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3,110 Commits over 915 Days - 0.14cph!

1 Year Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
1 Year Ago
Add `InstancedRenderComponent` to manually configure renderers used for instanced rendering Keep automatic conversion for building blocks
1 Year Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
1 Year Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
1 Year Ago
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1 Year Ago
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1 Year Ago
Disable renderer batch too
1 Year Ago
Disable grey placeholder mesh in building blocks
1 Year Ago
Fix entities not being deleted
1 Year Ago
Send building block snapshot when they first join Ghetto fixes to work in standalone build (render manager prefab wasn't spawning)
1 Year Ago
Should convert all renderers of prefabs, such as reflections
1 Year Ago
Misc fixes
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Fix entity updates Add `rendercube` command for testing Fix guide for building having disabled MeshRenderers
1 Year Ago
merge from main -> analytics_held_items
1 Year Ago
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1 Year Ago
InstancedRenderer will take into account if the mesh wants to recieve shadows, cast shadows & light probe usage Shadows moved from MeshRenderer -> DrawMeshInstancedIndirect()
1 Year Ago
Fix unity_WorldToObject being incorrect inverse of unity_ObjectToWorld via a diogo code snippet Shadows now work
1 Year Ago
Add the GlobalRendering component as an entity Spawn on server as important entity
1 Year Ago
Conditional model pieces / mesh of child prefabs of building blocks now spawn in the correct place
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Copy over shaders from original `global_networking` branch to fix indirect rendering
1 Year Ago
Enable GPU instancing on more building mats Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
1 Year Ago
Enable GPU instancing on building skins Only use highest LOD rather than rendering them all at once (as we don't support LODs yet) Automatically disable normal MeshRenderers in the prefabs we convert
1 Year Ago
Added `indirect_rendering` and `instanced_rendering` convars to toggle new rendering modes InstancedRenderScheduler added to scene as singletoncomponent Create renderers on startup Now renders stuff and somewhat works
1 Year Ago
Refactoring & auto ingest all building block prefabs into the instanced render system
1 Year Ago
Send respawn options to player when they first connect to server
1 Year Ago
merge from skinradius_cmd_2 -> main
1 Year Ago
Added `upgrade_radius` based on the same code as `skin_radius`
1 Year Ago
Redo skin_radius command in a way that won't cause merge conflicts
1 Year Ago
Fix merge
1 Year Ago
merge from main -> skinradius_cmd
1 Year Ago
Removed old button to unclaim public beds
1 Year Ago
More cleanup and refactoring
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Apply #if CLIENT to SleepingBagButton fix compile errors in #SERVER
1 Year Ago
merge from main -> sleeping_bag_delete_tooltip
1 Year Ago
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime Move refactoring / cleanup
1 Year Ago
Rename teammates -> team
1 Year Ago
Fix bag quota counting too many bags Added toast when you assign a bag to another player
1 Year Ago
Change "bag gifting" option to from "friends" -> "teammates"
1 Year Ago
Apply to twig foundation
1 Year Ago
Added InstancedMeshFilter component (needs better name) & an editor tool to grab all meshes, materials & lods from RendererLOD(s) and store in the new PrefabAttribute
1 Year Ago
Start cleaning up code and move to properly named branch
1 Year Ago
Show tooltip if a player doesn't hold down the button to delete a bag
1 Year Ago
Include biome of building block when color is applied
1 Year Ago
Analytics for color of shipping container when built with last used color or when recolored with spray can
1 Year Ago
Analytics when a player unclaims their bag / bed
1 Year Ago
Block switching hotbar item while context menu is open
1 Year Ago
Fixed setting context menu binds occasionally resetting normal binds