userJake_Richcancel

2,405 Commits over 731 Days - 0.14cph!

3 Months Ago
Change header class from fields -> properties (for System.Text.Json)
3 Months Ago
Merge upload -> full_server_demos
3 Months Ago
Add convar to zip demos as we save them to disk (default true) Set Content-Type & Content-Encoding for demo & header as well as if the content is zipped or not
3 Months Ago
Delete demo chunks after they are uploaded to Azure
3 Months Ago
Implement code to upload demo to azure
3 Months Ago
Recompiled Facepunch.Nexus to target System.Runtime.CompilerServices.Unsafe 6.0.0 (was 4.0.4.0)
3 Months Ago
Add azure blob storage SDK manually from nuget
3 Months Ago
Expose variables for server demos as convar `full_server_demo` convar will only be applied on startup but can be changed at runtime to apply next restart
3 Months Ago
Moving from stash to branch* When `ServerDemo` convar is enabled on startup, the server will recordall network traffic on the server as one big demo file Packets sent to multiple players are only recorded once (store list of players sent to) Inbound & outbound data is stored in the order it was processed on the server The demo is written to disk on a separate thread to make performance impact minimal Demo is split into 1 minute chunks for testing (will be 5 minutes later) Each demo chunk is given a unique filename with the .sdem extension (represents .serverdemo) A json "header file" is written with each demo chunk wiht information on how the demo should be loaded (list of players, number of packets, time span, etc) Changed pooling of NetRead & NetWrite to use reference counting to account for another thread needing to finish processing before they are pooled
3 Months Ago
Heat spreads through walls to other rooms (slowly) from hot rooms
3 Months Ago
Change vitals to always show "too hot" or "too cold" so I can see what temperature the player is at
3 Months Ago
Assign temperature value to each room, active heat sources slowly increase the heat of the room
3 Months Ago
Try to do the shoelace formula manually
3 Months Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
3 Months Ago
Missed .cs file
3 Months Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work
3 Months Ago
Fixed triangle center position being incorrect Fix -180 degrees not being handled when discarding invalid faces Triangles & squares both work when splitting into rooms
3 Months Ago
Remove foundation faces that are on top of eachother (think of two foundations beside eachother, you don't see inner sides) Fix triangle foundation wall facing inwards instead of outwards
3 Months Ago
More debug visualization commands
3 Months Ago
Rooms now correctly connect Add bunch of debug commands
3 Months Ago
Rooms connect but closest face isn't working correctly
3 Months Ago
Add faces to square foundation and triangle floor
3 Months Ago
Ok seems to finally connect faces of walls & floors correctly
3 Months Ago
Getting closer
3 Months Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
3 Months Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
3 Months Ago
Missed some files
3 Months Ago
Split up classes & organize code
3 Months Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
3 Months Ago
Fix NRE in SendUpdatedInventory
3 Months Ago
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3 Months Ago
Fix compile error of editor holster tool
4 Months Ago
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4 Months Ago
Prevent right clicking character model to rotate it while backpack is open
4 Months Ago
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
4 Months Ago
Rotate bows to face backwards when holstered on backpack
4 Months Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
4 Months Ago
Fix salvaged melee tools not having backpack holster position set
4 Months Ago
Fix diving AK not assigned to left side of backpack
4 Months Ago
Tweak offset of smallbackpack (-0.01 Z) , bolt & hmlmg to reduce floating holstered weapons
4 Months Ago
Merge from main -> backpacks
4 Months Ago
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
4 Months Ago
Merge from main -> backpacks
4 Months Ago
Prioritize the main inventory when hover looting items out of a container with a backpack open Once your inventory is full, then overflow to the backpack
4 Months Ago
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
4 Months Ago
Change pickup delay of backpacks from 1.5s -> 3.5s
4 Months Ago
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
4 Months Ago
Fix trying to equip backpack when right clicking inside another backpack Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
4 Months Ago
Merge from main -> backpacks
4 Months Ago
Merge from backpacks -> main