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6,130 Commits over 1,614 Days - 0.16cph!

47 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
47 Days Ago
Fix compile error
47 Days Ago
Tests for new way of reading logfile
47 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
48 Days Ago
merge from main -> sentry_upload
48 Days Ago
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48 Days Ago
Cleanup some of the code
48 Days Ago
Cherrypick CS 163721 (the command to test crash uploads) to the newer branch
49 Days Ago
merge from main -> sentry_upload
51 Days Ago
Don't kick for errors on background threads
51 Days Ago
Refactor Output.OnMessage() so it passes a single struct parameter instead of (message, stacktrace,logLevel) - if I'm gonna to refactor it to add a 4th parameter, may as well make it a single class/struct passed - allows a bool to be passed for "if it was sent on a background thread or not"
51 Days Ago
Update existing console tests to account for new behavior
51 Days Ago
Prevent the downgrade in the editor since it doesn't result in kick
51 Days Ago
Lower error level from exception -> warning on the client on background threads so clients don't get kicked from random exceptions - keep it on server since it's only used for logging
54 Days Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
54 Days Ago
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54 Days Ago
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58 Days Ago
Split MinidumpUploader into multiple .cs files as it got a little unwieldy
58 Days Ago
Improvements
59 Days Ago
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60 Days Ago
Fixes - fix typo in URL - indicate when client is on the main menu (crashing ingame vs disconnecting from server then crashing) - cleanup modded framework check, just read the server tags instead of looking for Oxide.dll loaded
60 Days Ago
Tests
60 Days Ago
Upload the crash dumps to our backend now that the crash handler is fixed - uploads client & server crashes, modded or vanilla then we filter on backend - write state of session every 30s and on scene changes: when the crash actually happens we won't have a chance to write the latest state
60 Days Ago
merge from main -> optimize_json_garbage
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
RidableHorse.prefab
2 Months Ago
merge from fix_masterkey_swipe -> main
2 Months Ago
Add tests to prove the swiping is correct
2 Months Ago
Fix the master key getting stuck in the animation state if you left click with key, as it derives from the keycard but has no swipe animation
2 Months Ago
merge from editor_save_toolbar -> main
2 Months Ago
merge from main -> editor_save_toolbar
2 Months Ago
merge from qol_compost_ui -> main
2 Months Ago
Codegen
2 Months Ago
merge from main -> qol_compost_ui
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix compile errors
2 Months Ago
Fix a 4 year old bug: being able to move items into the output of a furnace by splitting them into the output slots - the reason I avoided it was you have to modify all the ItemFilter methods in the project and add a BasePlayer parameter - this allows us to block the player moving items into the output of the furnace but keep the furnace able to move cooked items into it's output
2 Months Ago
Fix items that are both cookable and compostable (meat) using the lesser of the two times for composting instead of the correct time for each
2 Months Ago
Fix the composter showing "Furnace" in the loot panel title instead of "Composter"
2 Months Ago
Don't show the icon as burning when it's inside the composter
2 Months Ago
Fix item creation loop running for 0 amount (due to chance of creating fertilizer) so early exit if chance fails
2 Months Ago
Increase the smelt speed of the composter so it behaves the same as before when you were splitting stacks (same as furnaces were back in the day)
2 Months Ago
Fix composter set to only accept food from old prefab / item filter setup
2 Months Ago
Fix items that are compostable but don't produce any compost being allowed in the compost (because ItemModCompostable is used for bait value)
2 Months Ago
Fix the loot panel for the composter not working the editor - OnValidate() was overwriting the offset of the inventory panel
2 Months Ago
Fix loot panel not predicting cook time for composting because it was only checking the ItemModCookable
2 Months Ago
Add the "automatically start cooking" code from the apartment stove to the BaseOven and enable it for the composter (so the composter automatically "cooks" items added into it)