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5,183 Commits over 1,492 Days - 0.14cph!

2 Years Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
2 Years Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
2 Years Ago
merge from main -> optimize_sqlite_fastmode
2 Years Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
2 Years Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
2 Years Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
2 Years Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
2 Years Ago
Codegen
2 Years Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
2 Years Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
2 Years Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
2 Years Ago
Fix pooling warning message
2 Years Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
2 Years Ago
Move packets per type from JSON to seperate CSV
2 Years Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
2 Years Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
2 Years Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
2 Years Ago
Fix #CLIENT compilation errors
2 Years Ago
Switch gameplay events to also use new bulk uploading api
2 Years Ago
merge from main -> analytics_server_profiling
2 Years Ago
S2P airfield
2 Years Ago
S2P launch site
2 Years Ago
Re-apply CS 97577 (modify launch site scene)
2 Years Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
2 Years Ago
merge from main -> launch_site_lod_culling_fixes
2 Years Ago
Fix bulk analytics creating empty blob when uploading zero events
2 Years Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
2 Years Ago
Upload bulk analytics points gzipped
2 Years Ago
merge invoke_execution_time -> analytics_server_profiling
2 Years Ago
merge from main -> analytics_server_profiling
2 Years Ago
S2P Launch site
2 Years Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
2 Years Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
2 Years Ago
Fix ticket booth windows going opaque past 60m
2 Years Ago
Fix pillar in front of triple boost building being culled past 75m
2 Years Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
2 Years Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
2 Years Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
2 Years Ago
Fix windows of rocket puzzle building becoming opague past 60m
2 Years Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
2 Years Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
2 Years Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
2 Years Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
2 Years Ago
Don't include invokes with zero calls in a frame
2 Years Ago
Ensure csv files have .csv extension
2 Years Ago
Track execution time per invokes
2 Years Ago
Merge from main -> analytics_server_profiling
2 Years Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
2 Years Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
2 Years Ago
Network++