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5,431 Commits over 1,553 Days - 0.15cph!

60 Days Ago
60 Days Ago
Remove logging "Waiting for player to leave"
60 Days Ago
update apartment_complex_monument/prototype
60 Days Ago
merge from main -> apartment_complex_monument
60 Days Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from optimize_train_track_meshes -> main
2 Months Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
2 Months Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
merge from optimize_train_track_meshes -> main
2 Months Ago
Fix "Double invocation of a deferred action"
2 Months Ago
Fix null check using .Equals() instead of == null
2 Months Ago
Fix CLIENT compile errors
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
2 Months Ago
merge apartment_complex_monument/prototype/mailbox
2 Months Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
2 Months Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
2 Months Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
2 Months Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
2 Months Ago
Add mailbox slide entities to manifest
2 Months Ago
Make each slide in the mailbox it's own entity with correct mesh
2 Months Ago
Increase mailbox texture size from 1k -> 2k
2 Months Ago
update apartment_complex_monument/prototype/mailbox
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Cherrypick CS 153556 (compile simulator fix)
2 Months Ago
Update manifest
2 Months Ago
Codegen
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix errors with server restoring save after restart
2 Months Ago
Remove MenuOption thing I was testing
2 Months Ago
Enable position on mailbox slide entity
2 Months Ago
Modify EntityItem_RotateWhenOn to also support moving position
2 Months Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
2 Months Ago
2 Months Ago
Make entity version of apartment mailbox + relevant code
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from main -> PlayerMaintainedMonuments
2 Months Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument