userJake_Richcancel

4,667 Commits over 1,341 Days - 0.15cph!

10 Months Ago
merge from fix_deployable_corpse_place_lock -> main
10 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
10 Months Ago
merge from fix_tc_corpse_building_split -> main
10 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
10 Months Ago
merge from fix_lock_ownerid_debris -> main
10 Months Ago
Fix lock not saving ownerid for deployable debris
10 Months Ago
merge from softcore_update -> main
10 Months Ago
merge from cinematic_export_pipes -> main
10 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
10 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
10 Months Ago
merge from main -> cinematic_export_pipes
10 Months Ago
merge from copy_paste_clientside_fixes -> main
10 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
10 Months Ago
Print out "Pasted 5 entities" in F1 console
10 Months Ago
merge from main -> copy_paste_clientside_fixes
10 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
10 Months Ago
Fix another NRE from wounding in softcore
10 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
10 Months Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
10 Months Ago
merge from fix_wounded_nre -> softcore_update
10 Months Ago
Fix NRE when running injure command in softcore mode
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
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10 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
10 Months Ago
merge from softcore_update -> tc_changes
10 Months Ago
Fix keylock not spawning locked when corpse is repaired
10 Months Ago
merge from respawn_changes -> softcore_update
10 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
10 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
10 Months Ago
merge from softcore_update -> respawn_changes
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
10 Months Ago
merge from upkeep_changes -> softcore_update
10 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
10 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
10 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
10 Months Ago
merge from respawn_changes -> softcore_update
10 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
10 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
10 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
10 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
10 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
10 Months Ago
Handle all default items, not just rocks and torches
10 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
10 Months Ago
10 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
10 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
10 Months Ago
merge from softcore_update -> respawn_changes
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired