userJake_Richcancel

5,365 Commits over 1,522 Days - 0.15cph!

60 Days Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
60 Days Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
60 Days Ago
Regenerate font with all characters
60 Days Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
60 Days Ago
Add dripping font for the apartment door numbers
60 Days Ago
merge from main -> optimize_generate_textures_alloc
60 Days Ago
Add culling sphere component to the apartments
60 Days Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
2 Months Ago
Reconnect apartment doors to apartment prefabs
2 Months Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
2 Months Ago
Duplicated second elevator in reception area
2 Months Ago
Apartment elevator now functional
2 Months Ago
Start converting props into a functional apartment complex elevator
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Update manifest (prefabs)
2 Months Ago
Update manifest
2 Months Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
2 Months Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
2 Months Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
2 Months Ago
Convert stool_a to mountable entity
2 Months Ago
Update manifest
2 Months Ago
Shift some small apartment props around too
2 Months Ago
Shift large furniture props into furniture root so they only spawned when rented
2 Months Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
2 Months Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
2 Months Ago
Update manifest
2 Months Ago
Convert more props from medium apartment into entities
2 Months Ago
Update manifest
2 Months Ago
Convert double vanity prop in bathroom
2 Months Ago
Redo swapping some of props -> entities in small, medium & large apartment
2 Months Ago
Fix double vanity entity prop positions
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from optimize_deep_sea_texture -> main
2 Months Ago
Change deep sea height data from managed -> native array
2 Months Ago
merge from optimize_generate_textures_alloc -> main
2 Months Ago
Fix VS putting the wrong class name
2 Months Ago
Add profiler samples
2 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
2 Months Ago
merge from fix_steam_nickname_team_cache -> main
2 Months Ago
Codegen
2 Months Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
2 Months Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
2 Months Ago
merge from fix_prevent_building_monument_scale -> main
2 Months Ago
Disable deatching children on the modding monument build block prefabs
2 Months Ago
Fix "modding monument build blocked" prefab not scaling the red blocked visualization on custom maps - allow monument prefabs to opt-out of detaching their children (so it can work with "monuments" that can resize aka the modding building blocked prefabs)
2 Months Ago
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2 Months Ago
Fix texture analyzer incorrectly flagging assets as having compression disabled that are NPOT + mipmaps that are part of texture atlases
2 Months Ago
Small tweak
2 Months Ago
Fix primitive servers logging an error when trying to spawn sharks in divesites since the divesite prefabs use empty prefabs to control shark spawn chances