userJake_Richcancel
reporust_rebootcancel

3,110 Commits over 915 Days - 0.14cph!

1 Year Ago
Run codegen after merge
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
▍▋█▍▄▉▇ `▍▆▇▅▇▄▋` ▆▇▆▄▅▍▋
1 Year Ago
Show loot panel when backpacks other than your equipped one are selected
1 Year Ago
Don't allow moving items into backpacks by drag & drop items onto them
1 Year Ago
▍▉▋█▉▆▍ █▊▉▋▍▊▌▉ ▆█▄▉▌▍ ▊▋▇██ █▅▉ ▋▅ ▇▌▆▄▊ ▉▍▌▌▉▋'▇ ▊█▇██▇▅▆▊ ▋▋▆▆ ▌█▍▄▌▌▌▍█▇ ▄▇▋▌▊█
1 Year Ago
Don't network contents of backpacks, only network the backpack (so it can be shown on other players) Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
1 Year Ago
Prevent items being added to backpacks when in normal inventory
1 Year Ago
Show a different icon when the backpack is empty vs has items in it
1 Year Ago
Fix normal items having a "Hold E" to pickup off the ground
1 Year Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
1 Year Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
1 Year Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
1 Year Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
1 Year Ago
Fix players being unlootable from leftover v1 backpack code
1 Year Ago
Only show backpack inventory when clicking on your own backpack
1 Year Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
1 Year Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
1 Year Ago
Fix manual merge
1 Year Ago
Merge from main -> hackweek_backpacks_2
1 Year Ago
▆▅▍▋ ▋█▉ ▋▊▌ "▆▆▍▇▊ ▊▊▍ ▍▇ ▄▌▇█▍" ▅▄▄▋▊▇▌▌▌▅█
1 Year Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
1 Year Ago
Drop backpack when you are wounded or die Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
1 Year Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
1 Year Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
1 Year Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
1 Year Ago
Hold E to pickup backpack instead of opening the radial menu
1 Year Ago
Ideal container when picking up and right clicking backpack
1 Year Ago
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld` Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable` Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
1 Year Ago
Add crafting recipe for small backpack
1 Year Ago
Remove "move items from backpack container to backpack item"
1 Year Ago
Add buoyancy point to fix buoyant dropped items
1 Year Ago
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
1 Year Ago
Add `buoyancy` option to WorldModel that will add Buoyancy script and assign the rigidbody Switch RendererLOD to LodGroup for smallbackpack worldmodel Fix empty backpack not accepted in backpack slot PLay zipper sound when backpack is dropped but not quite working
1 Year Ago
Add yellow & orange variants of small backpack (via different textures)
1 Year Ago
Add zipper sound when dropping backpack Allow empty backpacks inside normal inventory & chests
1 Year Ago
Add blue backpack icon the backpack item (instead of saddle bag placeholder)
1 Year Ago
Add backpack button to drop backpack on the '~' key (backquote) Must hold button for >0.5s Change backpack to resizable loot panel (from generic) Change test backpack size to 24
1 Year Ago
Cherrypick 85726 (water NRE in editor)
1 Year Ago
Don't UpdateRenderTarget when the editor is paused (throws NREs)
1 Year Ago
Reimplement inventory slot for backpack
1 Year Ago
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
1 Year Ago
Merge from hackweek_backpacks -> hackweek_backpacks_2
1 Year Ago
Increase stacksizes of water electric components to normalize with increases when durability was removed Water pump 1 -> 3 Water purifier 1 -> 3 Fluid switch 1 -> 5
1 Year Ago
Fix so it works when you are making straight connections with no points in between
1 Year Ago
When disconnecting wires & industrial pipes it will resume the pipe from it's last position, allowing you to reconnect
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
#UNITY_EDITOR fixes
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix instanced meshes with 0 count writing 0 index & the culling system reading "0-700k" as the range for that mesh Change `sliceIndexes` from a uint to a struct that has `startIndex` and `length` instead of reading the next index Rename `sliceIndexes` -> `renderSlices` Rename `sliceLengths` -> `sliceCounts`