userJake_Richcancel

4,032 Commits over 1,127 Days - 0.15cph!

7 Months Ago
Merge from qol_teleport2grid -> main
7 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
7 Months Ago
merge from fix_radiation_rounding_damage -> main
7 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
7 Months Ago
Subtract rounding the serverside radiation values
7 Months Ago
merge from main -> fix_radiation_rounding_damage
7 Months Ago
Merge from fix_ddraw_text_ztest -> main
7 Months Ago
merge from fix_map_focus_light -> main
7 Months Ago
merge from community_ui_inventory -> main
7 Months Ago
Merge from main -> community_ui_inventory
7 Months Ago
merge from fix_jug_dump_leaving_water -> main
7 Months Ago
merge from qol_map_marker_num -> main
7 Months Ago
Fix menu option for "numbered pins" being incorrect Fix pins starting at 0 instead of 1
7 Months Ago
merge from qol_map_marker_num -> main
7 Months Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
7 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
8 Months Ago
merge from military_tunnels_nvg_outfits -> main
8 Months Ago
S2P military tunnels
8 Months Ago
Add NVG outfit loadout onto all scientist spawners so military tunnel scientists spawn with NVGs - only an appearance change: same health, loot & weapons as before
8 Months Ago
Add loadout for NVG military scientist outfit
8 Months Ago
Add ability for loadouts to override only certain containers - replace the items worn without stripping all items in the inventory
8 Months Ago
merge from fix_quarry_animator_lod -> main
8 Months Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
8 Months Ago
Merge from fix_quarry_animator_lod -> main
8 Months Ago
S2P quarries
8 Months Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
8 Months Ago
Commiting prototype instanced rendering that piggybacks off normal CPU batching system - hooks into normal batching system - uses normal occlusion culling system - instead of adding meshes to CPU batching, pushes meshes into arrays to be instanced rendered - uses Graphics.RenderMeshInstanced() which is slower due to copying to GPU every frame - currently same rendering speed as CPU based system, however can be optimized with multidraw & command buffers - convar `batching_instanced_mode` switches between CPU rendering and instanced rendering (to compare)
8 Months Ago
merge from fix_quarry_animator_lod -> main
8 Months Ago
Fix mining quarry and pumpjack only showing their animation up to 100m away
8 Months Ago
Merge from cctv_shoot_disable -> main
8 Months Ago
Show different text on computer station when camera is disabled - "No Signal" = incorrect camera code or camera destroyed - "Weak Signal" = camera disabled
8 Months Ago
Add extra box collider to deployed camera too since it was only taking damage from the base stand of the camera
8 Months Ago
Disable deployed cameras from being disabled while shot
8 Months Ago
Add extra collider to static CCTV camera so it can be shot better - add static effect to the camera prefab itself
8 Months Ago
Disable static CCTV cameras in monuments when they take damage - default duration 5 minutes (convar `camera_disable_seconds`) - 95% static effect when disabled - can still hear audio when camera is disabled - static effect around camera when disabled
8 Months Ago
Merge from brzone-blending -> main
8 Months Ago
Merge from copypaste -> main
8 Months Ago
Fix compile errors
8 Months Ago
Add ability to snap pasted entities to the terrain - will search based on foundations only - snap entire build to single height even if it overhangs the ledge - convar is `paste_snap_terrain` - can use `paste_height_offset` to control height offset after paste Add more filters - `paste_deployables` - `paste_building_only` (only building blocks) - `paste_foundations_only` Add `copybuilding` - will copy every building block & decay entity of the base you are looking at - won't copy non-decay entities
8 Months Ago
Add `downloadpaste <url> <name>` command - default to using the filename in the url - can override name if it is going to overwrite the paste Add `renamepaste <old> <new>` and `deletepaste <name>` commands - allows you to rename pastes after you download or want to reorganize - can delete if needed too Add `upgrade_looking` and `skin_looking` commands - same as `upgrade_radius` command but uses the base you are looking at instead of a radius around you - easier way to upgrades in front of you - will only search directly attached building blocks, won't handle external TCs - add `GamePhyics.TraceEntity()` method to handle raycasting entities in editor and ignoring server / client entities
8 Months Ago
Merge from copypaste -> main
8 Months Ago
Cleanup & rename kill -> killbox (so it doesn't overlap with normal kill command)
8 Months Ago
Add ability to undo pastes with `undopaste` command - only kills entiites you pasted (if you want to redo a paste, just paste it again manually)
8 Months Ago
Allow pasting directly from name - `paste cars1` will load "cars1" and paste it while persisting current clipboard Filter entities when pasting instead of copying (allows you to change filters after copying a single time) - change convars from "copy_npcs" to "paste_npcs" - filter entities that have no parent when pasting - add option to filter vehicles
8 Months Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
8 Months Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
8 Months Ago
Set 600/1000 items to a sensible default era
8 Months Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
8 Months Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
8 Months Ago
Add missing files