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4,786 Commits over 1,400 Days - 0.14cph!

2 Years Ago
Add analytics for all modified convars
2 Years Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
2 Years Ago
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2 Years Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
2 Years Ago
Few fixes, disable "play" button when seeking over gaps in demos
2 Years Ago
Clamp the seek bar to the timeline
2 Years Ago
Can drag red seek line to change the start point of the demo Show start timestamp under the seek bar Show "blue" where the player was active & "yellow" where the player was idle
2 Years Ago
merge packet_ordering -> full_server_demos
2 Years Ago
Fix cloud demo items not highlighting when hovering or selected
2 Years Ago
Cleanup upload code a bit
2 Years Ago
Denmo UI doesn't want to catch mouse pointer events
2 Years Ago
First implementation of client browser for cloud demos
2 Years Ago
Store chunkId in header file
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
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2 Years Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
2 Years Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
2 Years Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
2 Years Ago
Replace prediction inside ceiling light
2 Years Ago
Fix RPC that were passing null in the function name
2 Years Ago
Move the prediction check from all RPCs into `SignalBroadcast`
2 Years Ago
Regex + manual tweaks to remove sourceConnection from all RPC methods as it's only used in a single RPC but takes 8 bytes each packet
2 Years Ago
Enqueue packets for demo from network threads instead of main thread
2 Years Ago
Change header class from fields -> properties (for System.Text.Json)
2 Years Ago
Merge upload -> full_server_demos
2 Years Ago
Add convar to zip demos as we save them to disk (default true) Set Content-Type & Content-Encoding for demo & header as well as if the content is zipped or not
2 Years Ago
Delete demo chunks after they are uploaded to Azure
2 Years Ago
Implement code to upload demo to azure
2 Years Ago
Recompiled Facepunch.Nexus to target System.Runtime.CompilerServices.Unsafe 6.0.0 (was 4.0.4.0)
2 Years Ago
Add azure blob storage SDK manually from nuget
2 Years Ago
Expose variables for server demos as convar `full_server_demo` convar will only be applied on startup but can be changed at runtime to apply next restart
2 Years Ago
Moving from stash to branch* When `ServerDemo` convar is enabled on startup, the server will recordall network traffic on the server as one big demo file Packets sent to multiple players are only recorded once (store list of players sent to) Inbound & outbound data is stored in the order it was processed on the server The demo is written to disk on a separate thread to make performance impact minimal Demo is split into 1 minute chunks for testing (will be 5 minutes later) Each demo chunk is given a unique filename with the .sdem extension (represents .serverdemo) A json "header file" is written with each demo chunk wiht information on how the demo should be loaded (list of players, number of packets, time span, etc) Changed pooling of NetRead & NetWrite to use reference counting to account for another thread needing to finish processing before they are pooled
2 Years Ago
Heat spreads through walls to other rooms (slowly) from hot rooms
2 Years Ago
Change vitals to always show "too hot" or "too cold" so I can see what temperature the player is at
2 Years Ago
Assign temperature value to each room, active heat sources slowly increase the heat of the room
2 Years Ago
Try to do the shoelace formula manually
2 Years Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
2 Years Ago
Missed .cs file
2 Years Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work
2 Years Ago
Fixed triangle center position being incorrect Fix -180 degrees not being handled when discarding invalid faces Triangles & squares both work when splitting into rooms
2 Years Ago
Remove foundation faces that are on top of eachother (think of two foundations beside eachother, you don't see inner sides) Fix triangle foundation wall facing inwards instead of outwards
2 Years Ago
More debug visualization commands
2 Years Ago
Rooms now correctly connect Add bunch of debug commands
2 Years Ago
Rooms connect but closest face isn't working correctly
2 Years Ago
Add faces to square foundation and triangle floor
2 Years Ago
Ok seems to finally connect faces of walls & floors correctly
2 Years Ago
Getting closer
2 Years Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
2 Years Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
2 Years Ago
Missed some files