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5,216 Commits over 1,492 Days - 0.15cph!

59 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
59 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
2 Months Ago
Print in chat when they get a room until we sort out conversation fully
2 Months Ago
Remove more junk from prototype room number prefab
2 Months Ago
Implement protobuf data for room numbers
2 Months Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
2 Months Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
2 Months Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
2 Months Ago
Somehow apartment vendor loadout got deleted
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix .meta files that were trying to create random folders
2 Months Ago
Update manifest.asset
2 Months Ago
Codegen
2 Months Ago
Codegen
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Add apartment vendor to monument
2 Months Ago
2 Months Ago
Fix apartment room prefabs
2 Months Ago
Configure apartment vendor
2 Months Ago
Conversation
2 Months Ago
More functionality and fixes
2 Months Ago
2 Months Ago
Apartment vendor conversation
2 Months Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
2 Months Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
2 Months Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
2 Months Ago
Start making conversation for apartment vendor NPC
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Make apartment entity class partial for codegen
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
2 Months Ago
2 Months Ago
Made logging editor only
2 Months Ago
.meta files
2 Months Ago
Add purchase price for apartments (placeholder values)
2 Months Ago
Apply tax to hqm & sulfur
2 Months Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
2 Months Ago
Swap the apartment rooms from static prefabs to entities
2 Months Ago
Add new entities to manifest
2 Months Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
2 Months Ago
Add code for apartment rooms and the apartment building controller
2 Months Ago
Add apartment complex to Scene top context menu
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
2 Months Ago
Add mortar3 (cannon based mortar)