userJake_Richcancel

4,820 Commits over 1,400 Days - 0.14cph!

1 Year Ago
merge from fix_show_premium_label -> main
1 Year Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
1 Year Ago
merge from fix_item_ownership_filtering -> main
1 Year Ago
merge from copy_paste_clientside_fixes -> main
1 Year Ago
merge from fix_typecache_generic_name -> main
1 Year Ago
merge from persist_teas -> softcore_update
1 Year Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
1 Year Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Set TC corpse protection to immune
1 Year Ago
Set decay of TC corpse to 48 hours
1 Year Ago
CLIENT compile fix
1 Year Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
1 Year Ago
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1 Year Ago
Update bounds & cost to repair the TC corpse prefab
1 Year Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
1 Year Ago
Update TC corpse prefab
1 Year Ago
Add corpse prefab to normal TC prefab
1 Year Ago
Update manifest
1 Year Ago
Update manifest (radtown_1)
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
merge from main -> softcore_update
1 Year Ago
Update manifest
1 Year Ago
Add TC corpse entity
1 Year Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
1 Year Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr
1 Year Ago
Fix rotation of paste relative to admin seeming random - was sending a Quaternion which is serialized with spaces and breaks command parsing and being read as a default rotation Fix copybuilding not always working - was sending transform.position instead of eyePos so it was raycasting from the admin's feet and sometimes missing the target
1 Year Ago
Add using statement when client recieves paste from server to dispose protobuf
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Indicate which `hello` api call is the first one
1 Year Ago
Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
1 Year Ago
Add support for each overload of ServerRPC to change what channel it's sent on - also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)
1 Year Ago
Allow dashes and underscores in paste filename
1 Year Ago
Prompt users to use `--overwrite` if copying a paste will overwrite a local file Print out number of entities saved when a paste is saved to the client (stash from before the patch)
1 Year Ago
merge from main -> copy_paste_clientside_fixes
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Final fix for premium status not deserializing properly
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
1 Year Ago
Print out content as warning if HTTP request fails and slight cleanup
1 Year Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
1 Year Ago
merge from manual_refresh -> premium_servers (before the merge from main)
1 Year Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
1 Year Ago
Ensure premium status is always saved to registry when it's changed
1 Year Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client