userJake_Richcancel

4,679 Commits over 1,341 Days - 0.15cph!

11 Months Ago
Merge from main -> hackweek_modding_improvements
11 Months Ago
merge from protobuf_skip_default_fields_2 -> main
11 Months Ago
Codegen
11 Months Ago
Update codegen DLLs
11 Months Ago
merge from main -> hackweek_modding_improvements
11 Months Ago
merge from main -> protobuf_skip_default_fields_2
11 Months Ago
merge from main -> hackweek_modding_improvements
11 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
11 Months Ago
Include level url in tags so you can get the custom map by querying server
11 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
11 Months Ago
Fix compile error
11 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
11 Months Ago
Add `test_custom_vitals` command to test modding vitals works
11 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
11 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
11 Months Ago
Add protobuf for custom vitals message
11 Months Ago
Generate manifest
11 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
11 Months Ago
merge from connect_language -> hackweek_modding_improvements
11 Months Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
11 Months Ago
merge from ddraw_perms -> hackweek_modding_requests
11 Months Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
11 Months Ago
merge from can_throw -> hackweek_modding_improvements
11 Months Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
11 Months Ago
merge from max_hp -> hackweek_modding_improvements
11 Months Ago
Ensure it works on players as well (since it overrides max health differently)
11 Months Ago
Allow max health to be networked from the server -> client
11 Months Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
11 Months Ago
merge from player_speed -> hackweek_modding_improvements
11 Months Ago
11 Months Ago
Add ability to modify gravity & swimming gravity per player
11 Months Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
11 Months Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
11 Months Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
11 Months Ago
merge from delivery_fee -> hackweek_modding_improvements
11 Months Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
11 Months Ago
merge from item_icon -> hackweek_modding_improvements
11 Months Ago
Add commands to test that feature works
11 Months Ago
merge from item_icon -> hackweek_modding_improvements
11 Months Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
11 Months Ago
Fix double null check
11 Months Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
11 Months Ago
merge from entity_scale -> hackweek_modding_improvements
11 Months Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
12 Months Ago
Reserialized tech trees to fix "total cost" not working
12 Months Ago
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12 Months Ago
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12 Months Ago
Fix capitalization
12 Months Ago
Fixed "removed" section of changelog using bold font
12 Months Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory