userJake_Richcancel

5,216 Commits over 1,492 Days - 0.15cph!

4 Months Ago
Enable streaming on a bunch of naval textures
4 Months Ago
Enable streaming on a bunch of recent DLCs
4 Months Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
4 Months Ago
Fix occupied seats not working after a vehicle is copy pasted
4 Months Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
4 Months Ago
merge from main -> print_speed
4 Months Ago
merge from print_speed -> main
4 Months Ago
Added `printspeed` command to help measuring boat speed
4 Months Ago
Fix the mortar facing backwards when placing (even though ti's a placeholder model)
4 Months Ago
Make the placeholder item icon for a mortar shell more distinct because a blue rocket is terrible
4 Months Ago
Switch the adjustment tool from hammer -> pipe tool because holding E to pickup prevents the radial menu from opening
4 Months Ago
Add per-player cooldown so you can't alternate mortars to fire faster than intended - set cooldown on both players & mortars - use prediction to set the cooldown on the client after firing the mortar so the UI for "Fire" doesn't flicker before the network update is sent
4 Months Ago
Make "Fire" take 2.5 seconds - shorten cooldown from 4 -> 2 seconds to compensate - using the progress bar to imagine some kind of loading shell animation and then the mortar would have a short cooldown after shooting before you can load the next one Keep setting up prefab - enable repair - set max health - reduce placement angle from 45 degrees to 15 degrees (since it's currently based on large box placement)
4 Months Ago
Codegen
4 Months Ago
merge from main -> mortar_prototype
4 Months Ago
merge from revert_roof_stability_fix -> main
4 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
4 Months Ago
More progress
4 Months Ago
More work
4 Months Ago
Make GetActiveItem() work on both client and server
4 Months Ago
More stuff
4 Months Ago
Codegen
4 Months Ago
Update manifest (mortar related stuff only)
4 Months Ago
Initial work
5 Months Ago
merge from fix_manifest_errors -> main
5 Months Ago
Update manifest
5 Months Ago
Update manifest (prefabs)
5 Months Ago
merge from main -> fix_manifest_errors
5 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
5 Months Ago
Update manifest (manifest)
5 Months Ago
Update manifest (prefabs)
5 Months Ago
merge from main -> fix_manifest_errors
5 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
5 Months Ago
merge from main -> fix_manifest_errors
5 Months Ago
Handle NRE inside NPCAnimController.DoPrepare()
5 Months Ago
Update manifest
5 Months Ago
merge from main to fix_manifest_errors
5 Months Ago
Update manifest again - RHIBDriver had import error locally?
5 Months Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
5 Months Ago
Start by updating the manifest
5 Months Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
5 Months Ago
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5 Months Ago
merge from fix_copy_paste_duplicate_entity -> main
5 Months Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
5 Months Ago
Refactored to pass a List<Vector3> from the client so we can implement different shapes & fixes without needing server update / mismatch of client & server RPCs
5 Months Ago
If pasting multiple "bases" at once (in a line) add all the entities to a single entry in the paste history so they can be undone in a single step
5 Months Ago
Refactor `paste` and `paste_line` into a single method one the client & server - paste now acts like a repeating paste with count of 1 - pass repeat count inside the RPC proto
5 Months Ago
Fix pooling error in SaveRestore.Load() that was causing pooling errors with copy paste in the editor
5 Months Ago
Fix old pastes created before it properly filtered out client entities in the editor - will filter out the duplicate entities during the paste and warn the user to re-save
5 Months Ago
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