userJake_Richcancel

5,208 Commits over 1,492 Days - 0.15cph!

2 Months Ago
Send daily rent to client in apartment room entity Link apartment upkeep terminal -> apartment room on client
2 Months Ago
Switch loot panel for apartment upkeep terminal to new one
2 Months Ago
Add support for the TC loot panel to show the upkeep for the apartment rooms - use the apartment room to get the daily scrap rent
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Update manifest
2 Months Ago
Codegen
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Reapply the increased building blocked + added safezone from the merge
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Take scrap from the apartment every 30m for rent payment
2 Months Ago
Remove TC prefab from medium apartment
2 Months Ago
Teleport players back into their rooms (if possible) instead of killing them after being disconnected for >20m in the apartment safezone - will still show warning when logging out but worth giving them a chance since players will spend more time inside apartment safezone - assign the apartment complex to the safezone during startup
2 Months Ago
Add teleport anchors to the apartment rooms
2 Months Ago
Fix upkeep calculations not being correct & persist reference to terminal across restarts
2 Months Ago
Remove 'if !CLIENT' region that caused the snapshot command to not work in the editor
2 Months Ago
Add collider for upkeep terminal
2 Months Ago
Update manifest
2 Months Ago
Print error if upkeep terminal isn't found when calculating rent so we don't get kicked in editor
2 Months Ago
Add upkeep terminals to all the apartment rooms
2 Months Ago
Add the "Rent Due" vital to `GameUI.Hud.Vitals` and shift all the existing vitals so you can see them all in the editor
2 Months Ago
Add new vital for "Rent Due" and show it when they don't have any upkeep time paid for
2 Months Ago
Reprocess apartment upkeep terminal prefab
2 Months Ago
Add protobuf reference from ApartmentRoom -> Upkeep terminal
2 Months Ago
Include the code we removed when splitting into files
2 Months Ago
Split apartment room code into multiple files and subscribe for inventory updates from all furniture so we can recalculate upkeep every time it changes - same code as TC that debounces the updates to only recalculate 1x per second - this shouldn't be too many updates: without industrial the only time upkeep will recalculate is when paying for upkeep or a player is actively in their room looting
2 Months Ago
Start making upkeep terminal entity for apartments
2 Months Ago
Add upkeep terminal to medium apartment so there is a place to store scrap for upkeep (rather than it magically taking it out of a chest) and see how much your daily upkeep (rent) is
2 Months Ago
Swap the small apartment from the loot crate prefab to a small wooden box so it has something to store items
2 Months Ago
2 Months Ago
Protobuf for upkeep
2 Months Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
2 Months Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix priority on apartment scene menu item
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Months Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
2 Months Ago
2 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Months Ago
merge from fix_hover_loot_attachments -> main
2 Months Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
2 Months Ago
merge from fix_cui_drabble_nre -> main
2 Months Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
2 Months Ago
merge from fix_forceaddtoteam -> main
2 Months Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
2 Months Ago
merge from fix_itemcontainer_take_leak -> main
2 Months Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Months Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free