userJake_Richcancel

4,627 Commits over 1,310 Days - 0.15cph!

9 Months Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
9 Months Ago
merge from premium_servers -> main
9 Months Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
9 Months Ago
merge from manual_refresh -> premium_servers (before the merge from main)
9 Months Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
9 Months Ago
Ensure premium status is always saved to registry when it's changed
9 Months Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
9 Months Ago
Compile fixes for SERVER
9 Months Ago
Update premium modal prefab Add blue refresh button style
9 Months Ago
Add manual refresh button code to premium modal
9 Months Ago
Implement route to manually refresh premium status
9 Months Ago
merge from fix_spawnitem_ownership -> main
9 Months Ago
Fix item ownership not applying when using `spawnitem` command
9 Months Ago
merge from ownership_barrel_fix -> main
9 Months Ago
Fix item ownership not applying to items from barrels
9 Months Ago
merge from ranking_change -> premium_servers
9 Months Ago
Update server browser menu prefab
9 Months Ago
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
9 Months Ago
Fix NRE causing players to get kicked when they loot an empty loot container in primitive
9 Months Ago
Add `loadclipboard` and `saveclipboard` commands
9 Months Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
9 Months Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
9 Months Ago
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9 Months Ago
merge from fix_item_ownership_nre -> main
9 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
9 Months Ago
merge from fix_copy_radius -> main
9 Months Ago
Fix copyradius not working after moving clientside
9 Months Ago
Add tests to confirm it converts generic names properly
9 Months Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
9 Months Ago
merge from fix_ownership_scientist -> main
9 Months Ago
Fix scientist corpses not assigning item ownership
9 Months Ago
merge from fix_ownership_giveall -> main
9 Months Ago
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
9 Months Ago
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
9 Months Ago
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
9 Months Ago
merge from fix_copy_paste_global -> main
9 Months Ago
Instead try fixing compile errors by switching to LogWarning() on client
9 Months Ago
Fix compile errors?
9 Months Ago
merge from premium_servers -> main
9 Months Ago
Hide current inventory value (since we don't have that exposed in API yet) and shift "Not Active" text over to compensate
9 Months Ago
merge from premium-servers-ui-tweaks -> premium_servers
9 Months Ago
Hide logging behind `log_premium_status` convar
9 Months Ago
Add PremiumClientCache - stores last premium result in PlayerPref so it will show last result if web api has issues - queries web api every 10min to recheck premium status - switch from convars to check premium to using web api - add convar `qualify_premium_override` to manually override whether you qualify for premium on the client - add convar `recheck_premium` to manually refresh premium status ` add convar `premium_refresh_interval` to control how often client checks premium api (default 10min)
9 Months Ago
Refactor `CheckIfPlayerIsPremium()` so it can be called from both server and client - don't print errors on client since it will cause a kick - return struct instead of bool so can get the string message we want to reject connection attempt with
9 Months Ago
merge from main -> premium_servers
9 Months Ago
merge from fix_itemodswap_outofrange -> main
9 Months Ago
Fix IndexOutOfRange from prefabs without random weights in ItemModSwap inside primitive gamemode
10 Months Ago
Fix premium tag having to be clicked twice to open premium modal
10 Months Ago
Include 2 more background images for the premium modal
10 Months Ago
Fix premium tag offset vertically in loading screen