userJake_Richcancel

5,272 Commits over 1,522 Days - 0.14cph!

2 Months Ago
merge from fix_assetscene_deepsea -> main
2 Months Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
2 Months Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
2 Months Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Fix compile error from non-existant namespace
2 Months Ago
merge from optimize_plant_lod_wind
2 Months Ago
merge from main -> optimize_plant_lod_wind
2 Months Ago
Fix berry bush seedling being missed by previous optimizations
2 Months Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Months Ago
Potatos - disable motion vectors on all LODs
2 Months Ago
Corn - disable motion vectors on all corn prefabs
2 Months Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
2 Months Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid
2 Months Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Months Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Months Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
2 Months Ago
Add orchid wind disabled materials
2 Months Ago
Apply lower LOD materials to hemp prefabs
2 Months Ago
Make wind disabled versions of hemp materials
2 Months Ago
Assign wind disabled version of material to lower LODs and disable motion vectors on them
2 Months Ago
Make lower LOD material variants of the berry plants with wind disabled
2 Months Ago
Fix RendererLOD not saving motion vectors for different LODs (so the lower LODs of plants can turn off motion vectors)
2 Months Ago
merge from cpu_batching_submesh -> main
2 Months Ago
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
2 Months Ago
merge from cpu_batching_submesh -> main
2 Months Ago
Fix compile error after merge
2 Months Ago
merge from main -> cpu_batching_submesh
2 Months Ago
Codegen
2 Months Ago
merge from main -> cpu_batching_submesh
2 Months Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
3 Months Ago
Fix submesh bypass per prefab being inverted
3 Months Ago
Enable submesh batching on shipping container
3 Months Ago
Only enable submesh batching on certain assets instead of every single one
3 Months Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
3 Months Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
3 Months Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
3 Months Ago
Delete unused Combine() overload from MeshRendererData
3 Months Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
3 Months Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
3 Months Ago
Fix all the compile errors
3 Months Ago
Fixes for assigning guests
3 Months Ago
Add PickAFriend dialog to the apartment rent terminal
3 Months Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
3 Months Ago
Add minimum rent to apartment prefabs
3 Months Ago
Fix "Rent Due" not showing
3 Months Ago
Fix "Rent Due" vital not being assigned the correct type
3 Months Ago
Fix penthouse apartment hull being hidden when not rented
3 Months Ago
Update manifest
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument