpack mesh
1 Year Ago
Fix cell size of backpack inventory
1 Year Ago
Try commiting GameUI.Inventory again
1 Year Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
1 Year Ago
Add BackpackInventoryPanel Set backpack panel to resizable
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Set occupationOver of backpack to back
1 Year Ago
Cherrypick "prevent parenting"
1 Year Ago
Reassign entityPrefab of backpack wearable
1 Year Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
1 Year Ago
merge from main -> backpacks
1 Year Ago
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1 Year Ago
Missing file
1 Year Ago
Add BackpackContents container type to LocalPlayerItemContainer
1 Year Ago
Merge from main -> backpacks
1 Year Ago
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1 Year Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
1 Year Ago
merge from main -> globl_networked_bases
1 Year Ago
Move team invite from server raycast to clientside to improve reliability of team invite
1 Year Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
1 Year Ago
Generate manifest
1 Year Ago
Implement rest of item volume Fixes Codegen
1 Year Ago
More fixes and cherrypicks
1 Year Ago
Cherrypick the backpack assets and fix them up
1 Year Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
1 Year Ago
Compile fix
1 Year Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
1 Year Ago
Save instanced render distance convar Codegen
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
1 Year Ago
Fix craft amount reseting to `1` each time you craft more than 1 item