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5,005 Commits over 1,461 Days - 0.14cph!

2 Years Ago
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2 Years Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
2 Years Ago
Support old uncompressed tags alongside newer compressed tags
2 Years Ago
Fix storage adapters not able to be picked up when holding hammer
2 Years Ago
Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
2 Years Ago
Add debris to square & triangle foundations - debris added to all foundation wall sockets - 1 debris added on terrain in center of foundation https://files.facepunch.com/jakerich/vBA5ptZzQPvqzAhX/buUrI3Cu6T0zkcBo.jpg
2 Years Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
2 Years Ago
Allow xmas ice high walls to be demolished too
2 Years Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
2 Years Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
2 Years Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
2 Years Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
2 Years Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
2 Years Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
2 Years Ago
Change the actual code that uses `isHoldingShift`
2 Years Ago
Pass `isHoldingShift` to Construction.Placement
2 Years Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
2 Years Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
2 Years Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
2 Years Ago
Analytics for asset warmup & prefab warmup
2 Years Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
2 Years Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
2 Years Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
2 Years Ago
Fix 'Saved = true' being set for the new function
2 Years Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
2 Years Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
2 Years Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
2 Years Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
2 Years Ago
Add `breakheld_almost` command to put the held item to 1 durability
2 Years Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
2 Years Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
2 Years Ago
Add some comments
2 Years Ago
Fix line deleted in merge
2 Years Ago
Merge from main -> reduce_server_tags/compact
2 Years Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
2 Years Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
2 Years Ago
Allow vending machine to be rotated 90 degrees
2 Years Ago
Merge from main -> harmony2_3
2 Years Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
2 Years Ago
Fix having to run 3m away from stash and return to reveal the stash
2 Years Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
2 Years Ago
Support spawning multiple debris objects for floors (one on each side)
2 Years Ago
Fix compile error from namespace
2 Years Ago
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2 Years Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
2 Years Ago
Update reduce_server_tags/compact
2 Years Ago
Merge from main -> reduce_server_tags
2 Years Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
2 Years Ago
Fix photos & headbags not working when inside a backpack
2 Years Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks