userJake_Richcancel

5,315 Commits over 1,522 Days - 0.15cph!

2 Months Ago
Check mute in startup in GameSetup too so it works in editor
2 Months Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
2 Months Ago
Move check for API mute above the IsAdmin check so I can test in editor
2 Months Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
2 Months Ago
Move to new folder
2 Months Ago
Send in-game voice chat to our api - only capture audio when you holding push to talk (just like normal in-game chat) - planning to moderate for obvious racism, not for "normal in-game banter" - batch audio into up to 60s chunks
2 Months Ago
2 Months Ago
Move command to new .cs file
2 Months Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
2 Months Ago
Update large apartment with new positions
2 Months Ago
Fix the large apartment prefabs centering
2 Months Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
2 Months Ago
Update bounds on apartment entities
2 Months Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
2 Months Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
2 Months Ago
Switch out the entities in the large apartment
2 Months Ago
Manifest for new entities
2 Months Ago
Create entity versions of the storage inside large apartments
2 Months Ago
Add the apartment furnace to the large apartment
2 Months Ago
Turn the wood stove in the large apartment into a furnace
2 Months Ago
Add queen bed entity to large apartment
2 Months Ago
Create queen sized apartment bed
2 Months Ago
Add single bed to medium apartment
2 Months Ago
Add apartment bed entity to medium apartment
2 Months Ago
Create apartment bed entity
2 Months Ago
Add single locker entity to small apartment
2 Months Ago
Make variant of locker loot panel for the single locker
2 Months Ago
Add single width locker entity for the small apartment
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
2 Months Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
2 Months Ago
Readd god rock & anvil rock to craggy
2 Months Ago
Codegen
2 Months Ago
Reapply Antihack.cs #if SERVER changes
2 Months Ago
merge from main -> fix_foundation_clipping_rocks
2 Months Ago
merge from fix_storage_adapter_invisible -> main
2 Months Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
2 Months Ago
Fix NONE compile error in Workbench.Updates.cs
2 Months Ago
merge from fix_submesh_batching_shipping
2 Months Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
2 Months Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
3 Months Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
3 Months Ago
merge from fix_assetscene_deepsea -> main
3 Months Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
3 Months Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
3 Months Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
Fix compile error from non-existant namespace
3 Months Ago
merge from optimize_plant_lod_wind