userJake_Richcancel

4,654 Commits over 1,341 Days - 0.14cph!

9 Months Ago
merge from outbreak_outfit -> jungle_update
9 Months Ago
NVG outfit stomped it's death icon again?
9 Months Ago
merge from outbreak_outfit -> jungle_update
9 Months Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
9 Months Ago
Reserialize loadouts with their new fields
9 Months Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
9 Months Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
9 Months Ago
only overwrite death icon when a loadout has a death icon provided
9 Months Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
9 Months Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
9 Months Ago
Update manifest
9 Months Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
9 Months Ago
merge from outbreak_scientist -> jungle_update
9 Months Ago
merge from fix_tree_tool_init -> main
9 Months Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
9 Months Ago
merge from fix_manifest_generate_loot -> main
9 Months Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
9 Months Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
9 Months Ago
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9 Months Ago
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9 Months Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
9 Months Ago
Configure lanes on client when connecting to server (previously it didn't set any lanes on client) - fixes client paste in steam networking not having a lane to send on - use same lanes the server uses
9 Months Ago
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor
9 Months Ago
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
9 Months Ago
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
9 Months Ago
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided
9 Months Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
9 Months Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
9 Months Ago
All ProtectionProperties get reserialized after adding new damage type
9 Months Ago
Add "PlayerExplosion" damage type
9 Months Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
9 Months Ago
merge from fix_copy_paste_steam_networking -> main
9 Months Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
9 Months Ago
merge from fix_building_split_corpses -> main
9 Months Ago
Fix building split being incorrect because it was iterating over the decayEntiites field instead of the parameter fed into the method - make method static so it can't unintentionally read fields - switch decayEntities -> list variable
9 Months Ago
merge from fix_ownership_tape_recorder -> main
9 Months Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
9 Months Ago
merge from fix_deployable_corpse_place_lock -> main
9 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
10 Months Ago
merge from fix_tc_corpse_building_split -> main
10 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
10 Months Ago
merge from fix_lock_ownerid_debris -> main
10 Months Ago
Fix lock not saving ownerid for deployable debris
10 Months Ago
merge from softcore_update -> main
10 Months Ago
merge from cinematic_export_pipes -> main
10 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
10 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
10 Months Ago
merge from main -> cinematic_export_pipes
10 Months Ago
merge from copy_paste_clientside_fixes -> main
10 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server