userJake_Richcancel

3,309 Commits over 945 Days - 0.15cph!

10 Months Ago
Merge from main -> optimize_rpc_src_connection/refactor_2
10 Months Ago
Merge from main -> aux2
10 Months Ago
Test upgrade to harmony 2.3.1.1
10 Months Ago
Merge from main -> full_server_demos
10 Months Ago
Fix NRE if trying to send inventory update while dead
10 Months Ago
Merge from main -> aux2
10 Months Ago
Simplify bandwidth calculations Try to upload demo in 5m and any backlogged demos within 15m
10 Months Ago
Add a few retries when uploading demos
10 Months Ago
Easier to fix merge conflicts manually
10 Months Ago
Merge fix_recording_disconnects -> full_server_demos
10 Months Ago
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
10 Months Ago
Fix both friends & non friends having blue names Fix blue name being darker than expected
10 Months Ago
Add `max_upload_concurrency` convar to manually control upload rate
10 Months Ago
Fix demo disconnects not being saved (due to not having target connections)
10 Months Ago
Hide the red background behind the gather % bar, only show the white bar graph
10 Months Ago
Tweak aimcone simulation to show accurate aimcone stat
10 Months Ago
Reword aim cone -> spread to match ammo description Reorder stats for guns
10 Months Ago
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools Hide gather if the tool / weapon can't gather anything at all
10 Months Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
10 Months Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
10 Months Ago
Fix slider range being 0-1 instead of 0-100
10 Months Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
10 Months Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
10 Months Ago
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10 Months Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
10 Months Ago
Missed unsaved .cs file
10 Months Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
10 Months Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
10 Months Ago
Also include changeset & hostname for debugging
10 Months Ago
Include network protocol in demo header
10 Months Ago
Merge from main -> full_server_demos
10 Months Ago
Fix not using FreeList() when adding proper pooling
10 Months Ago
merge main -> analytics_pooling_refactor
10 Months Ago
Fix holstering not updating when picking up backpack
10 Months Ago
Fix holstered weapon not updating when dropping backpack
10 Months Ago
For some reason it didn't subtract the PlayerInventory.cs change
10 Months Ago
Start by subtracting CS 92478
10 Months Ago
merge from analytics_pooling_refactor -> main
10 Months Ago
Cleanup performance calculation code since we have threadsafe pooling now
10 Months Ago
Merge from main -> test_2022_3_20f1
10 Months Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
10 Months Ago
Merge from main -> full_server_demos
10 Months Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
10 Months Ago
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10 Months Ago
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10 Months Ago
merge fix_demos_full_server_demos -> main
10 Months Ago
Fix full server demo packet ordering breaking demos
10 Months Ago
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10 Months Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
10 Months Ago
Add extra overloads to RpcTarget to handle niche RPC requirements