userJake_Richcancel
reporust_rebootcancel

4,032 Commits over 1,127 Days - 0.15cph!

3 Years Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
3 Years Ago
Create airship entity when a balloon is added to a base
3 Years Ago
Disable render batching for building blocks on airships & rearrange folders
3 Years Ago
Disable throwIfSymbolsAreNotMatching
3 Years Ago
Merge from main -> harmony_qol
3 Years Ago
Update manifest & add building blocked volume to balloon engine
3 Years Ago
Fix balloon engine item
3 Years Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors
3 Years Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
3 Years Ago
Merge from main -> player_movement_rpc
3 Years Ago
Merge from main -> global_networking
3 Years Ago
#SERVER fixes & more refactoring
3 Years Ago
Removing entities works, remove old prototype code not needed / working
3 Years Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
3 Years Ago
Merge from main -> experimental
3 Years Ago
Nevermind we don't need to calculate conditional models clientside
3 Years Ago
Handle entity links in seperate manager with an octree rather than physics lookups
3 Years Ago
Move LoadEntities() call in CustomNetworkHandler
3 Years Ago
Custom renderer works with Matrix4x4 rather than position only
3 Years Ago
Apply more fixes lost to git & now works from server
3 Years Ago
Using statement should be in #UNITY_EDITOR
3 Years Ago
.meta files
3 Years Ago
Compile fix after merge
3 Years Ago
Merge from main -> experimental
3 Years Ago
ReflectionProbeEx fix
3 Years Ago
Redo missing code that got lost to the git gods
3 Years Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
3 Years Ago
Merge from main -> performance_sampling
3 Years Ago
Move attachment item slots closer together in UI
3 Years Ago
GameUI.Inventory
3 Years Ago
Merge from main -> global_networking
3 Years Ago
Fix attachment slots being out of order in UI
3 Years Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
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3 Years Ago
Move canvas disabler addition to the correct part of preprocess Apply PreProcess to core UI prefabs
3 Years Ago
Add canvas disabler to canvas in preprocess Cherry pick from canvas_disabler branch - canvas disabler component - disable ui culling
3 Years Ago
Fix memory cells not reducing passthrough power by 1
3 Years Ago
Merge from main -> xor_passthrough_fix
3 Years Ago
Add deploy offset so all switches & splitter can be placed near the floor
3 Years Ago
Add team members to recently seen players (for assigning bags & auth) Slight optimization
3 Years Ago
Fix weapons not able to be dragged and swapped
3 Years Ago
Clear ping queue when closing main menu
3 Years Ago
Disable ping cache lookup for normal steam queries
3 Years Ago
Disable cache & hide empty servers by default
3 Years Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
3 Years Ago
Prioritize querying servers that have not being queried before
3 Years Ago
More fixes for sorting not being applied after querying server for ping
3 Years Ago
Added 'clear_browser_cache' to reset the cache
3 Years Ago
Sort servers when ping is updated & set logging as editor only