userJake_Richcancel
reporust_rebootcancel

4,616 Commits over 1,280 Days - 0.15cph!

2 Years Ago
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
2 Years Ago
Change green light with blue lights Changed to a single radiation alarm sound but bigger radius Fix radiation animation curve minutes calculation wrong
2 Years Ago
merge from main -> oil_rig_radiation
2 Years Ago
Generate manifest
2 Years Ago
Add spinning siren light blue manually
2 Years Ago
Merge from main -> oil_rig_radiation
2 Years Ago
Add convar `cached_browser_expiry_days` (default 30) Reset the cached ping of a server every 30d to account for servers that change geographic location
2 Years Ago
Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
2 Years Ago
merge from main -> cached_server_browser_2
2 Years Ago
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
2 Years Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
2 Years Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
2 Years Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
2 Years Ago
merge from main -> oil_rig_radiation
2 Years Ago
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
2 Years Ago
Add `player_state_cache_count` convar to print the current size of the player state cache Add `player_state_cache_size` convar to change & print the capacity of the player state cache Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline
2 Years Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
2 Years Ago
▇▉▉▆▉▇▌ ▅▊▉▆▌▇▊▍ █▇▆▋ ▊▄▍▆▄ ▍▌▉▅▆▉▋▇ ▆▌ ▍▄▇▆▊ ▊█▌▆▇▍'▉ ▇▄█▊▊▆▇▇▍█▇ █▆ ▋▌▋▍▄▌▌▉ ▉▋▌▄ ▄▊▄ ▆▆▊▍▅██ █▊ ▉▍█▄▍▌ ▉▋▍ ▄▌▌▊▍▅█▄▍ ▌▇ ▊▊▉ ▊▆▄▋▋█ ▆▋▇█▅█▅ ▇▌▊ ▊▅▅
2 Years Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
2 Years Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
2 Years Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
2 Years Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
2 Years Ago
Increase stacksize of hbhf sensor from 1 -> 5
2 Years Ago
Turret will only accept the ammo of the current equipped gun
2 Years Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
2 Years Ago
Remove corner conditional models from stone walls as they get in the way of voxels
2 Years Ago
Added splash damage to C4 against voxels
2 Years Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
2 Years Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
2 Years Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
2 Years Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
2 Years Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
2 Years Ago
Fix analytics NRE that occured on startup
2 Years Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
2 Years Ago
Fix potential NREs in `WireTool.RequestClear()`
2 Years Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
2 Years Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it
2 Years Ago
Force disable GNB because of issues with mirrors
2 Years Ago
merge from main -> gnb
2 Years Ago
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
2 Years Ago
SERVER compile fix
2 Years Ago
Disable frustum culling when a mirror is visible Render global networking from each mirror's camera Add toggle back to culling shader for frustum culling
2 Years Ago
Disabled global rendering on armored window
2 Years Ago
Add `job_system_threads` to control the number of workers in the job system `0` or `-1` will set it back to default amount
2 Years Ago
Moved #CLIENT outside of #SERVER block to fix unload ammo menu option not showing
2 Years Ago
Merge from main -> ammo_count_in_chests
2 Years Ago
▌▋▊ ▉█▌▉▇▌ ▉▅ ▌▄▊▍▊▅█▆ ▊▆█▄▆ ▅▋ ▇ ▋▅▋▆▆ ▍█ ▇▌██▄▋ ▊ ▄▊▍▆▊▉▄▍ ▊▄▍ ▅ ▆ ▊▇▋▇▇▋ █▋▅▄▆▍▍▉▆▅▅▋█ █▍▆▌▄ ▄▉ ▅ ▇▋▉▋▇▄ ▊▌ ▍▅▅▄▆▇ ▌ ▌▉▊▆▋▍▋▌ █▆█▊▆█▉▊ ▆▌▉▅▄▊▇ ▍▌▆▋ ▆▄▄ ▊▅▅▄▇▇ (▇▋ ▋▆▊▌▄ █▌▇█▇██▌▅ ▋▆▌▆▆▋▇▉▅█▌ █▊▆▉▆▅ ▅▆ █▅ & ▇▉▅▉▍▄ ▉▌█▌▉▅)
2 Years Ago
Fixed SERVER compile errors
2 Years Ago
Remove tracking every item on the server Instead, get the ammo count from the held entity when calling Item.Save()
2 Years Ago
Merge from main -> ammo_count_in_chests