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6,156 Commits over 1,614 Days - 0.16cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
RidableHorse.prefab
2 Months Ago
merge from fix_masterkey_swipe -> main
2 Months Ago
Add tests to prove the swiping is correct
2 Months Ago
Fix the master key getting stuck in the animation state if you left click with key, as it derives from the keycard but has no swipe animation
2 Months Ago
merge from editor_save_toolbar -> main
2 Months Ago
merge from main -> editor_save_toolbar
2 Months Ago
merge from qol_compost_ui -> main
2 Months Ago
Codegen
2 Months Ago
merge from main -> qol_compost_ui
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix compile errors
2 Months Ago
Fix a 4 year old bug: being able to move items into the output of a furnace by splitting them into the output slots - the reason I avoided it was you have to modify all the ItemFilter methods in the project and add a BasePlayer parameter - this allows us to block the player moving items into the output of the furnace but keep the furnace able to move cooked items into it's output
2 Months Ago
Fix items that are both cookable and compostable (meat) using the lesser of the two times for composting instead of the correct time for each
2 Months Ago
Fix the composter showing "Furnace" in the loot panel title instead of "Composter"
2 Months Ago
Don't show the icon as burning when it's inside the composter
2 Months Ago
Fix item creation loop running for 0 amount (due to chance of creating fertilizer) so early exit if chance fails
2 Months Ago
Increase the smelt speed of the composter so it behaves the same as before when you were splitting stacks (same as furnaces were back in the day)
2 Months Ago
Fix composter set to only accept food from old prefab / item filter setup
2 Months Ago
Fix items that are compostable but don't produce any compost being allowed in the compost (because ItemModCompostable is used for bait value)
2 Months Ago
Fix the loot panel for the composter not working the editor - OnValidate() was overwriting the offset of the inventory panel
2 Months Ago
Fix loot panel not predicting cook time for composting because it was only checking the ItemModCookable
2 Months Ago
Add the "automatically start cooking" code from the apartment stove to the BaseOven and enable it for the composter (so the composter automatically "cooks" items added into it)
2 Months Ago
Add prefab variant for composter loot panel (so we can remove / change the background icons for the composter inputs)
2 Months Ago
Change the composter prefab
2 Months Ago
Rewrite the hackweek composter UI to merge all of the composter code into normal cooking code - move ItemModCookable -> CookableItemInfo so we can create a "cooking compost" component at runtime - turn ItemModCompostable into an ItemMod - convert Composter class from StorageContainre -> BaseOven
2 Months Ago
Make the code for "cooking items" in furnaces work on both compostable items and normal cookable items
2 Months Ago
merge from main -> Hackweek_CompostUI
2 Months Ago
merge from fix_hotbar_swap_overstack -> main
2 Months Ago
merge from main -> fix_hotbar_swap_overstack
2 Months Ago
merge from main -> Hackweek_CompostUI
2 Months Ago
merge from main -> fix_hotbar_swap_overstack
2 Months Ago
Fix hotbar swapping not working with overstacks - move the RPC completely serverside so it can swap overstacks (thinking was we didn't need a network++ originally if we kept it clientside but forgot swapping overstacks is awkward) - keep existing admin checks
2 Months Ago
merge from main -> base_occlusion
2 Months Ago
Refactor and cleanup of code
2 Months Ago
Make sure we only send entiites when a door opens immediately based on a convar, so we can do normal slower snapshot queue when doors are opened and we send entiites and let the "closer than 30m send everything" prevent pop-in
2 Months Ago
Fix deployables that are inside multiple rooms not working - assign them to their own network groups similar to walls that share multiple rooms and subscribe appropriately
2 Months Ago
Always show rooms that are within ~30m of the player - prevents us from having to blast the client with a ton of entities right when they open the door, allows us to stream them at a sane rate
2 Months Ago
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2 Months Ago
Simple list of doors with transparency for testing
2 Months Ago
Add ddraw for network groups for rooms
2 Months Ago
Reduce amount of network groups for rooms
2 Months Ago
Send network updates of room behind the door before the door's network update is sent
2 Months Ago
Fix lingering occlusion (wait 5s before hiding on client) not always working
2 Months Ago
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2 Months Ago
update base_occlusion/optimize_building_blocks
2 Months Ago
Update testlist