userJake_Richcancel
reporust_rebootcancel

5,503 Commits over 1,553 Days - 0.15cph!

2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Fix not using FreeList() when adding proper pooling
2 Years Ago
merge main -> analytics_pooling_refactor
2 Years Ago
Fix holstering not updating when picking up backpack
2 Years Ago
Fix holstered weapon not updating when dropping backpack
2 Years Ago
For some reason it didn't subtract the PlayerInventory.cs change
2 Years Ago
Start by subtracting CS 92478
3 Years Ago
merge from analytics_pooling_refactor -> main
3 Years Ago
Cleanup performance calculation code since we have threadsafe pooling now
3 Years Ago
Merge from main -> test_2022_3_20f1
3 Years Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
3 Years Ago
Merge from main -> full_server_demos
3 Years Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
3 Years Ago
merge fix_demos_full_server_demos -> main
3 Years Ago
Fix full server demo packet ordering breaking demos
3 Years Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
3 Years Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
3 Years Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
3 Years Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
3 Years Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
3 Years Ago
Fix compile error in GNB with ClientRPCStart()
3 Years Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
3 Years Ago
Remove constructors from RPCTarget & move to static methods
3 Years Ago
Make constructors of RpcTarget private until we finalize the static methods
3 Years Ago
Convert ClientRPC() -> RpcTarget overload
3 Years Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
3 Years Ago
Add static methods to RpcTarget to help with code clarity
3 Years Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
3 Years Ago
Regex every single ClientRPC & ServerRPC
3 Years Ago
Missed .meta files
3 Years Ago
Regex RpcPlayer first
3 Years Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
3 Years Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
3 Years Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
3 Years Ago
Regex every single RPC method to remove `null` from it
3 Years Ago
Remove `Connection sourceConnection` method from all RPC overloads
3 Years Ago
Cherrypick SignalBroadcast fix
3 Years Ago
Cherrypick the clientside RPC sourceConnection removal
3 Years Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
3 Years Ago
Add memory profiler package to the main branch (instead of adding it to local branch every time we want to use it)
3 Years Ago
Made Enqueuing of analytics data points threadsafe
3 Years Ago
Default to 8MB transfer size when benchmarking demo upload Allow transfer size to be overwritten
3 Years Ago
Record disconnects to the demo thread
3 Years Ago
Merge from main -> full_server_demos
3 Years Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
3 Years Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
3 Years Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
3 Years Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
3 Years Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
3 Years Ago
Merge from main -> full_server_demos