userJake_Richcancel
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4,224 Commits over 1,188 Days - 0.15cph!

3 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
3 Years Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
3 Years Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
3 Years Ago
Switch F1 menu to pixel scaling when it goes below 1080p
3 Years Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
3 Years Ago
Scene2Prefab on quarry monuments
3 Years Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
3 Years Ago
Hopefully fix harmony hotloading once and for all
3 Years Ago
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3 Years Ago
Hide codelock on vehicle lift loot panel when in streamer mode
3 Years Ago
Added optional argument "unlockall <userid>" to specify target player
3 Years Ago
Attempt to fix harmony failing to resolve DLLs on disk
3 Years Ago
Set normal quarry rates 40min / diesel 50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel Pumpjack 15min / diesel 60 crude & 170 lfg / diesel
3 Years Ago
Mining quarry will give items over time rather than dump them all at once
3 Years Ago
Disable harmony in the editor
3 Years Ago
Implement roof weakpoint fix with Transforms rather than Vector3
3 Years Ago
Shopfront compile fix
3 Years Ago
Wrong branch :(
3 Years Ago
Deployables no longer take components to repair
3 Years Ago
Only show "you died first (reason)" when requesting your own combatlog
3 Years Ago
Fix locker items going into first free slot
3 Years Ago
Fix multiple items going into first available slot when all slots are full
3 Years Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
3 Years Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
3 Years Ago
Fixed shopfront exploit & it being a little broke
3 Years Ago
Show "you died first" instead of projectile_invalid
3 Years Ago
Merge from main -> turret_optimize
3 Years Ago
Refactor & compile fix after code review
3 Years Ago
Merge from main -> canvas_disabler_2
3 Years Ago
Merge from main -> qol_nov_22
3 Years Ago
Added canvas scaling to a bunch of other dialogs - modified codelock scene* - electrical branch prompt - counter - RF reciever - RC camera - rust+ notification - draw pumpkins - spraycan skins - timer prompt - drone marketplace
3 Years Ago
Fixed more UI too small on 4k screens - codelock - assign sleeping bag - rename sleeping bag
3 Years Ago
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
3 Years Ago
Fixed getting stuck on the top of netting placed in wall frames
3 Years Ago
Developer menu (f1 menu) scales with resolution so it's readable at 4k
3 Years Ago
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3 Years Ago
Merge from main -> steam_auth_tracking
3 Years Ago
Merge in roof fixes
3 Years Ago
Rearrange checks & add a few comments
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
3 Years Ago
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3 Years Ago
Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups. Also allows floors to connect to the middle of the above blocks (but provide no stability)
3 Years Ago
Fixed progress bar being stuck on output items when switching between large and small furnace
3 Years Ago
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
3 Years Ago
Fix crude oil having cooking icon stuck on when removed from refinery
3 Years Ago
Use a Weakpoint PrefabAttribute rather than gameobjects