userJake_Richcancel

5,386 Commits over 1,522 Days - 0.15cph!

2 Months Ago
Wrap PathList.CreateMesh() with a request class - preparing to generate and destroy the meshes when the rail segments are loaded by WorldGrid instead of generating all rail meshes at startup and keeping them in memory for the whole session - proxy the normal CreateMesh() method to use the "job" class internally (even though it runs on worker threads instead of the job system) - switched to the NativeArray mesh building methods instead of using MeshCache.Data for storage
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Fix compile errors
2 Months Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
2 Months Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
2 Months Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
2 Months Ago
Create rusty version of apartment elevator door
2 Months Ago
Fix TMP door decal not being disabled by default on apartment door C
2 Months Ago
Update apartment elevator prefab with new lift prefab
2 Months Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
2 Months Ago
Switch apartment elevator doors from the rusty ones -> normal ones
2 Months Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
2 Months Ago
Improve comment
2 Months Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
2 Months Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
2 Months Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
2 Months Ago
merge from fix_editor_reflection_probe_delay -> main
2 Months Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
2 Months Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
2 Months Ago
merge from optimize_generate_textures_alloc -> main
2 Months Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
2 Months Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
2 Months Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
2 Months Ago
Regenerate font with all characters
2 Months Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
2 Months Ago
Add dripping font for the apartment door numbers
2 Months Ago
merge from main -> optimize_generate_textures_alloc
2 Months Ago
Add culling sphere component to the apartments
2 Months Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
2 Months Ago
Reconnect apartment doors to apartment prefabs
2 Months Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
2 Months Ago
Duplicated second elevator in reception area
2 Months Ago
Apartment elevator now functional
2 Months Ago
Start converting props into a functional apartment complex elevator
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Update manifest (prefabs)
2 Months Ago
Update manifest
2 Months Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
2 Months Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
2 Months Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
2 Months Ago
Convert stool_a to mountable entity
2 Months Ago
Update manifest
2 Months Ago
Shift some small apartment props around too
2 Months Ago
Shift large furniture props into furniture root so they only spawned when rented
2 Months Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
2 Months Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
2 Months Ago
Update manifest
2 Months Ago
Convert more props from medium apartment into entities