2,344 Commits over 701 Days - 0.14cph!
Merge from oil_rig_radiation -> sav244
Run Scene2Prefab on both oil rigs
Set large oil rig radiation falloff to 40% instead
Add option for radiation triggers to bypass armor and apply a set amount of rads
Change radiation from 100 -> 2 / sec but bypass whatever armor you wear
Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
Change all the blue lights to amber lights
Remove locked crate icon from map when any item is removed from a hacked crate
Merge from main -> oil_rig_radiation
Fix wall being buildable between two different buildings allowing TCs to be connected and break
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Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
merge from main -> qol_hbhf_dialog
▋▋▇'▅ ▌▉▌▋▍▋▅ ▄▉▊▇▋▌ ▉▋ ▅█▄▊▇ ▅▉▆▅▌▅▆ (▉▊█ ▅▌ ▆█▉) ▆▍ ▊▋▉▉▅▊▉ █▉▌▍▊▋▄▊ ▄▍▍▇▆▊ ▌▋
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
▋▊▍ ▆█▋▋▅▌▋ ▆▆ ▌▌▌▅▉ ▆▍▄▌▅▊▊▋ ▋▇▌▍▋▆▇▉ ▌█▄▇▅█▇▄▉ ▉▆▆▍▉ █▄▍▇ ▊▇ ▉▄▊▍▆█▋ ▇▌▆▄▉▌ ▋▄▇▌▋ ▇.▌▊▍
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
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Fixed dropped item container showing `james` when in streamer mode
CardPlayerData missed commit
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change)
Recalculate bounds
NonSerialize
ItemIcon.timedActionTime
Climate (3 fields)
Buoyancy.ArtificialHeight
BasePlayer.firedProjectiles (pretty sure it wasn't serializing)
WipeTimer.client_timeUntilWipe
InstrumentKeyController.TimeInUse
GlobalNetworkHandler.serverData
Codelock.whitelistPlayers
CameraMan.TargetEntity
BasePet.inQueue
Serialize
UIInventory.underwearSkinPicker
Crosshair (3 fields)
BaseGameMode.corpseRemovalTime
AutoTurret.attachedWeaponZOffsetScale
LerpBetweenPointsBool.UseAsOffset (present in all monuments)
Door (3 navmesh fields)
BaseRidableAnimal (Dung fields)
FogMachine.fuelPerSec
More improvements to "What fields is unity serializing"
Merge from main -> backpacks
NonSerialize BaseCombatEntity.lastDealtDamageTo
Refactor / ensure it ignores types that aren't marked as serializable
NonSerialize:
- F15.blockTurningFor
- LootContainer.FirstLooted
- ModularCarSeat.associatedSeatingModule
- UIChat.activeChannel
- ShopFront.customerinventory
- EasterBasket.lastCollectedIndex
- HeldEntity.viewModel
Move outside CLIENT or SERVER
- MissionPoint.Flags
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports
- switch to CLIENT
- run `Tools/Cleanup/Dump Client Fields`
- switch to SERVER
- run `Tools/Cleanup/Dump Server Fields`
` run `Tools/Cleanup/Compare Fields`
Fix not being able to enter the main code of a codelock when you are authorized on the guest code
Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
Fix team leader marker visibility button not working on map
Merge from main -> qol_f8_server_version
Fix #CLIENT compile error
Merge from main -> qol_ent_setgrade
Change console message `You died: killed by (steamid)` -> `You died: killed by (network id)`
Added admin command `netid` to convert network id to steamid
Add `network_ids` table to `player.states.db` to store wipe id + network id -> steam id
Make sure it still works with 0-4
Change `ent setgrade {radius}` to work with `brick`, `brutalist`, etc instead of 0-4
Add InputField & code to allow you to search keybinds in options menu
Add padding to the bottom of keybinds so the search bar doesn't move around while typing
Show the drone's ID when a drone is selected in your inventory
Show `streamer mode` in the inventory panel if streamer mode is enabled
Show server version in F8 panel
Hide compass when the map is open
Change the patrol heli crate from military crate model to elite / bradley crate model
Add extra colors for industrial pipes
- orange
- light blue
- purple
- pink
Fix sprinkler wasting water when spreading water into non divisor of 15 (water per splash)
Example:
4 planters = 20% waste
9 planters = 35% waste
Save users.cfg after adding or removing ownerid / moderatorid
Can't set fps.limit lower than 20 on the client (doesn't apply to editor or server)
Fix some LOD not being increase to 150m on blue siren light
Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig
Keep radiation alarm sound when radiation starts on oil rig
Fix NRE when IO entity is null and radiation sphere is turning on lights
Add `radiation_alarm_far` sound definition
Change radiation alarm to play the farther audio range (100m -> 350m)
Fix small oil rig scene heirarchy of radiation sphere
Change green lights to blue on small oil rig
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
Change green light with blue lights
Changed to a single radiation alarm sound but bigger radius
Fix radiation animation curve minutes calculation wrong
merge from main -> oil_rig_radiation