userJake_Richcancel

3,309 Commits over 945 Days - 0.15cph!

7 Months Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
7 Months Ago
Don't include invokes with zero calls in a frame
7 Months Ago
Ensure csv files have .csv extension
7 Months Ago
Track execution time per invokes
7 Months Ago
Merge from main -> analytics_server_profiling
7 Months Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
7 Months Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
8 Months Ago
Merge from hackweek_combat_playground -> aux2
8 Months Ago
Network++
8 Months Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
8 Months Ago
Merge from hackweek_combat_playground -> aux2
8 Months Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
8 Months Ago
Merge from hackweek_combat_playground -> aux2
8 Months Ago
Network++
8 Months Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
8 Months Ago
Merge from hackweek_combat_playground -> aux2
8 Months Ago
Protocol++
8 Months Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
8 Months Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
8 Months Ago
Allow grenades & explosives to be modded
8 Months Ago
merge hackweek_combat_playground -> aux2
8 Months Ago
Visual studio automatically adding incorrect using statements
8 Months Ago
merge from hackweek_combat_playground -> aux2
8 Months Ago
Network++
8 Months Ago
Loadouts now save ammo count of weapons
8 Months Ago
Merge from hackweek_combat_playground -> aux2
8 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
8 Months Ago
Merge from hackweek_combat_playground -> aux2
8 Months Ago
Fix Save() and Load()
8 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
8 Months Ago
merge from hackweek_combat_playground -> aux2
8 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
8 Months Ago
Cherrypick `hackweek_combat_playground`
8 Months Ago
Fix compile error
8 Months Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
8 Months Ago
Codegen
8 Months Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
8 Months Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
8 Months Ago
Fix recoil properties not being modified
8 Months Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
8 Months Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
8 Months Ago
Expose BaseProjectile fields too
8 Months Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
8 Months Ago
Remove debug spam
8 Months Ago
merge from main -> fix_eventrecord_pooling_error
8 Months Ago
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8 Months Ago
Fix multiple compressed tags not being parsed correctly in client browser
8 Months Ago
merge queue_tracking -> analytics_server_profiling
8 Months Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
8 Months Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase