userJake_Richcancel

4,032 Commits over 1,127 Days - 0.15cph!

6 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
6 Months Ago
merge from main -> enable_monument_scenes
6 Months Ago
merge from qol_rad_pills_buff -> main
6 Months Ago
Adjust bandit buy value to 10 scrap per anti-radiation pills Increase radiation decrease amount from 25 -> 75
6 Months Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
6 Months Ago
merge from qol_junkpile_despawn -> main
6 Months Ago
Fix all junkpiles despawning instead of only looted / empty ones
6 Months Ago
merge from main -> qol_junkpile_despawn
6 Months Ago
merge from main -> aux3
6 Months Ago
Subtract merge from broken queue_improvements branch
6 Months Ago
Cherrypick menu loading screen change
6 Months Ago
Cherrypick code changes from queue_improvements onto new branch
6 Months Ago
merge from queue_improvements -> aux3
6 Months Ago
Fix compile error by adding missing namespace
6 Months Ago
Delete .private files
6 Months Ago
Undo the subtract
6 Months Ago
merge from fix_teleport2grid_foundations -> main
6 Months Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
6 Months Ago
Try fixing compile error from junkpile despawn
6 Months Ago
merge from qol_junkpile_despawn -> main
6 Months Ago
Merge from main -> aux3
6 Months Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
7 Months Ago
merge from qol_variable_zoom_scope -> main
7 Months Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
7 Months Ago
merge from main -> aux3
7 Months Ago
merge from qol_variable_zoom_scope -> main
7 Months Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
7 Months Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
7 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
7 Months Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
7 Months Ago
merge from qol_dropbox_new_slots -> main
7 Months Ago
Fix item filter on mailbox input
7 Months Ago
Fix mailbox loot panel after splitting into two inventories
7 Months Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
7 Months Ago
merge from main -> aux3
7 Months Ago
Merge from main -> aux3
7 Months Ago
merge from analytics_voice_chat -> main
7 Months Ago
Add analytics for how long a player spends talking - include in client analytics
7 Months Ago
merge from main -> aux3
7 Months Ago
merge fix_map_interface_nre -> main
7 Months Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
7 Months Ago
merge from main -> biome_visuals_2
7 Months Ago
Re-run conversion tool
7 Months Ago
merge from main -> biome_visuals_2
7 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
7 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
7 Months Ago
merge from fix_inventory_ui_reconnect -> main
7 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
7 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
7 Months Ago
Remove debug logging