4,182 Commits over 1,157 Days - 0.15cph!
Reclaim items automatically when you respawn instead of needing to run back to corpse
"Rewrite" reclaim manager so it only has a single reclaim per player
- timer refreshed every time you die but it should give out every item when you respawn anyways
- also remove storage of killer name since that was used for reclaim backpack naming
Remove reclaim backpack code & prefab since it's not used anymore
Reclaims still expire after 2 hours (convar)
Put items back into respective inventories (main, wear, hotbar, backpack)
- put backpack contents into main inventory if you don't respawn with a backpack due to reclaim
Add new inventories to protobuf & run codegen
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks
- 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks
- use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
Remove reclaim toast prompted when you respawn
Remove reclaim terminal from outpost and bandit camp
- S2P both monuments
merge from cinematic_export_pipes -> main
Add editor tool to export selected industrial pipes as a prefab
merge from copy_paste_clientside_fixes -> main
Fix copybuilding saying it required 1 argument instead of using the clipboard
merge from main -> copy_paste_clientside_fixes
merge from softcore_update -> aux2
merge from tc_changes -> softcore_update
merge from fix_premium_modal_typo -> main
Fix typo in the premium modal
merge from fix_item_ownership_halloween -> main
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
merge from fix_premium_lock_favorite -> main
Remove button component from premium locked icon
- fixes server being favorited when clicking the lock
merge from fix_show_premium_label -> main
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
merge from fix_item_ownership_filtering -> main
merge from copy_paste_clientside_fixes -> main
merge from fix_typecache_generic_name -> main
merge from persist_teas -> softcore_update
Add `keepteaondeath` convar to keep tea effects across death inside softcore
Prevent TC dropping corpse if the last building block of a base is destroyed
merge from softcore_update -> tc_changes
merge from softcore_update -> aux2
merge from tc_changes -> softcore_update
Set TC corpse protection to immune
Set decay of TC corpse to 48 hours
Add flag to TC to block every player from building `BlockAllFromBuilding`
- set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
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Update bounds & cost to repair the TC corpse prefab
Fix authlist not being copied correctly from TC -> corpse
Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge)
Send network update on the deployable once the corpse is fully repaired
Only kill the corpse once the deployable is fully setup
Add corpse prefab to normal TC prefab
Update manifest (radtown_1)
merge from softcore_update -> tc_changes
merge from main -> softcore_update
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
Add invisible placeholder TC
- allows us to persist auth of a building when the TC is destroyed
- will be independent from the TC's corpse
merge from premium_servers -> main
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr
Fix rotation of paste relative to admin seeming random
- was sending a Quaternion which is serialized with spaces and breaks command parsing and being read as a default rotation
Fix copybuilding not always working
- was sending transform.position instead of eyePos so it was raycasting from the admin's feet and sometimes missing the target
Add using statement when client recieves paste from server to dispose protobuf