userJake_Richcancel
reporust_rebootcancel

2,886 Commits over 823 Days - 0.15cph!

2 Years Ago
Disable commands on client: monuments, rendermap, renderlabs, rendertunnels
2 Years Ago
Disable "g" map Disable respawn map
2 Years Ago
Prefab to make lines that connect between each slot
2 Years Ago
Updated furnace slots & ui formatting
2 Years Ago
Merge from main
2 Years Ago
Remove team system
2 Years Ago
Colors and tweaks to get it closer to the target look
2 Years Ago
New new smelting ui
2 Years Ago
Cleaned codegen without running generate again :(
2 Years Ago
Renamed clientperf_detailed to clientperf_frametime
2 Years Ago
Change ServerInfo to a class so can sort by ping & update after its in the browser Download from web on worker thread
2 Years Ago
Simplify querying ping
2 Years Ago
Fix sqlite cache and ping works with sqlite now
2 Years Ago
Removed ping field from combatlog entry
2 Years Ago
Fix NRE when downloading texture
2 Years Ago
Prevent SocketMod_Area from colliding with itself (fixes windmill floating on top of wall)
2 Years Ago
Store lowest ping in local sqlite cache Fix task concurrency again
2 Years Ago
Filter by version tag when using cache
2 Years Ago
Clear texture cache after destroying textures
2 Years Ago
Switch order of sorting operations for performance
2 Years Ago
Merge from main
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
Ensure GetIdealSlot is in #Server
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
Fix right clicking items into multiple unfilled stacks
2 Years Ago
Moved GetIdealSlot and GetIdealContainer to serverside to fix furnace slots once and for all (and break some existing behaviour I'm sure)
2 Years Ago
Fix controls missing on campfire (again) and off phrase
2 Years Ago
Split up loot panel into fuel vs materials Large furnace speed increased from 12 -> 15, material slots from 4 -> 5
2 Years Ago
Fix output label not set
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
Fix Awake() error when trying to create oven loot panel & fix pooling inconsistancy
2 Years Ago
Added clientperf_detailed to return up to last 1000 client frametimes, switched clientperf to StringRaw()
2 Years Ago
Average fps more accurate for first 60 seconds (not perf 6 fps) Log last 1000 frame times (rolling buffer)
2 Years Ago
Return current performance info (report isnt updated when menu is open) and fix json
2 Years Ago
Added network version & protocol to serverinfo, status command can return json
2 Years Ago
PerformanceReport gathers all performance numbers, sends json blob & can include requestId to coorelate responses & can optionally return json
2 Years Ago
Fix compile error on client from effect_exploit_fix
2 Years Ago
Add --json option to most text table commands: stats, playerlistpos, listvendingmachines, players, teaminfo, subscriptions, pool, print_prefabs, print_assets, packetlog, rpclog, playerlistpos, scalars, weather.report, print_approved_skins, monuments, combatlog
2 Years Ago
Merge from cui_texture_cache
2 Years Ago
^Merge from effect_exploit_fix
2 Years Ago
Reorganize combatlog code, ensure FiredProjectile is pooled correctly
2 Years Ago
2 Years Ago
Small furnace missing controls
2 Years Ago
Hardcode entity names in panels & remove auto updating panel name
2 Years Ago
Store desyncTimeRaw as desync in combatlog & convert FiredProjectile to pooled class
2 Years Ago
Cache CUI Textures & destroy on disconnect
2 Years Ago
Store desync of timeSinceLastTick in combatlog
2 Years Ago
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2 Years Ago
Fallback to steam if json serverlist goes stale
2 Years Ago
Ensure Tasks run on main thread & fix concurrency issues