userJake_Richcancel
reporust_rebootcancel

4,477 Commits over 1,249 Days - 0.15cph!

1 Year Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
1 Year Ago
Undo subtract
1 Year Ago
merge from main -> fix_planner_reset_construction
1 Year Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
1 Year Ago
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
1 Year Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
1 Year Ago
Reapply subtract
1 Year Ago
merge from main -> qol_building_blocked_visual
1 Year Ago
merge from main -> allow_barricades_monuments
1 Year Ago
Fix compile errors
1 Year Ago
Fix unity somehow removing "Show Building Blocked" I added to the options menu
1 Year Ago
Don't show red building boundary around substations inside monuments (only outside or on edge)
1 Year Ago
Only show building blocked to 100m from outside of border and 15m inside of border of building blocked - convar to modify distance `building_blocked_preview_distance`
1 Year Ago
Mark `show_building_blocked` as a saved convar Expose `Show Building Blocked` in the options menu
1 Year Ago
Add `show_building_blocked` convar to disable the building preview on client Add `show_building_blocked_server` replicated convar so servers can turn off the feature (if needed for modding) Codegen
1 Year Ago
Increase height of supermarket building blocked box to clip underground slightly (like the sphere did)
1 Year Ago
Change supermarket to only a single square `prevent_building` collider - removed the extra sphere collider but resized the square to be the same overall shape S2P supermarket
1 Year Ago
Show building blocked of monuments with the BR sphere effect - will only show monuments & caves (not roads or rails) - only will show when holding building plan https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
1 Year Ago
Block the following items from being stored in TC - sulfur ore - sulfur - gunpowder - explosives - diesel - camera - laptop
1 Year Ago
Fix showing rotation as possible after loading server save
1 Year Ago
merge from main -> qol_hammer_pie_menu_consistant
1 Year Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
1 Year Ago
Fix #SERVER compiler error
1 Year Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
1 Year Ago
Manually fix bounds of wood double barricade being too small in X direction
1 Year Ago
Add analytics for how long the server took to save
1 Year Ago
Fix F8 menu not updating when you switch servers
1 Year Ago
Fix building plan resetting to foundation when moving in & out of hotbar
1 Year Ago
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading - add ability for context menu options to set their scale independantly - scale the demolish & rotate button to 70% of the normal button size - implement existing scaling of building plan pieces with the new size scaling options https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
1 Year Ago
Add comments (it actually was not spawning on bottom as frequently, top was fine)
1 Year Ago
Fix oilrig not spawning on the top of the map as often as expected
1 Year Ago
Tuned back salvaged hammer because it's a T1 item, not T2 - 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS) - destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits - better than every other melee tool at breaking deployables, outclassed by jackhamer
1 Year Ago
merge from main -> qol_salvaged_hammer_buff
1 Year Ago
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
1 Year Ago
Fix #SERVER error
1 Year Ago
merge from main -> analytics_server_profling
1 Year Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
1 Year Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
1 Year Ago
Change decay of all 4 barricades to 15 minutes
1 Year Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
1 Year Ago
Stone barricade protection value didn't save
1 Year Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
1 Year Ago
Also ensure it doesn't do higher damage against high walls & external walls
1 Year Ago
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables - still uses normal damage against walls and doors - acts like it's higher durability because it uses less hits to break things
1 Year Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
1 Year Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
1 Year Ago
merge from main -> optimize_sqlite_fastmode
1 Year Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
1 Year Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
1 Year Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once