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6,107 Commits over 1,614 Days - 0.16cph!

2 Months Ago
Update testlist
2 Months Ago
merge from main -> base_occlusion
2 Months Ago
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2 Months Ago
merge from fix_threaded_logs -> main
2 Months Ago
Update test list
2 Months Ago
merge from main -> fix_threaded_logs
2 Months Ago
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2 Months Ago
Tests to confirm it's fixed
2 Months Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
2 Months Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
2 Months Ago
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
2 Months Ago
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Don't hide rooms until they have been invisible for 5s+ (prevents room going invisible as the door is in it's closing animation + reduces churn from rooms being deleted and networked over and over
2 Months Ago
Move code around, don't unload filestorage since domain reload should handle it
2 Months Ago
merge from main -> base_occlusion
2 Months Ago
Codegen
2 Months Ago
Tests to confirm the interior walls are fixed
2 Months Ago
Fixes to make edge case of interior walls not be hidden
2 Months Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
2 Months Ago
Add more tests
2 Months Ago
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2 Months Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
2 Months Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
2 Months Ago
merge from main -> base_occlusion
2 Months Ago
Network group implementation
2 Months Ago
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2 Months Ago
Compile fix
2 Months Ago
After grab all the changes to building blocks to define faces, edges, etc
2 Months Ago
Grab reserialized building block prefabs first
2 Months Ago
Cherrypick the semi-converted version of full base heating from previous hackweeks - full base heating was supposed to be the prototype of serversided base culling but we doing it in reverse now
2 Months Ago
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3 Months Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
3 Months Ago
merge from masterkey -> main
3 Months Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
3 Months Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
3 Months Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
3 Months Ago
Allow player to alt look around while unlocking the door
3 Months Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
3 Months Ago
Switch from signal triggering 3p key animation to flag based approach
3 Months Ago
merge from fix_json_registration -> main
3 Months Ago
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3 Months Ago
merge from masterkey -> main
3 Months Ago
Update phrases
3 Months Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
3 Months Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
3 Months Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active