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5,431 Commits over 1,553 Days - 0.15cph!

59 Days Ago
merge from prototype -> apartment_complex_monument
59 Days Ago
Rename bathroom sink to bathroom vanity
59 Days Ago
Fix bounds of double bathroom vanity
59 Days Ago
merge from prototype -> apartment_complex_monument
59 Days Ago
Make the small apartment camper stove ready to be an entity too
59 Days Ago
Assign names to small apartment storage
59 Days Ago
Assign fridge in medium apartment to entity
59 Days Ago
Create apartment fridge entity
59 Days Ago
Add names to the storage entities in medium apartment
59 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
59 Days Ago
fix merge to apartment complex
59 Days Ago
merge from prototype -> apartment_complex_monument
59 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
59 Days Ago
Changes to phrases of the apartment vendor
59 Days Ago
It keeps wanting to reserialize the concierge conversation asset
59 Days Ago
merge from prototype -> apartment_complex_monument
59 Days Ago
Fix compile errors
59 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
59 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
59 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
59 Days Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
59 Days Ago
Rotate security guard 180 degrees
59 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
59 Days Ago
merge from prototype -> apartment_complex_monument
59 Days Ago
Manifest stuff
59 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
59 Days Ago
Create security guard NPC prefab and conversation
59 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
59 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
60 Days Ago
Rename TimedAccessDoor -> TimedLock
60 Days Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
60 Days Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
60 Days Ago
Fix phrases getting lost in a previous merge
60 Days Ago
Update PhraseContexts.json
60 Days Ago
Fix entrance of monument sometimes being blocked by invisible server colliders - was caused by the server double doors having their Animator stripped due to RealmedRemove not being attached to the same GameObject as the animator component
60 Days Ago
merge from prototype -> apartment_complex_monument
60 Days Ago
Updating phrases
60 Days Ago
Adjust the position of the front vendor forwards so they are easier to interact with
60 Days Ago
Move vendor & apartment building entity from the scene -> apartment_complex_core.prefab to prevent merge conflicts
60 Days Ago
60 Days Ago
merge from main -> apartment_complex_monument/prototype
60 Days Ago
update apartment_complex_monument/prototype
60 Days Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
2 Months Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
2 Months Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Save++ Network++
2 Months Ago
2 Months Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal