userJake_Richcancel

5,465 Commits over 1,553 Days - 0.15cph!

2 Months Ago
merge apartment_complex_monument/prototype/mailbox
2 Months Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
2 Months Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
2 Months Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
2 Months Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
2 Months Ago
Add mailbox slide entities to manifest
2 Months Ago
Make each slide in the mailbox it's own entity with correct mesh
2 Months Ago
Increase mailbox texture size from 1k -> 2k
2 Months Ago
update apartment_complex_monument/prototype/mailbox
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Cherrypick CS 153556 (compile simulator fix)
2 Months Ago
Update manifest
2 Months Ago
Codegen
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
Fix errors with server restoring save after restart
3 Months Ago
Remove MenuOption thing I was testing
3 Months Ago
Enable position on mailbox slide entity
3 Months Ago
Modify EntityItem_RotateWhenOn to also support moving position
3 Months Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
3 Months Ago
3 Months Ago
Make entity version of apartment mailbox + relevant code
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
merge from main -> PlayerMaintainedMonuments
3 Months Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
3 Months Ago
merge from main -> optimize_train_track_meshes
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
merge from fix_additional_projects_slnx -> main
3 Months Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
3 Months Ago
Fix compile errors (explicit namespace) after fixing additional projects
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
Move work on apartment network groups
3 Months Ago
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
3 Months Ago
Define floor network groups as bounds in the apartment building prefab
3 Months Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
3 Months Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
3 Months Ago
Fix compile error
3 Months Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Months Ago
Set apartment phones to not require power
3 Months Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
3 Months Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room