userJake_Richcancel

3,309 Commits over 945 Days - 0.15cph!

6 Months Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
6 Months Ago
Rebuild server browser when ping estimation is turned on / off
6 Months Ago
Merge from main -> ping_estimation_fallback
6 Months Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
6 Months Ago
Add `browser_ping_estimate_button` to control if the "Estimate Ping" toggle button is shown on the browser (default false)
6 Months Ago
Show cached ping for servers that have ping estimation off but apply a penalty - 300 ping penalty for sorting (still shows ping in browser even if it's faked) - ping shows yellow in browser instead of white
6 Months Ago
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6 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
6 Months Ago
Add hot reload package
6 Months Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
6 Months Ago
merge from fix_ping_estimation_dispose -> main
6 Months Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
6 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
6 Months Ago
merge from runtime_profling_presets -> main
6 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
6 Months Ago
merge from runtime_profiling_double_physics -> main
6 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
6 Months Ago
merge from fix_runtime_profiling_update -> main
6 Months Ago
Fix update, late update, physics & fixed update counters not being reset on the server
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from main -> monument_scenes
6 Months Ago
Manually revert creeping_tree prefabs
6 Months Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
6 Months Ago
Subtract first merge from biome_visuals_2
6 Months Ago
Reconvert prefabs excluding RendererLOD
6 Months Ago
Cherrypick moss prefabs
6 Months Ago
Skip RendererLOD for now
6 Months Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
6 Months Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
6 Months Ago
Merge from main -> biome_visuals_2
6 Months Ago
Merge from fix_barricade_subway_entrance -> main
6 Months Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
6 Months Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
6 Months Ago
Merge from main -> fix_barricade_subway_entrance
6 Months Ago
merge from editor_count_components -> main
6 Months Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
6 Months Ago
merge from simulate_compile_errors -> main
6 Months Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
6 Months Ago
Merge from runtime_profiling_update_markers -> main
6 Months Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
6 Months Ago
Merge from runtime_profiling_update_markers -> main
6 Months Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
6 Months Ago
merge from runtime_profiling_entity_csv -> main
6 Months Ago
Switch from multiple bools for tracking invokes to a single int 0 = off 1 = total execution of invokes per frame 2 = execution time per type of invoke per frame
6 Months Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
6 Months Ago
Merge from qol_building_preview_lerp_snapping -> main
6 Months Ago
6 Months Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
6 Months Ago
Merge from analytics_junkyard -> main