userJake_Richcancel

2,344 Commits over 701 Days - 0.14cph!

5 Months Ago
Merge from oil_rig_radiation -> sav244
5 Months Ago
Run Scene2Prefab on both oil rigs
5 Months Ago
Set large oil rig radiation falloff to 40% instead
5 Months Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
5 Months Ago
Change all the blue lights to amber lights
5 Months Ago
Remove locked crate icon from map when any item is removed from a hacked crate
5 Months Ago
Merge from main -> oil_rig_radiation
5 Months Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
5 Months Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
5 Months Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
5 Months Ago
merge from main -> qol_hbhf_dialog
5 Months Ago
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5 Months Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
5 Months Ago
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5 Months Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
5 Months Ago
Fixed dropped item container showing `james` when in streamer mode
5 Months Ago
CardPlayerData missed commit
5 Months Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
5 Months Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
5 Months Ago
More improvements to "What fields is unity serializing"
5 Months Ago
Merge from main -> backpacks
5 Months Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
5 Months Ago
Refactor / ensure it ignores types that aren't marked as serializable
5 Months Ago
NonSerialize: - F15.blockTurningFor - LootContainer.FirstLooted - ModularCarSeat.associatedSeatingModule - UIChat.activeChannel - ShopFront.customerinventory - EasterBasket.lastCollectedIndex - HeldEntity.viewModel Move outside CLIENT or SERVER - MissionPoint.Flags
5 Months Ago
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports - switch to CLIENT - run `Tools/Cleanup/Dump Client Fields` - switch to SERVER - run `Tools/Cleanup/Dump Server Fields` ` run `Tools/Cleanup/Compare Fields`
5 Months Ago
Fix not being able to enter the main code of a codelock when you are authorized on the guest code Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
5 Months Ago
Fix team leader marker visibility button not working on map
5 Months Ago
Fix SERVER compile error
5 Months Ago
Merge from main -> qol_f8_server_version
5 Months Ago
Fix #CLIENT compile error
5 Months Ago
Merge from main -> qol_ent_setgrade
5 Months Ago
Change console message `You died: killed by (steamid)` -> `You died: killed by (network id)` Added admin command `netid` to convert network id to steamid Add `network_ids` table to `player.states.db` to store wipe id + network id -> steam id
5 Months Ago
Make sure it still works with 0-4
5 Months Ago
Change `ent setgrade {radius}` to work with `brick`, `brutalist`, etc instead of 0-4
5 Months Ago
Add InputField & code to allow you to search keybinds in options menu Add padding to the bottom of keybinds so the search bar doesn't move around while typing
5 Months Ago
Show the drone's ID when a drone is selected in your inventory Show `streamer mode` in the inventory panel if streamer mode is enabled
5 Months Ago
Show server version in F8 panel
5 Months Ago
Hide compass when the map is open
5 Months Ago
Change the patrol heli crate from military crate model to elite / bradley crate model
5 Months Ago
Add extra colors for industrial pipes - orange - light blue - purple - pink
5 Months Ago
Fix sprinkler wasting water when spreading water into non divisor of 15 (water per splash) Example: 4 planters = 20% waste 9 planters = 35% waste
5 Months Ago
Save users.cfg after adding or removing ownerid / moderatorid
5 Months Ago
Can't set fps.limit lower than 20 on the client (doesn't apply to editor or server)
5 Months Ago
Fix some LOD not being increase to 150m on blue siren light Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
5 Months Ago
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig Keep radiation alarm sound when radiation starts on oil rig
5 Months Ago
Fix NRE when IO entity is null and radiation sphere is turning on lights Add `radiation_alarm_far` sound definition Change radiation alarm to play the farther audio range (100m -> 350m) Fix small oil rig scene heirarchy of radiation sphere
5 Months Ago
Change green lights to blue on small oil rig
5 Months Ago
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
5 Months Ago
Change green light with blue lights Changed to a single radiation alarm sound but bigger radius Fix radiation animation curve minutes calculation wrong
5 Months Ago
merge from main -> oil_rig_radiation