userJake_Richcancel

3,309 Commits over 945 Days - 0.15cph!

8 Months Ago
Support old uncompressed tags alongside newer compressed tags
8 Months Ago
Fix storage adapters not able to be picked up when holding hammer
8 Months Ago
Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
8 Months Ago
Add debris to square & triangle foundations - debris added to all foundation wall sockets - 1 debris added on terrain in center of foundation https://files.facepunch.com/jakerich/vBA5ptZzQPvqzAhX/buUrI3Cu6T0zkcBo.jpg
8 Months Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
8 Months Ago
Allow xmas ice high walls to be demolished too
8 Months Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
8 Months Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
8 Months Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
8 Months Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
8 Months Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
8 Months Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
8 Months Ago
Change the actual code that uses `isHoldingShift`
8 Months Ago
Pass `isHoldingShift` to Construction.Placement
8 Months Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
8 Months Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
8 Months Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
8 Months Ago
Analytics for asset warmup & prefab warmup
8 Months Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
8 Months Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
8 Months Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
8 Months Ago
Fix 'Saved = true' being set for the new function
8 Months Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
8 Months Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
8 Months Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
8 Months Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
8 Months Ago
Add `breakheld_almost` command to put the held item to 1 durability
8 Months Ago
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8 Months Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
8 Months Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
8 Months Ago
Add some comments
8 Months Ago
Fix line deleted in merge
8 Months Ago
Merge from main -> reduce_server_tags/compact
8 Months Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
8 Months Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
8 Months Ago
Allow vending machine to be rotated 90 degrees
8 Months Ago
Merge from main -> harmony2_3
8 Months Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
8 Months Ago
Fix having to run 3m away from stash and return to reveal the stash
9 Months Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
9 Months Ago
Support spawning multiple debris objects for floors (one on each side)
9 Months Ago
Fix compile error from namespace
9 Months Ago
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9 Months Ago
Update System.Runtime.CompilerServices.Unsafe from 4.5.0 - 6.0.0
9 Months Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
9 Months Ago
Update reduce_server_tags/compact
9 Months Ago
Merge from main -> reduce_server_tags
9 Months Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
9 Months Ago
Fix photos & headbags not working when inside a backpack
9 Months Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks