userJake_Richcancel

4,616 Commits over 1,280 Days - 0.15cph!

10 Months Ago
Set custom ItemDefinition GameObject name
10 Months Ago
10 Months Ago
merge from hackweek_modding_improvements -> custom_items
10 Months Ago
merge from main -> hackweek_modding_improvements
10 Months Ago
merge from replicated_convar_warning -> main
10 Months Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
10 Months Ago
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
10 Months Ago
merge from fix_write_varuint32 -> main
10 Months Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
10 Months Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
10 Months Ago
Fix some fields and add others
10 Months Ago
Make `RPC_UpdateItems` to not kick in editor
10 Months Ago
The code generator code for last commit
10 Months Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
10 Months Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
10 Months Ago
Add `test_custom_items` command to confirm it works
10 Months Ago
Add a bunch of code to support creating custom items based on JSON sent from server
10 Months Ago
10 Months Ago
RPC & Protobuf for server to send custom phrases
10 Months Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
10 Months Ago
merge from main -> hackweek_modding_improvements
10 Months Ago
merge from protobuf_skip_default_fields_2 -> main
10 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
10 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
10 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
10 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
10 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
10 Months Ago
Fix items dropped on ground not using their server-sided name
10 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
10 Months Ago
Reapply brace in correct place
10 Months Ago
Subtract previous fix for BaseEntity.saveload.cs
10 Months Ago
10 Months Ago
Convert the enum to an int since RPCs don't like bytes either
10 Months Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
10 Months Ago
Add the test JSON for draggable slots
10 Months Ago
Merge PR for draggable CUI slots
10 Months Ago
Fix compile error from merge
10 Months Ago
Merge from main -> hackweek_modding_improvements
10 Months Ago
merge from protobuf_skip_default_fields_2 -> main
10 Months Ago
Codegen
10 Months Ago
Update codegen DLLs
10 Months Ago
merge from main -> hackweek_modding_improvements
10 Months Ago
merge from main -> protobuf_skip_default_fields_2
10 Months Ago
merge from main -> hackweek_modding_improvements
10 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
10 Months Ago
Include level url in tags so you can get the custom map by querying server
10 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
10 Months Ago
Fix compile error
10 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
10 Months Ago
Add `test_custom_vitals` command to test modding vitals works