userJake_Richcancel

5,880 Commits over 1,584 Days - 0.15cph!

9 Months Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
9 Months Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
9 Months Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
10 Months Ago
merge from fix_texture_compression_npot -> main
10 Months Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
10 Months Ago
Further fixes to make sleeping bags work with steam nicknams
10 Months Ago
Codegen
10 Months Ago
Codegen protobuf
10 Months Ago
merge from main -> fix_steam_nickname_bags
10 Months Ago
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10 Months Ago
merge from fix_batching_ghosting -> naval_update
10 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
10 Months Ago
merge from fix_boat_teleport_checks -> naval_update
10 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
10 Months Ago
Re-enable dynamic occlusion pausing by default again
10 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
10 Months Ago
merge from icon_renderer_path -> main
10 Months Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
10 Months Ago
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10 Months Ago
Fix compile error
10 Months Ago
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10 Months Ago
merge from fix_cui_update_texture -> main
10 Months Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
10 Months Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
10 Months Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
10 Months Ago
merge from deep_sea -> deep_sea/island_scenes
10 Months Ago
merge from force_scene_deep_sea -> naval_update
10 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
10 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
10 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
10 Months Ago
.asset files