userJake_Richcancel
reporust_rebootcancel

5,266 Commits over 1,492 Days - 0.15cph!

50 Days Ago
Teleport players back into their rooms (if possible) instead of killing them after being disconnected for >20m in the apartment safezone - will still show warning when logging out but worth giving them a chance since players will spend more time inside apartment safezone - assign the apartment complex to the safezone during startup
50 Days Ago
Add teleport anchors to the apartment rooms
50 Days Ago
Fix upkeep calculations not being correct & persist reference to terminal across restarts
50 Days Ago
Remove 'if !CLIENT' region that caused the snapshot command to not work in the editor
50 Days Ago
Add collider for upkeep terminal
50 Days Ago
Update manifest
50 Days Ago
Print error if upkeep terminal isn't found when calculating rent so we don't get kicked in editor
50 Days Ago
Add upkeep terminals to all the apartment rooms
50 Days Ago
Add the "Rent Due" vital to `GameUI.Hud.Vitals` and shift all the existing vitals so you can see them all in the editor
50 Days Ago
Add new vital for "Rent Due" and show it when they don't have any upkeep time paid for
50 Days Ago
Reprocess apartment upkeep terminal prefab
50 Days Ago
Add protobuf reference from ApartmentRoom -> Upkeep terminal
50 Days Ago
Include the code we removed when splitting into files
50 Days Ago
Split apartment room code into multiple files and subscribe for inventory updates from all furniture so we can recalculate upkeep every time it changes - same code as TC that debounces the updates to only recalculate 1x per second - this shouldn't be too many updates: without industrial the only time upkeep will recalculate is when paying for upkeep or a player is actively in their room looting
50 Days Ago
Start making upkeep terminal entity for apartments
50 Days Ago
Add upkeep terminal to medium apartment so there is a place to store scrap for upkeep (rather than it magically taking it out of a chest) and see how much your daily upkeep (rent) is
50 Days Ago
Swap the small apartment from the loot crate prefab to a small wooden box so it has something to store items
51 Days Ago
51 Days Ago
Protobuf for upkeep
51 Days Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
51 Days Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
51 Days Ago
update apartment_complex_monument/prototype
51 Days Ago
Fix priority on apartment scene menu item
51 Days Ago
merge from main -> apartment_complex_monument
52 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
57 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
57 Days Ago
57 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
57 Days Ago
merge from fix_hover_loot_attachments -> main
57 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
57 Days Ago
merge from fix_cui_drabble_nre -> main
57 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
57 Days Ago
merge from fix_forceaddtoteam -> main
57 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
57 Days Ago
merge from fix_itemcontainer_take_leak -> main
58 Days Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
58 Days Ago
▋ ▇▉▋▍▇ ▆▌▅▊ ▊▆▄▍▋▌▉▆█▉▊▍▅▌▆█▌█▊▍▍▇█▌ █▅ ▌▍▊▍
58 Days Ago
▋ ▋▅▇ ▄▉█▌▌ ▍▅▊▊▌▇▊▊▍ ▇▋▇█▌▅▄▅▅ ▅▄▇▆▌ ▊▋▋ ▄▆▉▆▌▄▄ ▇▄▉▍▄ ▅▍▄▌▄▆▄▄▇ ▍▄▆▍ █▆▋█▋▆▄ ▍▄▆█ ▄▋▉ ▋▇▄▋▉▅▄▍▆ ▄▉▅ ▊▊▋█▅▅▆▇▇▋▇▌▇▆▍▅ ▄▊▊▋ ▇▋ ▆▋▆▅█▅▌▉▍▋▍▉▊▇▆▊▅▆▌▇ ▅▍ ▍▆ █▇▅▍▌ ▊▇▌▌▍▇▍ ▅▍ ▋▅▉▌▌▉ ▍▋▊▉▍██▇▍
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
2 Months Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
2 Months Ago
Flesh out apartment conversations a bit more
2 Months Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
2 Months Ago
Fix spawning of furniture inside apartment room
2 Months Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
2 Months Ago
Add apartment lock to manifest
2 Months Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
2 Months Ago
Codegen command name
2 Months Ago
Convert some of the apartments furniture into entities