userJake_Richcancel
reporust_rebootcancel

4,131 Commits over 1,219 Days - 0.14cph!

5 Months Ago
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
5 Months Ago
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
5 Months Ago
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided
5 Months Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
5 Months Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
5 Months Ago
All ProtectionProperties get reserialized after adding new damage type
5 Months Ago
Add "PlayerExplosion" damage type
5 Months Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
6 Months Ago
merge from fix_copy_paste_steam_networking -> main
6 Months Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
6 Months Ago
merge from fix_building_split_corpses -> main
6 Months Ago
Fix building split being incorrect because it was iterating over the decayEntiites field instead of the parameter fed into the method - make method static so it can't unintentionally read fields - switch decayEntities -> list variable
6 Months Ago
merge from fix_ownership_tape_recorder -> main
6 Months Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
6 Months Ago
merge from fix_deployable_corpse_place_lock -> main
6 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
6 Months Ago
merge from fix_tc_corpse_building_split -> main
6 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
6 Months Ago
merge from fix_lock_ownerid_debris -> main
6 Months Ago
Fix lock not saving ownerid for deployable debris
6 Months Ago
merge from softcore_update -> main
6 Months Ago
merge from cinematic_export_pipes -> main
6 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
6 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
6 Months Ago
merge from main -> cinematic_export_pipes
6 Months Ago
merge from copy_paste_clientside_fixes -> main
6 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
6 Months Ago
Print out "Pasted 5 entities" in F1 console
6 Months Ago
merge from main -> copy_paste_clientside_fixes
6 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
6 Months Ago
Fix another NRE from wounding in softcore
6 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
6 Months Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
6 Months Ago
merge from fix_wounded_nre -> softcore_update
6 Months Ago
Fix NRE when running injure command in softcore mode
6 Months Ago
merge from tc_changes -> softcore_update
6 Months Ago
Add comment
6 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
6 Months Ago
merge from softcore_update -> tc_changes
6 Months Ago
Fix keylock not spawning locked when corpse is repaired
6 Months Ago
merge from respawn_changes -> softcore_update
6 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
6 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
6 Months Ago
merge from softcore_update -> respawn_changes
6 Months Ago
merge from tc_changes -> softcore_update
6 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
6 Months Ago
merge from upkeep_changes -> softcore_update
6 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
6 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
6 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets