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5,445 Commits over 1,553 Days - 0.15cph!

60 Days Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
60 Days Ago
Make bucket chair use different mount pose
60 Days Ago
Fix Player gizmo when sitting on chair not working for rotation
60 Days Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
60 Days Ago
Swap the prop in the small apartment
60 Days Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
60 Days Ago
Fix drink priority being backwards
60 Days Ago
60 Days Ago
Add sink water source in small and medium apartments
60 Days Ago
Allow apartment sinks to show "Drink" first
60 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
60 Days Ago
Add water source to the apartment kitchen sink
60 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
60 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
60 Days Ago
merge from prototype -> apartment_complex_monument
60 Days Ago
Rename bathroom sink to bathroom vanity
60 Days Ago
Fix bounds of double bathroom vanity
60 Days Ago
merge from prototype -> apartment_complex_monument
60 Days Ago
Make the small apartment camper stove ready to be an entity too
60 Days Ago
Assign names to small apartment storage
60 Days Ago
Assign fridge in medium apartment to entity
60 Days Ago
Create apartment fridge entity
60 Days Ago
Add names to the storage entities in medium apartment
60 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
60 Days Ago
fix merge to apartment complex
60 Days Ago
merge from prototype -> apartment_complex_monument
60 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
60 Days Ago
Changes to phrases of the apartment vendor
60 Days Ago
It keeps wanting to reserialize the concierge conversation asset
60 Days Ago
merge from prototype -> apartment_complex_monument
60 Days Ago
Fix compile errors
60 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
60 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
60 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
60 Days Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
60 Days Ago
Rotate security guard 180 degrees
60 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
60 Days Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Manifest stuff
2 Months Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
2 Months Ago
Create security guard NPC prefab and conversation
2 Months Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
2 Months Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
2 Months Ago
Rename TimedAccessDoor -> TimedLock
2 Months Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
2 Months Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
2 Months Ago
Fix phrases getting lost in a previous merge
2 Months Ago
Update PhraseContexts.json
2 Months Ago
Fix entrance of monument sometimes being blocked by invisible server colliders - was caused by the server double doors having their Animator stripped due to RealmedRemove not being attached to the same GameObject as the animator component
2 Months Ago
merge from prototype -> apartment_complex_monument