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5,195 Commits over 1,492 Days - 0.15cph!

54 Days Ago
More functionality and fixes
54 Days Ago
54 Days Ago
Apartment vendor conversation
54 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
54 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
55 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
55 Days Ago
Start making conversation for apartment vendor NPC
55 Days Ago
update apartment_complex_monument/prototype
55 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
56 Days Ago
Make apartment entity class partial for codegen
56 Days Ago
update apartment_complex_monument/prototype
56 Days Ago
merge from main -> apartment_complex_monument
56 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
56 Days Ago
56 Days Ago
Made logging editor only
56 Days Ago
.meta files
56 Days Ago
Add purchase price for apartments (placeholder values)
56 Days Ago
Apply tax to hqm & sulfur
56 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
56 Days Ago
Swap the apartment rooms from static prefabs to entities
56 Days Ago
Add new entities to manifest
56 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
56 Days Ago
Add code for apartment rooms and the apartment building controller
56 Days Ago
Add apartment complex to Scene top context menu
56 Days Ago
update apartment_complex_monument/prototype
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
2 Months Ago
Add mortar3 (cannon based mortar)
2 Months Ago
Add to manifest
2 Months Ago
Fix prefab id
2 Months Ago
Update manifest
2 Months Ago
Create new version of the mortar prefab based on ballista
2 Months Ago
Rename mortar.entity -> mortar2.entity
2 Months Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
2 Months Ago
Fix HasFlags()
2 Months Ago
Codegen
2 Months Ago
Fix GetActiveItem() after merge
2 Months Ago
merge from mortar -> mortar_prototype
2 Months Ago
merge from main -> mortar_prototype
2 Months Ago
merge from main -> fix_server_browser_compression/http_client
2 Months Ago
merge from fix_server_browser_compression -> main
2 Months Ago
Codegen
2 Months Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not
2 Months Ago
merge from main -> fix_server_browser_compression
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from qol_bug_report_config -> main
2 Months Ago
Include client.cfg when making a bug report to help when looking into the bug reports
2 Months Ago
merge from fix_network_profiling_broadcast -> main