userJake_Richcancel
reporust_rebootcancel

3,102 Commits over 915 Days - 0.14cph!

5 Months Ago
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
5 Months Ago
Delete warmup scenes
5 Months Ago
Update ignore.conf with demos & favorites.cfg
5 Months Ago
Move scenes to an "Output" subfolder
5 Months Ago
Commit empty versions of warmup scenes
5 Months Ago
Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
5 Months Ago
Recreate warmup scenes
5 Months Ago
Added warmup collection scene "WarmupScenes"
5 Months Ago
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes Add tool to bulk update all warmup scenes with latest version of each prefab - recreate the output scene instead of loading it when running to cut export times in half
5 Months Ago
Slight refactor & comments added
5 Months Ago
Merge from main -> scene_warmup
5 Months Ago
Merge from monument_scenes -> aux1
5 Months Ago
S2P everything
5 Months Ago
Fix arctic research base not having S2P label
5 Months Ago
Add logging
5 Months Ago
Rename HLOD setting
5 Months Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
Merge from audio_import_music_clips -> aux1
5 Months Ago
Merge from main -> hot_reload_unity
5 Months Ago
Merge from main -> audio_import_music_clips
5 Months Ago
Fix ping estimation tooltip not working on browser
5 Months Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
5 Months Ago
Rebuild server browser when ping estimation is turned on / off
5 Months Ago
Merge from main -> ping_estimation_fallback
5 Months Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
5 Months Ago
Add `browser_ping_estimate_button` to control if the "Estimate Ping" toggle button is shown on the browser (default false)
5 Months Ago
Show cached ping for servers that have ping estimation off but apply a penalty - 300 ping penalty for sorting (still shows ping in browser even if it's faked) - ping shows yellow in browser instead of white
5 Months Ago
▌▅▆ ▅▆▉▄▅ ▍██▆▆▉▅▉▌▄ ▄▋▋█▉ ▄▄▍▇▌▅▋▇▆ ▊▇ ▅▉▉▍█ ▇▄▊ ▆▅█▍▊ █▇▇█▌▇▍▉▇▉ ▅▄▇ ▅▅▄▅▄ ▅▊▌█▊▄▍▉▋ ▋▅ ▆▇▉▅ ▆▌█▌▇
5 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
5 Months Ago
Add hot reload package
5 Months Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
5 Months Ago
merge from fix_ping_estimation_dispose -> main
5 Months Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
5 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
5 Months Ago
merge from runtime_profling_presets -> main
5 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
5 Months Ago
merge from runtime_profiling_double_physics -> main
5 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
5 Months Ago
merge from fix_runtime_profiling_update -> main
5 Months Ago
Fix update, late update, physics & fixed update counters not being reset on the server
5 Months Ago
▋▊▅▉▍ ▄▇██ ▆▇█_▆█▉▋_▉▆▍▆▆▉_▌▉▅_▋▅▇▇▍▍▆▉ -> ▅▊▅█
5 Months Ago
▅▅▊█▋ ▊▅▍▌█ ▊▉▋▌▄▊█▅▋ ▇▉▇▄▌▊ ▉▌▆▄▍▅ ▍█▍▍ ▌▆▅▌▅▆▌ ▄▍▊▄▉▇ ▅█▌ ▋▅▊▌▌▅▌ ▋▅ ▋▍▍ ▍▆▋▅ ▌▍▅▇▆▇▊▄ - ▋▆▄▅▊▄▉ `▄▉▅█_▌▌▅▄▊█_▇▊▇▇▌▅▊▍▍` -> `▋█▍▄_▉▇█▉▄▉_▄▊▅▅▆▌▇▌▌` ▌▆▊▌▉▌▌ ▊▇ ▋▌▅ █▅▋▇▄▅ █▉▄▇ ▆ ▄▉▉▌▆▉▄▉▉ ▇▌▄▊▄▉█ ▆▋▋▅▌ ▆█▊██ ▌▆▋▍▆▌█▄▊ - ▇▍▄▊▅▇▆ ▇▋▊▅▄▆ █▊▆▌▆▆▇▌▄▍▇▌▋ ▌▋▊▄ `▄▊▉▇▆▉▅▄▊▌` ▊▌▊▍▇▇▉▋▄▊ █▉▅▋▌▆▍ - ▊▋███▋▋▊█▉ ▍▆▅▅ ▋▊ █▋▍▇ ▍▍ ▉▅▅▊ ▍▊██▌ ▉▍ ▊ █▆▅▇▅▅▍▇▌ ▋▉█▍▉ ▊▌▋▍'▍ ▍▍▊ ▆▆'▇ ▋▋▄▅▄▋▇▆▉▊ ██▅ ▉▋█ ▊▅▋▊ ▊▋█▍▊ ▋▌▊▄▊▋▍▍▄▇█▍ ▅▌▄ ▆▅█▌▆▇▉█ ▅█▇▉ ▉▊ ▊▄▆▅▉ ▆ ▍▋▆-▌▍█▉▅▅ ▆██▆▊█ ▉▆▊▋▆▅▇ █▉ ▆▅█▇▇▇▆▋ ▊▉▅█ ▍▉ ▍▋▌█▆ ▍▍▍ ▇▌▆▅▌▊
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
Manually revert creeping_tree prefabs
5 Months Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
5 Months Ago
Subtract first merge from biome_visuals_2
5 Months Ago
Reconvert prefabs excluding RendererLOD
5 Months Ago
Cherrypick moss prefabs
5 Months Ago
Skip RendererLOD for now