4,616 Commits over 1,280 Days - 0.15cph!
Set custom ItemDefinition GameObject name
merge from hackweek_modding_improvements -> custom_items
merge from main -> hackweek_modding_improvements
merge from replicated_convar_warning -> main
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
merge from fix_write_varuint32 -> main
Fix the length of NetWrite not being updated when writing a VarUInt32
- caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
Add ability to modify crafting recipe of custom items too
- explicitly expose what ItemMods can be modified for now
Fix some fields and add others
Make `RPC_UpdateItems` to not kick in editor
The code generator code for last commit
Add ability to mark RPC attributes to not kick in editor
- avoids you getting disconnected every time a RPC throws exception when developing
- by default RPCs all throw errors
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
Add `test_custom_items` command to confirm it works
Add a bunch of code to support creating custom items based on JSON sent from server
RPC & Protobuf for server to send custom phrases
Add support to Translate.cs for additional translate files to be added from the server
- additional translations will always apply after the built-in ones
merge from main -> hackweek_modding_improvements
merge from protobuf_skip_default_fields_2 -> main
Accidently included the codegen exe with hardcoded arguments (when testing)
merge from cui_button_colors -> hackweek_modding_improvements
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
Allow the color when a CUI button is hovered to be changed
- string `normalColor`
- string `highlightedColor`
- string `pressedColor`
- string `selectedColor`
- string `disabledColor`
- float `colorMultiplier`
- float `fadeDuration`
merge from dropped_item_name -> hackweek_modding_improvements
Fix items dropped on ground not using their server-sided name
merge from draggable_cui -> hackweek_modding_improvements
Reapply brace in correct place
Subtract previous fix for BaseEntity.saveload.cs
Convert the enum to an int since RPCs don't like bytes either
Rename PositionSendType -> DraggablePositionSendType
Add SERVER RPC methods
Add the test JSON for draggable slots
Merge PR for draggable CUI slots
Fix compile error from merge
Merge from main -> hackweek_modding_improvements
merge from protobuf_skip_default_fields_2 -> main
merge from main -> hackweek_modding_improvements
merge from main -> protobuf_skip_default_fields_2
merge from main -> hackweek_modding_improvements
merge from custom_url_tag -> hackweek_modding_Improvements
Include level url in tags so you can get the custom map by querying server
merge from custom_vitals -> hackweek_modding_improvements
Add ability for the icon to be changed
- use textureId just like CUI
Add `test_custom_vitals` command to test modding vitals works