userJake_Richcancel
reporust_rebootcancel

3,464 Commits over 1,007 Days - 0.14cph!

1 Year Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
1 Year Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
1 Year Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
1 Year Ago
merge from main -> oil_rig_radiation
1 Year Ago
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
1 Year Ago
Add `player_state_cache_count` convar to print the current size of the player state cache Add `player_state_cache_size` convar to change & print the capacity of the player state cache Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline
1 Year Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
1 Year Ago
▇▉▉▆▉▇▌ ▅▊▉▆▌▇▊▍ █▇▆▋ ▊▄▍▆▄ ▍▌▉▅▆▉▋▇ ▆▌ ▍▄▇▆▊ ▊█▌▆▇▍'▉ ▇▄█▊▊▆▇▇▍█▇ █▆ ▋▌▋▍▄▌▌▉ ▉▋▌▄ ▄▊▄ ▆▆▊▍▅██ █▊ ▉▍█▄▍▌ ▉▋▍ ▄▌▌▊▍▅█▄▍ ▌▇ ▊▊▉ ▊▆▄▋▋█ ▆▋▇█▅█▅ ▇▌▊ ▊▅▅
1 Year Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
1 Year Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
1 Year Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
1 Year Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
1 Year Ago
Increase stacksize of hbhf sensor from 1 -> 5
1 Year Ago
Turret will only accept the ammo of the current equipped gun
1 Year Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
1 Year Ago
Remove corner conditional models from stone walls as they get in the way of voxels
1 Year Ago
Added splash damage to C4 against voxels
1 Year Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
1 Year Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
1 Year Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
1 Year Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
1 Year Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
1 Year Ago
Fix analytics NRE that occured on startup
1 Year Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
1 Year Ago
Fix potential NREs in `WireTool.RequestClear()`
1 Year Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
1 Year Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it
1 Year Ago
Force disable GNB because of issues with mirrors
1 Year Ago
merge from main -> gnb
1 Year Ago
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
1 Year Ago
SERVER compile fix
1 Year Ago
Disable frustum culling when a mirror is visible Render global networking from each mirror's camera Add toggle back to culling shader for frustum culling
1 Year Ago
Disabled global rendering on armored window
1 Year Ago
Add `job_system_threads` to control the number of workers in the job system `0` or `-1` will set it back to default amount
1 Year Ago
Moved #CLIENT outside of #SERVER block to fix unload ammo menu option not showing
1 Year Ago
Merge from main -> ammo_count_in_chests
1 Year Ago
▌▋▊ ▉█▌▉▇▌ ▉▅ ▌▄▊▍▊▅█▆ ▊▆█▄▆ ▅▋ ▇ ▋▅▋▆▆ ▍█ ▇▌██▄▋ ▊ ▄▊▍▆▊▉▄▍ ▊▄▍ ▅ ▆ ▊▇▋▇▇▋ █▋▅▄▆▍▍▉▆▅▅▋█ █▍▆▌▄ ▄▉ ▅ ▇▋▉▋▇▄ ▊▌ ▍▅▅▄▆▇ ▌ ▌▉▊▆▋▍▋▌ █▆█▊▆█▉▊ ▆▌▉▅▄▊▇ ▍▌▆▋ ▆▄▄ ▊▅▅▄▇▇ (▇▋ ▋▆▊▌▄ █▌▇█▇██▌▅ ▋▆▌▆▆▋▇▉▅█▌ █▊▆▉▆▅ ▅▆ █▅ & ▇▉▅▉▍▄ ▉▌█▌▉▅)
1 Year Ago
Fixed SERVER compile errors
1 Year Ago
Remove tracking every item on the server Instead, get the ammo count from the held entity when calling Item.Save()
1 Year Ago
Merge from main -> ammo_count_in_chests
1 Year Ago
Add radiation to oil rig to prevent players camping and preventing crate from respawning Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset S2P both oil rigs Codegen PLACEHOLDER VALUES: - starts 45min after crate starts being hacked - ramps up to 100 rads over 5 minutes
1 Year Ago
Only allow bait & caught fish to go into the survival fish trap's inventory
1 Year Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
1 Year Ago
Keep backpack panel open when selecting items inside the backpack
1 Year Ago
merge from main -> backpacks
1 Year Ago
Allow unloading guns inside chests Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
1 Year Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
1 Year Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
1 Year Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
1 Year Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well