4,048 Commits over 1,066 Days - 0.16cph!
merge from main -> protobuf_skip_default_fields_2
merge from main -> hackweek_modding_improvements
merge from custom_url_tag -> hackweek_modding_Improvements
Include level url in tags so you can get the custom map by querying server
merge from custom_vitals -> hackweek_modding_improvements
Add ability for the icon to be changed
- use textureId just like CUI
Add `test_custom_vitals` command to test modding vitals works
Add code to create custom vitals when the CustomVitals RPC is sent to the client
Add CustomVital template to GameUI.Hud.Vitals.prefab
Add protobuf for custom vitals message
Add ClientModdingEntity to handle RPC for custom vitals
merge from connect_language -> hackweek_modding_improvements
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
merge from ddraw_perms -> hackweek_modding_requests
Allow ddraw to work if you are client admin OR if it's the server sending the commands
- avoids modded servers having to mess with admin flags
merge from can_throw -> hackweek_modding_improvements
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
merge from max_hp -> hackweek_modding_improvements
Ensure it works on players as well (since it overrides max health differently)
Allow max health to be networked from the server -> client
merge from player_speed -> hackweek_modding_improvements
Add `disableMovementCollider` bool to player
- allows players to ignore collisions with other players (parkour anyone?)
Add ability to modify gravity & swimming gravity per player
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed
- encourage mods to adjust antihack instead of disabling completely
Allow servers to modify player movement directly
- walk speed
- run speed
- crouch speed
- crawl speed
- jump velocity
- drag
merge from delivery_fee -> hackweek_modding_improvements
Allow market terminal to have the drone purchase tax modified on client
- can change both currency and the amount it costs
merge from item_icon -> hackweek_modding_improvements
Add commands to test that feature works
merge from item_icon -> hackweek_modding_improvements
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
Add ability for items to specify an `imageId` for their item icon
- uses same Image system as community UI & Signs (FileStorage)
- allows you to change an item's icon without uploading a custom item to the workshop
- will fallback to vanilla icon as it's requesting the image from the server
merge from entity_scale -> hackweek_modding_improvements
Add support for the server to tell the client what scale to set an entity
- pooling already reset scale when entities return to the pool
Reserialized tech trees to fix "total cost" not working
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Fixed "removed" section of changelog using bold font
Added changelog phrases to primitive gamemode entity
- shows the list of changes when you click on the gamemode button in the top left corner of your inventory
Add converts to add, remove and transfer ownership on an item
Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition)
- default disabled (only enable for testing)
Fix item not being marked as dirty when item ownership is transferred off of it
Add colors in inventory prefab
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
Change GameUI.Inventory prefab with support for stackable ownership