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6,082 Commits over 1,614 Days - 0.16cph!

2 Months Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
2 Months Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
2 Months Ago
merge from main -> base_occlusion
2 Months Ago
Network group implementation
2 Months Ago
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2 Months Ago
Compile fix
2 Months Ago
After grab all the changes to building blocks to define faces, edges, etc
2 Months Ago
Grab reserialized building block prefabs first
2 Months Ago
Cherrypick the semi-converted version of full base heating from previous hackweeks - full base heating was supposed to be the prototype of serversided base culling but we doing it in reverse now
2 Months Ago
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3 Months Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
3 Months Ago
merge from masterkey -> main
3 Months Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
3 Months Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
3 Months Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
3 Months Ago
Allow player to alt look around while unlocking the door
3 Months Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
3 Months Ago
Switch from signal triggering 3p key animation to flag based approach
3 Months Ago
merge from fix_json_registration -> main
3 Months Ago
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3 Months Ago
merge from masterkey -> main
3 Months Ago
Update phrases
3 Months Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
3 Months Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
3 Months Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
3 Months Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
3 Months Ago
Don't hold key up to door when looking at unoccupied apartments
3 Months Ago
Update animation controller
3 Months Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
3 Months Ago
merge from main -> masterkey
3 Months Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
3 Months Ago
merge from masterkey -> main
3 Months Ago
merge from playermaintainedmonuments -> masterkey
3 Months Ago
Update phrases
3 Months Ago
Update manifest
3 Months Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
3 Months Ago
3 Months Ago
Add icons for up and down
3 Months Ago
Add keylock position to door prefabs
3 Months Ago
Move apartment door menu options to new file
3 Months Ago
Unsaved changes to animator
3 Months Ago
Add master key to icon generator manifest Update master key icon
3 Months Ago
Update manifest
3 Months Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
3 Months Ago
Fixes after converting ItemManager.Items static -> instance
3 Months Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
3 Months Ago
merge from main -> masterkey
3 Months Ago
merge from editor_cfg_parallel_import -> main
3 Months Ago
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3 Months Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM