userJake_Richcancel

4,692 Commits over 1,341 Days - 0.15cph!

10 Months Ago
merge from outbreak_scientist -> jungle_update
10 Months Ago
merge from fix_tree_tool_init -> main
10 Months Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
10 Months Ago
merge from fix_manifest_generate_loot -> main
10 Months Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
10 Months Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
10 Months Ago
Configure lanes on client when connecting to server (previously it didn't set any lanes on client) - fixes client paste in steam networking not having a lane to send on - use same lanes the server uses
10 Months Ago
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor
10 Months Ago
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
10 Months Ago
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
10 Months Ago
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided
10 Months Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
10 Months Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
10 Months Ago
All ProtectionProperties get reserialized after adding new damage type
10 Months Ago
Add "PlayerExplosion" damage type
10 Months Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
10 Months Ago
merge from fix_copy_paste_steam_networking -> main
10 Months Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
10 Months Ago
merge from fix_building_split_corpses -> main
10 Months Ago
Fix building split being incorrect because it was iterating over the decayEntiites field instead of the parameter fed into the method - make method static so it can't unintentionally read fields - switch decayEntities -> list variable
10 Months Ago
merge from fix_ownership_tape_recorder -> main
10 Months Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
10 Months Ago
merge from fix_deployable_corpse_place_lock -> main
10 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
10 Months Ago
merge from fix_tc_corpse_building_split -> main
10 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
10 Months Ago
merge from fix_lock_ownerid_debris -> main
10 Months Ago
Fix lock not saving ownerid for deployable debris
10 Months Ago
merge from softcore_update -> main
10 Months Ago
merge from cinematic_export_pipes -> main
10 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
10 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
10 Months Ago
merge from main -> cinematic_export_pipes
10 Months Ago
merge from copy_paste_clientside_fixes -> main
10 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
10 Months Ago
Print out "Pasted 5 entities" in F1 console
10 Months Ago
merge from main -> copy_paste_clientside_fixes
10 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
10 Months Ago
Fix another NRE from wounding in softcore
10 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
10 Months Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
10 Months Ago
merge from fix_wounded_nre -> softcore_update
10 Months Ago
Fix NRE when running injure command in softcore mode
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
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10 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
10 Months Ago
merge from softcore_update -> tc_changes