userJake_Richcancel

5,183 Commits over 1,492 Days - 0.14cph!

12 Months Ago
Undo subtract
12 Months Ago
merge from main -> print_light_counts
12 Months Ago
Add kickparty command to remove members from your party
12 Months Ago
Fix party not showing for the player who joins a party via an invite
12 Months Ago
merge from main -> party_system
12 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
1 Year Ago
update iconrender_improvements/wallpaper
1 Year Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
1 Year Ago
update iconrender_improvements/batch
1 Year Ago
merge from main -> iconrender_improvements
1 Year Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
1 Year Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
1 Year Ago
Comment
1 Year Ago
merge from main -> party_system
1 Year Ago
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1 Year Ago
Fix compile errors
1 Year Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
1 Year Ago
Fix compile errors
1 Year Ago
Party members will spawn near the first party member that spawned on the server - try to spawn party members within 100m of the first player to join - only applies the first time you spawn on a server, subsequent spawns will be random
1 Year Ago
Add all players in a party to a team when they join the server
1 Year Ago
Add party system - command based until UI is ready - can invite friends to a party - when leader joins a server all party members will join the server as well
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
merge from fix_editor_monument_menu -> main
1 Year Ago
Run codegen to fix monument paths for menu that loads monument scene
1 Year Ago
Update all monument scene spawners with their legacy prefab path
1 Year Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
1 Year Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
1 Year Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
1 Year Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
merge from fix_window_roof_placement -> main
1 Year Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
1 Year Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
1 Year Ago
merge from fix_window_max_condition -> main
1 Year Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from iconrender_improvements -> iconrender_improvements/batch
1 Year Ago
merge from main -> iconrender_improvements
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
Also show flamethrower fuel count when inside a chest / main inventory
1 Year Ago
merge from fix_official_gamemode_tags -> main
1 Year Ago
Remove `vanilla` tag if a gamemode is set - fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
1 Year Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor