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6,032 Commits over 1,614 Days - 0.16cph!

56 Days Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
56 Days Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
56 Days Ago
merge from main -> base_occlusion
56 Days Ago
Network group implementation
57 Days Ago
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57 Days Ago
Compile fix
57 Days Ago
After grab all the changes to building blocks to define faces, edges, etc
57 Days Ago
Grab reserialized building block prefabs first
57 Days Ago
Cherrypick the semi-converted version of full base heating from previous hackweeks - full base heating was supposed to be the prototype of serversided base culling but we doing it in reverse now
58 Days Ago
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2 Months Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
2 Months Ago
merge from masterkey -> main
2 Months Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
2 Months Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
2 Months Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
2 Months Ago
Allow player to alt look around while unlocking the door
2 Months Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
2 Months Ago
Switch from signal triggering 3p key animation to flag based approach
2 Months Ago
merge from fix_json_registration -> main
2 Months Ago
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2 Months Ago
merge from masterkey -> main
2 Months Ago
Update phrases
2 Months Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
2 Months Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
2 Months Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
2 Months Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
2 Months Ago
Don't hold key up to door when looking at unoccupied apartments
2 Months Ago
Update animation controller
2 Months Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
2 Months Ago
merge from main -> masterkey
2 Months Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
2 Months Ago
merge from masterkey -> main
2 Months Ago
merge from playermaintainedmonuments -> masterkey
2 Months Ago
Update phrases
2 Months Ago
Update manifest
2 Months Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
2 Months Ago
2 Months Ago
Add icons for up and down
2 Months Ago
Add keylock position to door prefabs
2 Months Ago
Move apartment door menu options to new file
2 Months Ago
Unsaved changes to animator
2 Months Ago
Add master key to icon generator manifest Update master key icon
2 Months Ago
Update manifest
2 Months Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
2 Months Ago
Fixes after converting ItemManager.Items static -> instance
2 Months Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
2 Months Ago
merge from main -> masterkey
2 Months Ago
merge from editor_cfg_parallel_import -> main
2 Months Ago
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2 Months Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM