userJake_Richcancel

4,734 Commits over 1,372 Days - 0.14cph!

11 Months Ago
Prompt users to use `--overwrite` if copying a paste will overwrite a local file Print out number of entities saved when a paste is saved to the client (stash from before the patch)
11 Months Ago
merge from main -> copy_paste_clientside_fixes
11 Months Ago
merge from premium_servers -> main
11 Months Ago
Final fix for premium status not deserializing properly
11 Months Ago
merge from premium_servers -> main
11 Months Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
11 Months Ago
Print out content as warning if HTTP request fails and slight cleanup
11 Months Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
11 Months Ago
merge from premium_servers -> main
11 Months Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
11 Months Ago
merge from manual_refresh -> premium_servers (before the merge from main)
11 Months Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
11 Months Ago
Ensure premium status is always saved to registry when it's changed
11 Months Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
11 Months Ago
Compile fixes for SERVER
11 Months Ago
Update premium modal prefab Add blue refresh button style
11 Months Ago
Add manual refresh button code to premium modal
11 Months Ago
Implement route to manually refresh premium status
11 Months Ago
merge from fix_spawnitem_ownership -> main
11 Months Ago
Fix item ownership not applying when using `spawnitem` command
11 Months Ago
merge from ownership_barrel_fix -> main
11 Months Ago
Fix item ownership not applying to items from barrels
11 Months Ago
merge from ranking_change -> premium_servers
11 Months Ago
Update server browser menu prefab
11 Months Ago
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
11 Months Ago
Fix NRE causing players to get kicked when they loot an empty loot container in primitive
11 Months Ago
Add `loadclipboard` and `saveclipboard` commands
11 Months Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
11 Months Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
11 Months Ago
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11 Months Ago
merge from fix_item_ownership_nre -> main
11 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
11 Months Ago
merge from fix_copy_radius -> main
11 Months Ago
Fix copyradius not working after moving clientside
11 Months Ago
Add tests to confirm it converts generic names properly
11 Months Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
11 Months Ago
merge from fix_ownership_scientist -> main
11 Months Ago
Fix scientist corpses not assigning item ownership
12 Months Ago
merge from fix_ownership_giveall -> main
12 Months Ago
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
12 Months Ago
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
12 Months Ago
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
12 Months Ago
merge from fix_copy_paste_global -> main
12 Months Ago
Instead try fixing compile errors by switching to LogWarning() on client
12 Months Ago
Fix compile errors?
12 Months Ago
merge from premium_servers -> main
12 Months Ago
Hide current inventory value (since we don't have that exposed in API yet) and shift "Not Active" text over to compensate
12 Months Ago
merge from premium-servers-ui-tweaks -> premium_servers
12 Months Ago
Hide logging behind `log_premium_status` convar
12 Months Ago
Add PremiumClientCache - stores last premium result in PlayerPref so it will show last result if web api has issues - queries web api every 10min to recheck premium status - switch from convars to check premium to using web api - add convar `qualify_premium_override` to manually override whether you qualify for premium on the client - add convar `recheck_premium` to manually refresh premium status ` add convar `premium_refresh_interval` to control how often client checks premium api (default 10min)