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5,503 Commits over 1,553 Days - 0.15cph!

2 Years Ago
Include byte[] pooling stats for networking
2 Years Ago
Flush memory pool size every 5 minutes for runtime profiling
2 Years Ago
Fix a collider's cached monument not being invalidated if the collider moves - no evidence of this happening but best to be safe Rename `MonumentColliderTag` to `CachedMonumentComponent` to make it a lot clearer what it does Add `GetOrAddComponent()` to ComponentEx instead of using the VLB namespace
2 Years Ago
Merge from fix_reserved_slots_joining -> main
2 Years Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
2 Years Ago
Merge from event_record_pool_increase -> main
2 Years Ago
Increase EventRecord pool size from default of 512 -> 16k
2 Years Ago
Merge from fix_reserved_slots_expiry -> main
2 Years Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
2 Years Ago
Merge from rcon_commands -> main
2 Years Ago
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
2 Years Ago
Add `print_rcon_clients` command to print a list of all connected RCON clients
2 Years Ago
Merge from runtime_profiling_rcon -> main
2 Years Ago
SERVER compile fix
2 Years Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
2 Years Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
2 Years Ago
Merge from qol_print_memory_improvements -> main
2 Years Ago
Add `MaxItemsInUse` to pool - lets you know the maximum amount of items taken from the pool at once Add `reset_max_pool_counter` command to reset the maximum item counter per pool - allows you to reset the pool count incase it gets set to a really high value during 24hr window
2 Years Ago
Switched from showing `KK` -> `M` for millions and `B` for billions Adding `--raw` to `print_memory` will print out the raw number counts instead of rounding them to thousands, millions or billions
2 Years Ago
Merge from gameplay_analytics_convar -> main
2 Years Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
2 Years Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
2 Years Ago
Merge from cached_ping_query_reduction -> main
2 Years Ago
Reduce log spamming
2 Years Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
2 Years Ago
S2P everything
2 Years Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
2 Years Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
2 Years Ago
Update biome_visuals_2/prefabs_2
2 Years Ago
Merge from main -> biome_visuals_2
2 Years Ago
Fix remapping order being reversed
2 Years Ago
Fix remapping only remapping the requested monument instead of every single one
2 Years Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
2 Years Ago
S2P compound & oil rig as they had the BBQ prefabs
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
merge from fix_static_bbq_missing_prefab -> main
2 Years Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
2 Years Ago
Add tool to extract server demos -> individual player demos on the client - can read multiple chunks in parallel and merge them together at the end - runs on worker threads so it doesn't lock main thread - can specify multiple users to extract at once
2 Years Ago
S2P everything again
2 Years Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
2 Years Ago
Remove MonumentScene tag from swamp cabins scene
2 Years Ago
Remapped prefabs
2 Years Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
2 Years Ago
Add "MonumentScene" tag to all real monuments
2 Years Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
2 Years Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
2 Years Ago
Slight cleanup of code
2 Years Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from fix_compressed_tags_official -> main