userJake_Richcancel
reporust_rebootcancel

5,207 Commits over 1,492 Days - 0.15cph!

2 Years Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
2 Years Ago
Upload bulk analytics points gzipped
2 Years Ago
merge invoke_execution_time -> analytics_server_profiling
2 Years Ago
merge from main -> analytics_server_profiling
2 Years Ago
S2P Launch site
2 Years Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
2 Years Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
2 Years Ago
Fix ticket booth windows going opaque past 60m
2 Years Ago
Fix pillar in front of triple boost building being culled past 75m
2 Years Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
2 Years Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
2 Years Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
2 Years Ago
Fix windows of rocket puzzle building becoming opague past 60m
2 Years Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
2 Years Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
2 Years Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
2 Years Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
2 Years Ago
Don't include invokes with zero calls in a frame
2 Years Ago
Ensure csv files have .csv extension
2 Years Ago
Track execution time per invokes
2 Years Ago
Merge from main -> analytics_server_profiling
2 Years Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
2 Years Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
2 Years Ago
Network++
2 Years Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
2 Years Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
2 Years Ago
Network++
2 Years Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
2 Years Ago
Protocol++
2 Years Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
2 Years Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
2 Years Ago
Allow grenades & explosives to be modded
2 Years Ago
Visual studio automatically adding incorrect using statements
2 Years Ago
Loadouts now save ammo count of weapons
2 Years Ago
Fix bunch of CLIENT & SERVER compilation errors
2 Years Ago
Fix Save() and Load()
2 Years Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
2 Years Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
2 Years Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
2 Years Ago
Codegen
2 Years Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
2 Years Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
2 Years Ago
Fix recoil properties not being modified
2 Years Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
2 Years Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
2 Years Ago
Expose BaseProjectile fields too
2 Years Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
2 Years Ago
Remove debug spam
2 Years Ago
merge from main -> fix_eventrecord_pooling_error
2 Years Ago
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