userJake_Richcancel
reporust_rebootcancel

4,510 Commits over 1,249 Days - 0.15cph!

2 Years Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
2 Years Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
2 Years Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
2 Years Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
2 Years Ago
Apply same fix to picking up the codelock
2 Years Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
2 Years Ago
Merge from main -> horse_loot_panel_fix_2
2 Years Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
2 Years Ago
Save the equipment & storage inventory separately in protobuf
2 Years Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
2 Years Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
2 Years Ago
Fix #SERVER compile error
2 Years Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
2 Years Ago
Fix pending wire sometimes not being cleared when starting a new wire
2 Years Ago
Don't play wire connect effect when reconnecting wire
2 Years Ago
Wire tool saves current wire when unequipping it
2 Years Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
2 Years Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
2 Years Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
2 Years Ago
#CLIENT and #SERVER compile fixes
2 Years Ago
merge from main -> wire_tool_reconnect
2 Years Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
2 Years Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
2 Years Ago
Add skinned backpack mesh
2 Years Ago
Fix cell size of backpack inventory
2 Years Ago
Try commiting GameUI.Inventory again
2 Years Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
2 Years Ago
Add BackpackInventoryPanel Set backpack panel to resizable
2 Years Ago
merge from main -> hackweek_backpacks_2
2 Years Ago
Set occupationOver of backpack to back
2 Years Ago
Cherrypick "prevent parenting"
2 Years Ago
Reassign entityPrefab of backpack wearable
2 Years Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
2 Years Ago
merge from main -> backpacks
2 Years Ago
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2 Years Ago
Missing file
2 Years Ago
Add BackpackContents container type to LocalPlayerItemContainer
2 Years Ago
Merge from main -> backpacks
2 Years Ago
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2 Years Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
2 Years Ago
merge from main -> globl_networked_bases
2 Years Ago
Move team invite from server raycast to clientside to improve reliability of team invite
2 Years Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
2 Years Ago
Generate manifest
2 Years Ago
Implement rest of item volume Fixes Codegen
2 Years Ago
More fixes and cherrypicks
2 Years Ago
Cherrypick the backpack assets and fix them up
2 Years Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
2 Years Ago
Compile fix
2 Years Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed