userJake_Richcancel

4,625 Commits over 1,310 Days - 0.15cph!

10 Months Ago
Add item ownership to plants harvested
10 Months Ago
Fix item ownership not applying to finishing bonus
10 Months Ago
Set item ownership of photographs taken by the camera
10 Months Ago
Set item ownership of cassette tape to the player who made the recording
10 Months Ago
Add ownership for gifts that are wrapped
10 Months Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
10 Months Ago
Compile fix
10 Months Ago
Set item ownership when item is researched inside research table
10 Months Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
10 Months Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
10 Months Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
10 Months Ago
Fix compile error
10 Months Ago
Set item ownership of items caught inside a fish trap
10 Months Ago
Add item ownership when fishing items with a fishing rod
10 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
10 Months Ago
Merge from main -> item_ownership
10 Months Ago
Fix compile error
10 Months Ago
Updated phrases
10 Months Ago
Added ownership to items made by the industrial crafter - use the player that placed the industrial crafter - phrase "Industrial Crafted by {0}"
10 Months Ago
Add item ownership for items made in mixing table
10 Months Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
10 Months Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase
10 Months Ago
Add item ownership when item is dug up with metal detector
10 Months Ago
Add ownership to item when it's purchased from an NPC vending machine
10 Months Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
10 Months Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
10 Months Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
10 Months Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
10 Months Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
10 Months Ago
Update phrases
10 Months Ago
Add ownership phrase to easter egg items
10 Months Ago
Add ownership phrase to christmas presents
10 Months Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
10 Months Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
10 Months Ago
Add ownership when item is taken from advent calendar
10 Months Ago
Update phrases
10 Months Ago
Ensure phrase gets translated when shown as a tooltip
10 Months Ago
Change all the hardcoded english strings to phrases
10 Months Ago
Fish & skull ownership item prefab changes
10 Months Ago
Add ownership when gutting item from fish / crushing skulls
10 Months Ago
Cherrypick compile fixes
10 Months Ago
Re-run protobuf generation
10 Months Ago
merge from main -> item_ownership
10 Months Ago
merge from fix_junkpile_despawn_delay -> main
10 Months Ago
merge from fix_optional_protobuf_effect -> main
10 Months Ago
Fix explosion effects being spawned in center of the map - ensure all fields of Effect that used to be reset by protobuf deserialization are reset when Clear() is called
10 Months Ago
Final commit of hackweek
10 Months Ago
Rename all classes to get rid of "Custom" prefix
10 Months Ago
Fix #CLIENT compile errors and refactor some methods
10 Months Ago
Add all new classes into `Rust.Modding` namespace