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3,102 Commits over 915 Days - 0.14cph!

4 Months Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
4 Months Ago
Merge from qol_print_memory_improvements -> main
4 Months Ago
Add `MaxItemsInUse` to pool - lets you know the maximum amount of items taken from the pool at once Add `reset_max_pool_counter` command to reset the maximum item counter per pool - allows you to reset the pool count incase it gets set to a really high value during 24hr window
4 Months Ago
Switched from showing `KK` -> `M` for millions and `B` for billions Adding `--raw` to `print_memory` will print out the raw number counts instead of rounding them to thousands, millions or billions
4 Months Ago
Merge from gameplay_analytics_convar -> main
4 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
4 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
4 Months Ago
Merge from cached_ping_query_reduction -> main
4 Months Ago
Reduce log spamming
4 Months Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
4 Months Ago
S2P everything
4 Months Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
4 Months Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
4 Months Ago
Update biome_visuals_2/prefabs_2
4 Months Ago
Merge from main -> biome_visuals_2
4 Months Ago
Merge from monument_scenes -> aux1
4 Months Ago
Fix remapping order being reversed
4 Months Ago
Fix remapping only remapping the requested monument instead of every single one
4 Months Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
4 Months Ago
Merge from monument_scenes -> aux1
4 Months Ago
S2P compound & oil rig as they had the BBQ prefabs
4 Months Ago
Merge from main -> monument_scenes
4 Months Ago
merge from fix_static_bbq_missing_prefab -> main
4 Months Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
4 Months Ago
Add tool to extract server demos -> individual player demos on the client - can read multiple chunks in parallel and merge them together at the end - runs on worker threads so it doesn't lock main thread - can specify multiple users to extract at once
4 Months Ago
Merge from monument_scenes -> aux1
4 Months Ago
S2P everything again
4 Months Ago
Merge from monument_scenes -> aux1
4 Months Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
4 Months Ago
Remove MonumentScene tag from swamp cabins scene
4 Months Ago
Remapped prefabs
4 Months Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
4 Months Ago
Add "MonumentScene" tag to all real monuments
4 Months Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
4 Months Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
4 Months Ago
Slight cleanup of code
4 Months Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
4 Months Ago
merge from main -> monument_scenes
4 Months Ago
merge from fix_compressed_tags_official -> main
4 Months Ago
Put commas between each compressed tag to fix all issues parsing them
4 Months Ago
merge from main -> biome_visuals_2
4 Months Ago
merge from native_memory_stream -> main
4 Months Ago
Remove command used for testing
4 Months Ago
Merge from main -> native_memory_stream
5 Months Ago
Protobuf codegen
5 Months Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
5 Months Ago
Add timer for how long each warmup scene takes to build
5 Months Ago
Merge from main -> protobuf_skip_default_fields
5 Months Ago
Add output scenes path to scene collection prefab
5 Months Ago
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic