userJake_Richcancel
reporust_rebootcancel

3,588 Commits over 1,007 Days - 0.15cph!

3 Months Ago
fix codegen (used changes from different branch)
3 Months Ago
merge from main -> wallpaper_analytics
3 Months Ago
Lock high priority network queue behind convar `high_priority_network_queue`
3 Months Ago
merge from main -> network_queue_priority
3 Months Ago
codegen
3 Months Ago
merge from network_queue_priority -> aux3
3 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
3 Months Ago
merge from main -> enable_monument_scenes
3 Months Ago
merge from qol_rad_pills_buff -> main
3 Months Ago
Adjust bandit buy value to 10 scrap per anti-radiation pills Increase radiation decrease amount from 25 -> 75
3 Months Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
3 Months Ago
merge from qol_junkpile_despawn -> main
3 Months Ago
Fix all junkpiles despawning instead of only looted / empty ones
3 Months Ago
merge from main -> qol_junkpile_despawn
3 Months Ago
merge from main -> aux3
3 Months Ago
Subtract merge from broken queue_improvements branch
3 Months Ago
Cherrypick menu loading screen change
3 Months Ago
Cherrypick code changes from queue_improvements onto new branch
3 Months Ago
merge from queue_improvements -> aux3
3 Months Ago
Fix compile error by adding missing namespace
3 Months Ago
Delete .private files
3 Months Ago
Undo the subtract
3 Months Ago
merge from fix_teleport2grid_foundations -> main
3 Months Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
3 Months Ago
Try fixing compile error from junkpile despawn
3 Months Ago
merge from qol_junkpile_despawn -> main
3 Months Ago
Merge from main -> aux3
3 Months Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
3 Months Ago
merge from qol_variable_zoom_scope -> main
3 Months Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
3 Months Ago
merge from main -> aux3
3 Months Ago
merge from qol_variable_zoom_scope -> main
3 Months Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
3 Months Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
3 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
3 Months Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
3 Months Ago
merge from qol_dropbox_new_slots -> main
3 Months Ago
Fix item filter on mailbox input
3 Months Ago
Fix mailbox loot panel after splitting into two inventories
3 Months Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
3 Months Ago
merge from main -> aux3
3 Months Ago
Merge from main -> aux3
3 Months Ago
merge from analytics_voice_chat -> main
3 Months Ago
Add analytics for how long a player spends talking - include in client analytics
3 Months Ago
merge from main -> aux3
3 Months Ago
merge fix_map_interface_nre -> main
3 Months Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
3 Months Ago
merge from main -> biome_visuals_2
3 Months Ago
Re-run conversion tool
3 Months Ago
merge from main -> biome_visuals_2