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5,249 Commits over 1,492 Days - 0.15cph!

52 Days Ago
Manifest for new entities
52 Days Ago
Create entity versions of the storage inside large apartments
52 Days Ago
Add the apartment furnace to the large apartment
52 Days Ago
Turn the wood stove in the large apartment into a furnace
52 Days Ago
Add queen bed entity to large apartment
52 Days Ago
Create queen sized apartment bed
52 Days Ago
Add single bed to medium apartment
53 Days Ago
Add apartment bed entity to medium apartment
53 Days Ago
Create apartment bed entity
53 Days Ago
Add single locker entity to small apartment
53 Days Ago
Make variant of locker loot panel for the single locker
53 Days Ago
Add single width locker entity for the small apartment
53 Days Ago
update apartment_complex_monument/prototype
53 Days Ago
merge from main -> apartment_complex_monument
53 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
54 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
54 Days Ago
Readd god rock & anvil rock to craggy
54 Days Ago
Codegen
54 Days Ago
Reapply Antihack.cs #if SERVER changes
54 Days Ago
merge from main -> fix_foundation_clipping_rocks
54 Days Ago
merge from fix_storage_adapter_invisible -> main
54 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
54 Days Ago
Fix NONE compile error in Workbench.Updates.cs
54 Days Ago
merge from fix_submesh_batching_shipping
54 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
57 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
58 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
58 Days Ago
merge from fix_assetscene_deepsea -> main
58 Days Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
59 Days Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
59 Days Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
60 Days Ago
merge from main -> apartment_complex_monument
60 Days Ago
Fix compile error from non-existant namespace
60 Days Ago
merge from optimize_plant_lod_wind
2 Months Ago
merge from main -> optimize_plant_lod_wind
2 Months Ago
Fix berry bush seedling being missed by previous optimizations
2 Months Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Months Ago
Potatos - disable motion vectors on all LODs
2 Months Ago
Corn - disable motion vectors on all corn prefabs
2 Months Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
2 Months Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid
2 Months Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Months Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Months Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
2 Months Ago
Add orchid wind disabled materials
2 Months Ago
Apply lower LOD materials to hemp prefabs
2 Months Ago
Make wind disabled versions of hemp materials
2 Months Ago
Assign wind disabled version of material to lower LODs and disable motion vectors on them
2 Months Ago
Make lower LOD material variants of the berry plants with wind disabled
2 Months Ago
Fix RendererLOD not saving motion vectors for different LODs (so the lower LODs of plants can turn off motion vectors)