4,510 Commits over 1,249 Days - 0.15cph!
    
    
    
        
            
            
            
                
                Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar)
Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory)
Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
                
                
                
                
             
         
        
            
            
            
                
                Holding shift while right clicking items into the repair bench will apply the last skin automatically
Allow skinning <0.75s but don't play the effect if it occured under that delay
                
                
                
                
             
         
        
            
            
            
                
                Only save number of storage slots for client, let server recalculate them on startup
Fix using phrase `Examine` instead of `Loot`
                
                
                
                
             
         
        
            
            
            
                
                Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks
Apply `CheckParent` to Keylock as well
                
                
                
                
             
         
        
            
            
            
                
                Apply same fix to picking up the codelock
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> horse_loot_panel_fix_2
                
                
                
                
             
         
        
            
            
            
                
                Add IO slots to spooky speaker to turn it on and off, no power required to run
                
                
                
                
             
         
        
            
            
            
                
                Save the equipment & storage inventory separately in protobuf
                
                
                
                
             
         
        
            
            
            
                
                Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
                
                
                
                
             
         
        
            
            
            
                
                Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag
Increase saddle bag from 6 -> 12 storage slots again
Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different)
Create a new menu option for "animal storage", keep examine as the equipment loot panel
                
                
                
                
             
         
        
            
            
            
                
                Fix #SERVER compile error
                
                
                
                
             
         
        
            
            
            
                
                When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
                
                
                
                
             
         
        
            
            
            
                
                Fix pending wire sometimes not being cleared when starting a new wire
                
                
                
                
             
         
        
            
            
            
                
                Don't play wire connect effect when reconnecting wire
                
                
                
                
             
         
        
            
            
            
                
                Wire tool saves current wire when unequipping it
                
                
                
                
             
         
        
            
            
            
                
                Right click for <0.15s to disconnect wire
Hold right click to clear wire
Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded)
Apply same values to pipe tool & hose tool
                
                
                
                
             
         
        
            
            
            
                
                Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
                
                
                
                
             
         
        
            
            
            
                
                 Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
                
                
                
                
             
         
        
            
            
            
                
                #CLIENT and #SERVER compile fixes
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> wire_tool_reconnect
                
                
                
                
             
         
        
            
            
            
                
                Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
                
                
                
                
             
         
        
            
            
            
                
                Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
                
                
                
                
             
         
        
            
            
            
                
                Add skinned backpack mesh
                
                
                
                
             
         
        
            
            
            
                
                Fix cell size of backpack inventory
                
                
                
                
             
         
        
            
            
            
                
                Try commiting GameUI.Inventory again
                
                
                
                
             
         
        
            
            
            
                
                Add GameUI.Inventory.Backpack to GameUI.Inventory
                
                
                
                
             
         
        
            
            
            
                
                Add BackpackInventoryPanel
Set backpack panel to resizable
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_backpacks_2
                
                
                
                
             
         
        
            
            
            
                
                Set occupationOver of backpack to back
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick "prevent parenting"
                
                
                
                
             
         
        
            
            
            
                
                Reassign entityPrefab of backpack wearable
                
                
                
                
             
         
        
            
            
            
                
                Change default volume from `1` to `0`
Rename `itemVolume` to `volume` as unity is confused after changing default value
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> backpacks
                
                
                
                
             
         
        
            
            
            
                
                ▍▉▉▌▉▊▉ ▇▋▇▉▇▇▅ ▋▋▅▋▍▄▊ ▌▊█▌▆█ █▌▋▉▋▄█▋ ▋▍▊▄ █▆▍ ▆▅▋ ▊▆▌ ▄▌▊▍▄▋▅▄▍▅ ▍▇▅▄▉▄ ▋▌▆▌█▄▌▉
                
                
                
                
             
         
        
        
            
            
            
                
                Add BackpackContents container type to LocalPlayerItemContainer
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> backpacks
                
                
                
                
             
         
        
            
            
            
                
                ▌▉▆▅▄▆ ▇▆█▇ ▋▉▅▇▇▆▉ ▋█▇ █▇▅▇▌▄▇ ██ ▊▉ (█▄ + ▅▉ ▋▋▍▆▅▉)
                
                
                
                
             
         
        
            
            
            
                
                Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> globl_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                Move team invite from server raycast to clientside to improve reliability of team invite
                
                
                
                
             
         
        
            
            
            
                
                Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
                
                
                
                
             
         
        
        
            
            
            
                
                Implement rest of item volume
Fixes
Codegen
                
                
                
                
             
         
        
            
            
            
                
                More fixes and cherrypicks
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick the backpack assets and fix them up
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
                
                
                
                
             
         
        
        
            
            
            
                
                Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed