userJake_Richcancel

4,032 Commits over 1,127 Days - 0.15cph!

12 Months Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
12 Months Ago
Merge from analytics_junkyard -> main
12 Months Ago
Add analytics when cars are shredded in junkyard
12 Months Ago
Merge from fix_barricade_subway_entrance -> main
12 Months Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
12 Months Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
12 Months Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
12 Months Ago
Merge from fix_batching_rainbow_logs -> main
12 Months Ago
Missed removing the old early exit
12 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
12 Months Ago
Scene to prefab everything
12 Months Ago
Codegen
12 Months Ago
Fix Protobuf from merge
12 Months Ago
Cherrypick all the code from the /prefabs subbranch
12 Months Ago
merge from biome_visuals_2/prefabs -> aux1
12 Months Ago
#if CLIENT for compile errors
12 Months Ago
Attempt #2 at converting prefabs
12 Months Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
12 Months Ago
Update converter to only convert prefabs that are nested prefabs
12 Months Ago
Convert moss prefabs into nested prefabs so they work with the conversion
12 Months Ago
Update biome_visuals_2/prefabs
12 Months Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
12 Months Ago
Undo first prefab conversion
12 Months Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
12 Months Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
12 Months Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
12 Months Ago
Add RendererBatch if all biome variants have it present
12 Months Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
12 Months Ago
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12 Months Ago
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12 Months Ago
Merge from fix_building_preview_logging -> main
12 Months Ago
Remove spammy logging when loading monuments with no building blocked volumes
12 Months Ago
merge from fix_barricades_car_placement -> main
12 Months Ago
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12 Months Ago
Merge from fix_barricades_rocks_monuments -> main
12 Months Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
12 Months Ago
Merge from main -> fix_barricades_rocks_monuments
12 Months Ago
Merge from main -> fix_barricades_rocks_monuments
12 Months Ago
S2P everything again because somehow arctic research base got missed
12 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
12 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
12 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
12 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
12 Months Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
12 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
12 Months Ago
Allow barricades to be buildable on roads
12 Months Ago
Add support to allow prefabs to be placed onto roads
12 Months Ago
S2P all monuments
12 Months Ago
Tag trail paths in monuments so barricades can be placed
12 Months Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments