userJake_Richcancel
reporust_rebootcancel

2,288 Commits over 731 Days - 0.13cph!

1 Year Ago
Disable safe zones
1 Year Ago
Fixed items not going into slots Fixed error when opening non-furnace
1 Year Ago
Disable commands on client: monuments, rendermap, renderlabs, rendertunnels
1 Year Ago
Disable "g" map Disable respawn map
1 Year Ago
Prefab to make lines that connect between each slot
1 Year Ago
Updated furnace slots & ui formatting
1 Year Ago
Merge from main
1 Year Ago
Remove team system
1 Year Ago
Colors and tweaks to get it closer to the target look
1 Year Ago
New new smelting ui
1 Year Ago
Cleaned codegen without running generate again :(
1 Year Ago
Renamed clientperf_detailed to clientperf_frametime
1 Year Ago
Change ServerInfo to a class so can sort by ping & update after its in the browser Download from web on worker thread
1 Year Ago
Simplify querying ping
1 Year Ago
Fix sqlite cache and ping works with sqlite now
1 Year Ago
Removed ping field from combatlog entry
1 Year Ago
Fix NRE when downloading texture
1 Year Ago
Prevent SocketMod_Area from colliding with itself (fixes windmill floating on top of wall)
1 Year Ago
Store lowest ping in local sqlite cache Fix task concurrency again
1 Year Ago
Filter by version tag when using cache
1 Year Ago
Clear texture cache after destroying textures
1 Year Ago
Switch order of sorting operations for performance
1 Year Ago
Merge from main
1 Year Ago
Merge from furnace_ui_rework
1 Year Ago
Ensure GetIdealSlot is in #Server
1 Year Ago
Merge from furnace_ui_rework
1 Year Ago
Fix right clicking items into multiple unfilled stacks
1 Year Ago
Moved GetIdealSlot and GetIdealContainer to serverside to fix furnace slots once and for all (and break some existing behaviour I'm sure)
1 Year Ago
Fix controls missing on campfire (again) and off phrase
1 Year Ago
Split up loot panel into fuel vs materials Large furnace speed increased from 12 -> 15, material slots from 4 -> 5
1 Year Ago
Fix output label not set
1 Year Ago
Merge from furnace_ui_rework
1 Year Ago
Fix Awake() error when trying to create oven loot panel & fix pooling inconsistancy
1 Year Ago
Added clientperf_detailed to return up to last 1000 client frametimes, switched clientperf to StringRaw()
1 Year Ago
Average fps more accurate for first 60 seconds (not perf 6 fps) Log last 1000 frame times (rolling buffer)
1 Year Ago
Return current performance info (report isnt updated when menu is open) and fix json
1 Year Ago
Added network version & protocol to serverinfo, status command can return json
1 Year Ago
PerformanceReport gathers all performance numbers, sends json blob & can include requestId to coorelate responses & can optionally return json
1 Year Ago
Fix compile error on client from effect_exploit_fix
1 Year Ago
Add --json option to most text table commands: stats, playerlistpos, listvendingmachines, players, teaminfo, subscriptions, pool, print_prefabs, print_assets, packetlog, rpclog, playerlistpos, scalars, weather.report, print_approved_skins, monuments, combatlog
1 Year Ago
Merge from cui_texture_cache
1 Year Ago
^Merge from effect_exploit_fix
1 Year Ago
Reorganize combatlog code, ensure FiredProjectile is pooled correctly
1 Year Ago
1 Year Ago
Small furnace missing controls
1 Year Ago
Hardcode entity names in panels & remove auto updating panel name
1 Year Ago
Store desyncTimeRaw as desync in combatlog & convert FiredProjectile to pooled class
1 Year Ago
Cache CUI Textures & destroy on disconnect
1 Year Ago
Store desync of timeSinceLastTick in combatlog
1 Year Ago
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