4,520 Commits over 1,280 Days - 0.15cph!
    
    
    
        
            
            
            
                
                Merge from fix_building_preview_logging -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove spammy logging when loading monuments with no building blocked volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_barricades_car_placement -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from fix_barricades_rocks_monuments -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> fix_barricades_rocks_monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> fix_barricades_rocks_monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P everything again because somehow arctic research base got missed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rearrange placement checks so "Can't Place On Road" always shows first
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix SocketMod_RoadCheck not checking for custom tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tag all generated road meshes with "Road" tag (ring road)
Add new component "SocketMod_RoadCheck" which prevents building on roads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow barricades to be buildable on roads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support to allow prefabs to be placed onto roads
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tag trail paths in monuments so barricades can be placed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add tags to rocks
- v2 rocks
- v3 rocks
- rock formations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to tag all colliders of a prefab
- use a component to store the tags if the GameObject already has a tag
- add editor tool to add tags to multiple prefabs
Add "AllowBarricadePlacement" tag
- used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undo projectsettings.asset being commited
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix compilation error on server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only require scene_warmup prefab as parts of async asset warmup was running
Add async and synchronous LevelManager.LoadScene() methods as the async one was having issues running on main thread
Add more logging and try catch if a scene fails to load
- don't throw error if warming up a prefab twice, but delete it and log a warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch from asset warmup -> warming up scenes of prefabs
- loads scenes async in background rather than stalling main thread
- acts similar to async asset warmup
- loads autospawn prefabs first, then everything else
- spawns world and loads entities, effects and misc prefabs in background
- waits for entity scene to finish loading before running prefab warmup
- prefabs not in warmup scene will be warmed up on the fly
EntityToScene packs prefabs into warmup scenes
- for all types of prefabs, not just entities
- can configure with filters to choose what prefabs you want per warmup scene
Added `scene_warmup` convar to enable feature
- must restart for it to take effect
- also requires partial loading to be enabled (this will become full async loading setting in future)
Add `print_misses` convar to see what prefabs were missed by asset warmup or scene warmup
Add warmup scenes into asset bundles
Don't destroy '_Warmup' scenes when loading a new scene via LevelManager.LoadScene()
- destroy all other scenes and load new scene async
- run synchronous for normal loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge preprocess refactor -> monument_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor PrefabPreProcess to pass an options struct instead of `bool resetLocalTransform`
- add options to turn each part of PreProcessing on and off
- default to everything enabled
- Scene2Scene will only run the stripping, not PreProcess() callbacks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> protobuf_skip_default_fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick audio fixes back to audio_import_music_clips now that it's working properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reserialize 5.5k audio assets to see if it fixes "CompressedInMemory" being decompressed in memory (could also be asset bundles not rebuilding properly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add option to reserialize all audio importers since we moved from serializedVersion 6 -> 7
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some sound effects didn't save their settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add convar to toggle DetachMonumentChildren
- enabled by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> native_memory_stream
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable "client scene" and "server scene" in S2P because they aren't implemented yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> monument_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update import settings of audio
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix preload setting not being preserved after unity 2022
 
                
                
                
                
                
             
         
        
            
            
            
                
                Start over on a new branch since we need to keep the original preload settings
- cherrypick 
99453 (music clips = compressed in memory + preload off)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Serialization.AddPrefab() getting accidently deleted in previous commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> monument_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update settings of all music clips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change audio clip updater to handle music clips
- vorbis, 80% quality (like other vorbis clips)
- preload off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error from "fix_shipping_container_batching"
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_shipping_container_batching -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> fix_shipping_container_batching