userJake_Richcancel

5,431 Commits over 1,553 Days - 0.15cph!

59 Days Ago
Make ElevatorStatic partial
59 Days Ago
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors - if you want to share apartments with your friends, either be in the room or make a proper base
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
merge from fix_deepsea_teleport_consistent -> main
2 Months Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
2 Months Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
2 Months Ago
Update phrases
2 Months Ago
Change phrase name for apartment breaking in
2 Months Ago
Set display floor number for basement elevator
2 Months Ago
Set floor display numbers in the apartment elevator shaft
2 Months Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
2 Months Ago
Ridable horse prefab
2 Months Ago
Add icons for elevator floors
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Update test lists
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from lockpick -> apartment_complex_monument/prototype
2 Months Ago
merge from fix_server_browser_compression/http_clien -> main
2 Months Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
2 Months Ago
Fix compile error after merge
2 Months Ago
merge from main -> fix_server_browser_compression/http_client
2 Months Ago
Prevent unoccupied rooms from being broken into - link apartment doors -> apartment on the client
2 Months Ago
Add support to break into rooms with a master key - one time use - takes 10s to break in - gives 5m access - can steal stuff from the rooms in that time - can let yourself out of the room if you are left inside
2 Months Ago
Add apartment master lock for breaking into apartments
2 Months Ago
merge from fix_compile_sim_parallel -> main
2 Months Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
2 Months Ago
merge from fix_compile_sim_parallel -> main
2 Months Ago
Time how long it takes to fetch define constants
2 Months Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
2 Months Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
2 Months Ago
Set fridge as powered by default inside apartments
2 Months Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
2 Months Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
2 Months Ago
Use the new method in SleepingBagCamper too
2 Months Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
2 Months Ago
Set upkeep terminal to only accept scrap (in the prefab)
2 Months Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
2 Months Ago
merge from fix_baseentity_query_nre -> main
2 Months Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
2 Months Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
2 Months Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
2 Months Ago
Fix apartment upkeep terminal not being immortal
2 Months Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture