3,588 Commits over 1,007 Days - 0.15cph!
fix codegen (used changes from different branch)
merge from main -> wallpaper_analytics
Lock high priority network queue behind convar `high_priority_network_queue`
merge from main -> network_queue_priority
merge from network_queue_priority -> aux3
Prototype: create a high property network update queue for building blocks, high walls & SAM sites
- this should cause bases to load in faster when travelling fast across the map (in vehicles)
merge from main -> enable_monument_scenes
merge from qol_rad_pills_buff -> main
Adjust bandit buy value to 10 scrap per anti-radiation pills
Increase radiation decrease amount from 25 -> 75
Decrease rad pill water consumption from 10 -> 5
Increase buy value at bandit camp from 1 -> 12 scrap
merge from qol_junkpile_despawn -> main
Fix all junkpiles despawning instead of only looted / empty ones
merge from main -> qol_junkpile_despawn
Subtract merge from broken queue_improvements branch
Cherrypick menu loading screen change
Cherrypick code changes from queue_improvements onto new branch
merge from queue_improvements -> aux3
Fix compile error by adding missing namespace
merge from fix_teleport2grid_foundations -> main
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
Try fixing compile error from junkpile despawn
merge from qol_junkpile_despawn -> main
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn
- don't despawn if only the scientist is killed
- don't apply to diving sites
merge from qol_variable_zoom_scope -> main
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉
- ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊
- ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
merge from qol_variable_zoom_scope -> main
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease
- if you are a power user feel free to move to mouse buttons
Allow new zoom keybinds to also work with binoculars
- binoculars will still work with left click to switch zoom level as before
Add zoom keys to options menu
- switch zoom (like binoculars)
- increase zoom
- decrease zoom
Change the 16x scope -> variable zoom scope
- acts like binoculars where it has 3 different zoom levels
- 4x, 8x and 16x zoom
merge from qol_dropbox_new_slots -> main
Fix item filter on mailbox input
Fix mailbox loot panel after splitting into two inventories
Increase dropbox from 1 input slot -> 4 input slots
Create a different loot panel for dropbox vs mailbox considering different number of slots
Split dropbox code into two different inventories instead of filtering slots based on input / storage
- fixes items right clicked into dropbox storage going into dropbox input slots
- fixes industrial able to push/pull from dropbox input slots
merge from analytics_voice_chat -> main
Add analytics for how long a player spends talking
- include in client analytics
merge fix_map_interface_nre -> main
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
merge from main -> biome_visuals_2
merge from main -> biome_visuals_2