userJake_Richcancel
reporust_rebootcancel

5,897 Commits over 1,584 Days - 0.16cph!

2 Months Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
2 Months Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
2 Months Ago
Add more items to ItemManager.Items to make tests easier
2 Months Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
2 Months Ago
Fix alt looting from player corpse bags -> player inventory - fixes clothing alt looted from dropped item containers not being worn if you are already wearing clothing - fixes clothing that would be dropped if you have a full inventory by trying to force move the items into the corpse bag first (bypassing the "no item input" manually)
2 Months Ago
merge from fix_baseentity_query_nre -> main
2 Months Ago
Extra hardening to fix exception inside DoServerDestroy() by checking if children are null before calling child.OnParentRemoved()
2 Months Ago
Extra hardening by checking if entity is null inside SocketMod_PlantCheck too
2 Months Ago
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
2 Months Ago
merge from main -> fix_baseentity_query_nre
2 Months Ago
merge from fix_breakin_sound_loop -> main
2 Months Ago
Fix the master key unlock not set to loop
2 Months Ago
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
2 Months Ago
merge from fix_deep_sea_ladder -> main
2 Months Ago
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
2 Months Ago
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2 Months Ago
merge from fix_apartment_hostile_warning_flicker -> main
2 Months Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
2 Months Ago
merge from main -> fix_apartment_hostile_warning_flicker
2 Months Ago
merge from apartment_break_in_sound -> main
2 Months Ago
Fix compile error
2 Months Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
2 Months Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
2 Months Ago
Assign the sound effect to the apartment door prefabs
2 Months Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
2 Months Ago
merge from fix_softcore_outpost_bag_name -> main
2 Months Ago
merge from fix_item_ownership_bugs -> main
2 Months Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
2 Months Ago
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2 Months Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
2 Months Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
2 Months Ago
merge from fix_realmed_remove_warning -> main
2 Months Ago
merge from fix_apartment_loot_hallway -> main
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_apartment_race_purchase -> main
2 Months Ago
Fix apartment vendor not showing "sorry, we ran out of those rooms, please pick another" if two players go through the conversation options and try to rent the last room at the same time
3 Months Ago
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
3 Months Ago
merge from fix_progress_bar_persist -> main