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4,131 Commits over 1,219 Days - 0.14cph!

3 Years Ago
Fix GC counting for every single frame
3 Years Ago
merge from main -> rust_metrics
3 Years Ago
Merge from canvas_disabled_2 to main
3 Years Ago
Undo the subtract
3 Years Ago
Merge subtract to canvas_disabler_2
3 Years Ago
Re-enable UI culling
3 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
3 Years Ago
Huge wooden sign will deploy on all sides of walls too
3 Years Ago
Fix small sign deployment not working on all walls
3 Years Ago
Add item filter on quarry fuel storage to only accept diesel
3 Years Ago
Removed map name from being searched when using server browser, will still show
3 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
3 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
3 Years Ago
Switch screen size to use Display & save some additional convars
3 Years Ago
Applied changes from code review
3 Years Ago
Add flush_anlytics command & codegen
3 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
3 Years Ago
Reapply removed #if CLIENT
3 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
3 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
3 Years Ago
Region out gameplay analytics
3 Years Ago
Fixed missing #if CLIENT
3 Years Ago
Log server performance too & double check seperation between client & server stats
3 Years Ago
- Only log client performance when in server - Reuse lists
3 Years Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
3 Years Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
3 Years Ago
Merge from main -> rust_metrics
3 Years Ago
Fix pooling error when multiple furnaces share the same loot panel
3 Years Ago
Merge from main -> rust_metrics
3 Years Ago
Fix loop typo & serialize objects as objects instead of strings
3 Years Ago
Revert codelock menu option changes
3 Years Ago
Unlocked codelocks will show "Change Code" as default option
3 Years Ago
Loop through frametimes from highest to lowest
3 Years Ago
Apply more stuff from main thread & add session id
3 Years Ago
Disable networkCache for codeLocks to avoid "pooling errors"
3 Years Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
3 Years Ago
Grab hardware info on main thread & fix analytics not sending on client
3 Years Ago
Also destroy sleeping bag markers when destroying vending machine markers & destroy markers sooner
3 Years Ago
Splitting uploader to be client or server
3 Years Ago
Merge from main -> rust_metrics
3 Years Ago
Fix sleeping bag clusters not showing
3 Years Ago
Merge from main -> map_optimize
3 Years Ago
Fix entity menu options only sorting when codelock was attached
3 Years Ago
Only show "Unlock" as default option if player is authed on TC
3 Years Ago
Fixed corpse backpacks not using item based despawning
3 Years Ago
Whoops, compile fix
3 Years Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
3 Years Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
3 Years Ago
Split client & server metrics + compile fixes
3 Years Ago
Added more graphics settings