userJake_Richcancel
reporust_rebootcancel

4,224 Commits over 1,188 Days - 0.15cph!

2 Years Ago
Give each wipe a unique GUID and embed it as an optional value in the .sav
3 Years Ago
Fix steamid missing when looting crates Log ithe items that are still in loot crates after they have been opened by a player when they despawn
3 Years Ago
Log when items despawn & mark the difference when dropped by player vs dropped on death
3 Years Ago
Log explosives thrown / launched & when explosions go off Fix MLRS achievement not counting when you dismount the MLRS right after launching
3 Years Ago
Log when players respawn
3 Years Ago
Log attacks & deaths per player Give each player a unique id per life
3 Years Ago
Log entities built & store all event ids in static class
3 Years Ago
Store genetics of harvested plants as strings
3 Years Ago
Remove GAMEPLAY_ANALYTICS preprocessor directive Log the player that was last using the recycler when an item is recycled
3 Years Ago
merge from main -> gameplay_metrics
3 Years Ago
Breadboard saves connections from breadboard input to components
3 Years Ago
Increase inputs & outputs on breadboard from 5 -> 10
3 Years Ago
Gave splitter 4 outputs and made it same model as electric branch but colored white
3 Years Ago
Removed 1 consumption & power reduction from most electrical components
3 Years Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs
3 Years Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
3 Years Ago
merge from rust_metrics -> main
3 Years Ago
Fix compile error
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main -> door_unlock_fix
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main -> rust_metrics
3 Years Ago
Show "open door" as default option rather than "change lock" when in building blocked
3 Years Ago
Don't open "change codelock" ui right after entering in a code
3 Years Ago
Merge from main -> door_unlock_fix
3 Years Ago
Fix server browser favourite star not working when query port is different than game port
3 Years Ago
▊▄▍█▌▆ ██▇█▊▇▌ & ▄█▄█ ▉▆▆▇ ▄▆▇▋▌▇ ▆▄▇▊▋▄▅ ▇▋ ▌▋▇▊▍
3 Years Ago
Fix GC counting for every single frame
3 Years Ago
merge from main -> rust_metrics
3 Years Ago
merge from canvas_disabler_2 -> experimental
3 Years Ago
Merge from canvas_disabled_2 to main
3 Years Ago
Undo the subtract
3 Years Ago
Merge subtract to canvas_disabler_2
3 Years Ago
Re-enable UI culling
3 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
3 Years Ago
Huge wooden sign will deploy on all sides of walls too
3 Years Ago
Fix small sign deployment not working on all walls
3 Years Ago
Add item filter on quarry fuel storage to only accept diesel
3 Years Ago
Removed map name from being searched when using server browser, will still show
3 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
3 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
3 Years Ago
Switch screen size to use Display & save some additional convars
3 Years Ago
Applied changes from code review
3 Years Ago
Add flush_anlytics command & codegen
3 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
3 Years Ago
Reapply removed #if CLIENT
3 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
3 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default