userJake_Richcancel

4,864 Commits over 1,431 Days - 0.14cph!

11 Months Ago
Add all players in a party to a team when they join the server
11 Months Ago
Add party system - command based until UI is ready - can invite friends to a party - when leader joins a server all party members will join the server as well
11 Months Ago
merge from main -> biome_visuals_2
11 Months Ago
merge from fix_editor_monument_menu -> main
11 Months Ago
Run codegen to fix monument paths for menu that loads monument scene
11 Months Ago
Update all monument scene spawners with their legacy prefab path
11 Months Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
11 Months Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
11 Months Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
11 Months Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
11 Months Ago
merge from main -> biome_visuals_2
11 Months Ago
merge from fix_window_roof_placement -> main
11 Months Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
11 Months Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
11 Months Ago
merge from fix_window_max_condition -> main
11 Months Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
11 Months Ago
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11 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
11 Months Ago
merge from main -> iconrender_improvements
11 Months Ago
merge from fix_ammo_count_not_updating -> main
11 Months Ago
merge from fix_ammo_count_not_updating -> main
11 Months Ago
Also show flamethrower fuel count when inside a chest / main inventory
11 Months Ago
merge from fix_official_gamemode_tags -> main
11 Months Ago
Remove `vanilla` tag if a gamemode is set - fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
11 Months Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
11 Months Ago
merge from fix_ammo_count_not_updating -> main
11 Months Ago
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
11 Months Ago
merge from fix_ammo_count_not_updating -> main
11 Months Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
11 Months Ago
merge from fix_backpack_corpse_remains -> main
11 Months Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
11 Months Ago
merge from qol_train_inaccurate_turrets -> main
11 Months Ago
merge from qol_train_inaccurate_turrets -> main
11 Months Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
11 Months Ago
merge from fix_corpse_limited_slots -> main
11 Months Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
11 Months Ago
merge from fix_outbreak_death_icon -> main
11 Months Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
11 Months Ago
merge from fix_oil_rig_invisible_collider -> main
11 Months Ago
11 Months Ago
Fix invisible collider on top level of large oil rig
11 Months Ago
merge from qol_chainsaw_ammo_count -> main
11 Months Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
11 Months Ago
Fix chainsaws not showing their fuel count when inside a chest