userJake_Richcancel

4,510 Commits over 1,249 Days - 0.15cph!

3 Months Ago
Make logging "a little clearer"
3 Months Ago
Crappy visualization method of connected links so I can make a video of it working
3 Months Ago
Handle case of one face connecting to two other faces with the same angle by choosing the face that is closer - bottom face of wall connecting to top + bottom faces of a wall via the side socket - fixes so bottom <-> bottom and top <-> top since they are closer
3 Months Ago
Fix dot product of normals missing `Mathf.Abs()` causing it not to catch special case of 180 degrees
3 Months Ago
Temp fix for TextTable Pooling error NRE so I can use breakpoints
3 Months Ago
Commit bunch of stuff - setup faces & edges when setting up entity links (edges are essentially groups of entity links) - add 'printfaces' command to debug what faces are closest and what edges are considered connected - after a "bit" of trial and error grab the old "CalculateAngle()" method from previous hackweek and rewrite it - be greedy and recalculate all closest faces whenever links change (instead of being smart with caching, it's a hackweek) - all that should be left is debugging why certain faces don't want to consider themselves connection candidates
3 Months Ago
Rename BlockFace -> BlockFaceDefinition so I can make runtime types with normal names
3 Months Ago
Define sockets for square floor
3 Months Ago
Define faces and edges for a normal wall
3 Months Ago
Proper MVP implementation of "full base heating" - add ability to define faces & edges of each building block - draw gizmos to visually confirm what you are defining
3 Months Ago
Fix servers in modded tab "randomly" not appearing in server browser
3 Months Ago
Fix compile error
3 Months Ago
merge from fix_newmenu_inventory_threadsafe
3 Months Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
3 Months Ago
Add generic method to iterate over a list with a set budget
3 Months Ago
merge from fix_rest_static_fields_disabling -> main
3 Months Ago
Codegen ResetStaticFields
3 Months Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
3 Months Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
3 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
3 Months Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
3 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
3 Months Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
3 Months Ago
merge from fix_icon_generator_hide_during_render -> main
3 Months Ago
Update HideDuringRender of the camper van prefab as an example
3 Months Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
3 Months Ago
merge from fix_icon_generator_hide_during_render -> main
3 Months Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
3 Months Ago
Fix lighting settings for camper icon while testing
3 Months Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
3 Months Ago
merge from main -> io_snapping
3 Months Ago
Iniital IO snapping progress
4 Months Ago
Fix compile error from monument scene being deleted
4 Months Ago
merge from deprecate_old_monument_scenes -> main
4 Months Ago
merge from main -> deprecate_old_monument_scenes
4 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
4 Months Ago
Remove code inside PrefabPreProcess
4 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
4 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
4 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
4 Months Ago
merge from iconrenderer_improvements_batch -> main
4 Months Ago
Merge from fix_paste_stability -> main
4 Months Ago
Fix typo
4 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
4 Months Ago
merge from qol_print_queues -> main
4 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
4 Months Ago
merge from qol_autosave_convars -> main
4 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
4 Months Ago
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4 Months Ago
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