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4,616 Commits over 1,280 Days - 0.15cph!

2 Months Ago
Codegen
2 Months Ago
Fix the merge + existing implementation, add changes not included in cherrypick - move vitals logic inside CommunityEntity instead of creating a new entity specifically for vitals
2 Months Ago
Cherrypick hackweek custom_vitals branch
2 Months Ago
merge from fix_max_hp_tea -> main
2 Months Ago
Fix client showing 100 HP when using max hp tea
2 Months Ago
merge from analytics_puzzle_reset -> main
2 Months Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
2 Months Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
2 Months Ago
merge from analytics_puzzle_reset -> main
2 Months Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Add Vector4Ex.Parse(), switch from Color.Parse() -> Vector4Ex.Parse() - update Vector3Ex.Parse() to use TryParse() like Vector2Ex.Parse() (safe because the method is only used in one place in codebase surprisingly) - add some comments too
2 Months Ago
Fix compile error
2 Months Ago
Update from repo after merging 9 slice support
2 Months Ago
merge from main -> modding_cui_merges
2 Months Ago
merge from fix_arctic_puzzle_reset -> main
2 Months Ago
Fix compile error in new Translate.GetPhrase() server method
2 Months Ago
merge from main -> fix_arctic_puzzle_reset
2 Months Ago
Switch to new Translate.GetPhrase() when reassigning reset phrase
2 Months Ago
merge from main -> fix_arctic_puzzle_reset
2 Months Ago
Save extra properties added to puzle reset over the years to fix arctic research puzzles closing on players (and probably bugs with other puzzles too) - CheckSleepingAIZForPlayers - IgnoreAboveGroundPlayers - BroadcastResetMessage - ResetPhrase (token)
2 Months Ago
merge from analytics_texture_memory -> main
2 Months Ago
Expose texture memory usage in client analytics
2 Months Ago
merge from fix_entity_scale_occlusion -> main
2 Months Ago
Fix `ent scale` only accepting an int instead of accepting float
2 Months Ago
Fix not working when far away, call "ResetCulling()" on all LOD components as well as calling it on the entity having it's scale changed - this should only be called on the client when the scale has changed so it won't reset culling on every single network update Fix entity not being able to reset to 1 scale since it was ignoring default scaling size - network scale every update if `networkEntityScale` is enabled
2 Months Ago
Fix entity scaling not updating the bounds & culling bounds of entities - recalculate both the bound and the culling bounds - reset the bounds inside ResetState() based on the original prefab so it doesn't cause pooling errors
2 Months Ago
Revert minimum mipmap level to 7
2 Months Ago
merge from fix_stability_cascading_updates -> main
2 Months Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
2 Months Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
2 Months Ago
merge from clamp_mipmap_reduction -> main
2 Months Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
2 Months Ago
merge from clamp_mipmap_reduction -> main
2 Months Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_analytics_twig_cost
2 Months Ago
Fix wood spent on twig not included in analytics
2 Months Ago
merge from fix_turret_ddraw -> main
2 Months Ago
Remove ddraw left in when debugging
2 Months Ago
merge from main -> fix_turret_ddraw
2 Months Ago
merge from qol_scale_command -> main
2 Months Ago
Add `ent scale` command to test scaling of entities on vanilla servers
2 Months Ago
merge from modding_community_merges -> main
2 Months Ago
Fix compile errors again
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods