userJake_Richcancel
reporust_rebootcancel

2,348 Commits over 731 Days - 0.13cph!

1 Year Ago
▇▊█▊▍▇▅▇▋ ▉▋ ▉▍▊▆▇ ▇▌▌▍▊ ▆▋▆▄ ▄▆▊▇▄█▉▋▇
1 Year Ago
Move canvas disabler addition to the correct part of preprocess Apply PreProcess to core UI prefabs
1 Year Ago
Add canvas disabler to canvas in preprocess Cherry pick from canvas_disabler branch - canvas disabler component - disable ui culling
1 Year Ago
Fix memory cells not reducing passthrough power by 1
1 Year Ago
Merge from main -> xor_passthrough_fix
1 Year Ago
Add deploy offset so all switches & splitter can be placed near the floor
1 Year Ago
Add team members to recently seen players (for assigning bags & auth) Slight optimization
1 Year Ago
Fix weapons not able to be dragged and swapped
1 Year Ago
Clear ping queue when closing main menu
1 Year Ago
Disable ping cache lookup for normal steam queries
1 Year Ago
Disable cache & hide empty servers by default
1 Year Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
1 Year Ago
Prioritize querying servers that have not being queried before
1 Year Ago
More fixes for sorting not being applied after querying server for ping
1 Year Ago
Added 'clear_browser_cache' to reset the cache
1 Year Ago
Sort servers when ping is updated & set logging as editor only
1 Year Ago
Toggling "Use Cache" will refresh server browser
1 Year Ago
Fixed weapon attachment restrictions per weapon not being enforced
1 Year Ago
Allow all versions of servers in editor server browser
1 Year Ago
Merge from main -> cached_server_browser
1 Year Ago
Fix hazmats being attachable to weapons
1 Year Ago
Merge from main -> attachment_item_move
1 Year Ago
Fixed compile error again ( GetHeldItem() is client only)
1 Year Ago
Fix compile error from CS 75929 (attachment_item_move merge)
1 Year Ago
Fix ping showing as int.maxvalue
1 Year Ago
Merge from main -> attachment_item_move
1 Year Ago
Fix NativeArray.Resize from merge
1 Year Ago
Fix FPNativeList after merge
1 Year Ago
Merge from main -> global_networking
1 Year Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
1 Year Ago
1 Year Ago
Merge from main -> client_stall_detection
1 Year Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
1 Year Ago
Move MainThreadHeartbeat() from UpdateHandler to Client.cs
1 Year Ago
Mismatched folders & disable all full memory flags
1 Year Ago
Detect when main thread has stalled for >15 seconds and dump to disk Modify stall command to allow >1 second stalls
1 Year Ago
▌▋█ ▇▍▍▉▊▋▅█▋ ▊▉▊▆▇ ▌▋▅█ ▊▇ ▋▆█▇▍▄▊ ▋▌ ▍▉▅▌▄ ▌█▋▆▅█▉ █▅ ▋▆▌▇ ▊▄▄▄▉▅▇▊▅
1 Year Ago
Fixed XOR switches passing through power without subtracting consumption
1 Year Ago
Fix splitter so it updates when child is destroyed (last commit didn't catch all cases)
1 Year Ago
Swap icons for active usage vs potential usage in tooltip
1 Year Ago
Splitter updates outputs when connected IO entity is destroyed or disconnected
1 Year Ago
Disable prototype that renders giant cube of building blocks
1 Year Ago
Add CustomEntityRenderer component to main camera prefab
1 Year Ago
Fixed rendering at inconsistant positions due to compute buffer type
1 Year Ago
Merge from main -> global_networking
1 Year Ago
Can right click attachments onto held weapon
1 Year Ago
Block equipping broken attachments onto weapons
1 Year Ago
Can drag attachments directly onto weapons to swap them
1 Year Ago
Rearranged turret TargetScan() to early exit before raycasts
1 Year Ago
Add console command to spawn multiple linked IO entities