userJake_Richcancel

4,424 Commits over 1,249 Days - 0.15cph!

10 Months Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
10 Months Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
10 Months Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
10 Months Ago
Add primitive gamemode to manifest so it can be loaded
10 Months Ago
Now that we have convars, apply default settings to primitive gamemode - block metal & hqm upgrade tiers - disable patrol heli event - disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
10 Months Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
10 Months Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
10 Months Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay
10 Months Ago
Create primitive gamemode prefab
10 Months Ago
Also expose ability to modify a weapon's workbench level via an override
10 Months Ago
Add ability to override crafting cost & crafting time of items based on the era
10 Months Ago
Save item to disk immediately when modifying era of item via era editor window
10 Months Ago
Add convars to control what building grades are allowed - `upgrade_{grade}_enabled` will remove upgrade tiers - `upgrade_{grade}_cost_multiplier` will increase or decrease the cost - `build_twig_cost_multiplier` is used for twig - replicated so applied to both the clientside UI & server resources taken
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
10 Months Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
10 Months Ago
Cherrypick era convar after merge
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Codegen
10 Months Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
10 Months Ago
▉▋██▋ ▊▊█▍ ▉▉▉_▌▅▅█▍▋▉▉▉_▅▊▇▋▅_█▍▊▌▍▆▌▊▋▇ -> ▌▋▆▄
10 Months Ago
▍█▋ ▆▆▋▅▍▌ ▅▋▋▅▊█▌▉▅ ▉▅█ ▍▉▄▊█▉▇█ ▄▉▍█▉▇▇▍▄ ▅█▅▊▉█ - ▅█ ▉█▄██▉▌ ▍▄▄▍▋ ▊▌▅▌ ▉▋▊▌▆▊▆ ▅▌▉ ▄▅▍▌▇▅▌▅▍ - ▅▇▍▉▄▅▉ ▉▇▇▆▇ ▇▆▇▄ ▋▋▇▆▍▅▍▊▍▉ -> ▋▍▆▊▌▌▉▌▄▉▊▆
10 Months Ago
merge from fix_barricade_placement_excavator -> main
10 Months Ago
S2P excavator
10 Months Ago
Mark coal piles at excavator as "barricades allowed"
10 Months Ago
merge from fix_exavator_bucket_lod -> main
10 Months Ago
merge from fix_exacator_bucket_lod -> main
10 Months Ago
S2P excavator
10 Months Ago
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning - allows you to see if excavator is active from >100m away
10 Months Ago
▉▄▅▇▅ ▆▉▆▊ ▌▆█_▅▉▋▄█▍▄█_▄▌▇▆_▋▆▍▅▆▉ -> ▅█▌▇
10 Months Ago
▄▋█ ▄▊█▄▋▉▉▉ & ▊█▍▄▇▄▆▍▄ ▍▉▆ ▍▊▉▄▉▍▋ ▌▅ █▆▆ ▊▊▄▉▉▌ ▍▄ █▉▆▊▇▅▄ & ▅▄▍▄▊█▉ ▉█▅▇
10 Months Ago
merge from fix_copy_paste_wires -> main
10 Months Ago
Fix auto-snap not being disabled when client convar is disabled
10 Months Ago
Remove debug logging from copy paste
10 Months Ago
Fix wires being at wrong height when paste is auto-snapped to the terrain
10 Months Ago
merge from fix_quick_craft_multiple -> main
10 Months Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
10 Months Ago
merge from fix_copy_paste_admin_ddraw -> main
10 Months Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
10 Months Ago
merge from fix_io_handle_flickering -> main
10 Months Ago
merge from fix_copy_paste_conditions -> main
10 Months Ago
Fix copy paste not updating conditional models (like roofs)
10 Months Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
10 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
10 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
10 Months Ago
Codegen
10 Months Ago
Update codegen exe (merged pooling -> optional field changes)
10 Months Ago
Update protobuf codegen exe
10 Months Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
10 Months Ago
merge from fix_battery_charge_left -> main