userJake_Richcancel

4,094 Commits over 1,219 Days - 0.14cph!

6 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
6 Months Ago
merge from softcore_update -> tc_changes
6 Months Ago
Fix keylock not spawning locked when corpse is repaired
6 Months Ago
merge from respawn_changes -> softcore_update
6 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
6 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
6 Months Ago
merge from softcore_update -> respawn_changes
6 Months Ago
merge from tc_changes -> softcore_update
6 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
6 Months Ago
merge from upkeep_changes -> softcore_update
6 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
6 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
6 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
6 Months Ago
merge from respawn_changes -> softcore_update
6 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
6 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
6 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
6 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
6 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
6 Months Ago
Handle all default items, not just rocks and torches
6 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
6 Months Ago
6 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
6 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
6 Months Ago
merge from softcore_update -> respawn_changes
6 Months Ago
merge from tc_changes -> softcore_update
6 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
6 Months Ago
Rename entity -> lockEntity
6 Months Ago
merge from softcore_update -> tc_changes
6 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
6 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
6 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
6 Months Ago
Fix compile errors
6 Months Ago
Reassign all the corpse references since the field name was changed
6 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
6 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
6 Months Ago
merge from tc_changes -> softcore_update
6 Months Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
6 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
6 Months Ago
merge from softcore_update -> tc_changes
6 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
6 Months Ago
merge from respawn_changes -> softcore_update
6 Months Ago
merge from softcore_update -> respawn_changes
6 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
6 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
6 Months Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
6 Months Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
6 Months Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
6 Months Ago
merge from respawn_changes -> softcore_update
6 Months Ago
Fixed CLIENT compile error