2,344 Commits over 701 Days - 0.14cph!
Move large backpack to different folder
Make the small backpack green as a placeholder model for the large backpack (so it looks different)
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
Removed "WIP" text from backpack because it looks stupid & too small
Just assume the green backpack is a placeholder model
Un-delete the small backpack item (whoops)
Added large backpack item
Placeholder amount of slots (helk will assign intended values)
Add "WIP" text to backpack icons
Clamp backpack item icons to 256x256
Merge from backpacks -> aux2
Fix wrapping gift inside of backpack deleting the item
Fix no sound when opening backpack on the ground
Placeholder zipper sound (from lockers)
Merge from main -> backpacks
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
Merge from main -> qol_cached_browser_ping_text
Merge from backpacks -> aux2
Add `cached_browser_refresh_cooldown` convar (default 60s)
Lower cached browser refresh delay from 5min -> 1min on the client
Fix attachments not making sound when added to a weapon inside a backpack
Merge from backpacks -> aux2
Fix backpacks not hiding the tank part of hazmat suits
Fix wrapped items being deleted when opened inside backpack
Fix item right clicking into backpack after closing the backpack inventory
Backpacks will despawn based on the most valuable item inside them
Merge from main -> backpacks
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Include additional performance info about GPUs
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Set default bind of "focus map" to `F`
Move bind to different realm so it doesn't overwrite flashlight button
Add a second label for the `...` so the dots are aligned from left to right
Show `...` (animated) while waiting for ping from server instead of `?`
Allow entities with the `DisableSaving` component (acts as a tag) & `EnableSaving == false` to respawn every single restart
Change entities that are part of radiation alarm in oil rig & small oil to respawn each restart
Fix lights & alarm not turning off when the crate respawns
Fix SERVER compile errors
Merge from main -> qol_hbhf_dialog
Merge from backpacks -> aux2
Fix compile error when neither SERVER or CLIENT is defined
Merge from backpacks -> aux2
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
Regenerate manifest after merge rather than guessing merge conflicts
Fix Input.cs compile error from main
Merge from backpacks -> aux2
Re-run codegen after merge
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
Merge from main -> backpacks
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator)
Increased LOD settings of light to prevent it going lowest LOD until 120m away
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
Fix typo causing all radiation to bypass armor