userJake_Richcancel

4,708 Commits over 1,341 Days - 0.15cph!

12 Months Ago
Updated phrases
12 Months Ago
Added ownership to items made by the industrial crafter - use the player that placed the industrial crafter - phrase "Industrial Crafted by {0}"
12 Months Ago
Add item ownership for items made in mixing table
12 Months Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
12 Months Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase
12 Months Ago
Add item ownership when item is dug up with metal detector
12 Months Ago
Add ownership to item when it's purchased from an NPC vending machine
12 Months Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
12 Months Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
12 Months Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
12 Months Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
12 Months Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
12 Months Ago
Update phrases
12 Months Ago
Add ownership phrase to easter egg items
12 Months Ago
Add ownership phrase to christmas presents
12 Months Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
12 Months Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
12 Months Ago
Add ownership when item is taken from advent calendar
12 Months Ago
Update phrases
12 Months Ago
Ensure phrase gets translated when shown as a tooltip
12 Months Ago
Change all the hardcoded english strings to phrases
12 Months Ago
Fish & skull ownership item prefab changes
12 Months Ago
Add ownership when gutting item from fish / crushing skulls
12 Months Ago
Cherrypick compile fixes
12 Months Ago
Re-run protobuf generation
12 Months Ago
merge from main -> item_ownership
12 Months Ago
merge from fix_junkpile_despawn_delay -> main
12 Months Ago
merge from fix_optional_protobuf_effect -> main
12 Months Ago
Fix explosion effects being spawned in center of the map - ensure all fields of Effect that used to be reset by protobuf deserialization are reset when Clear() is called
12 Months Ago
Final commit of hackweek
12 Months Ago
Rename all classes to get rid of "Custom" prefix
12 Months Ago
Fix #CLIENT compile errors and refactor some methods
12 Months Ago
Add all new classes into `Rust.Modding` namespace
12 Months Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
12 Months Ago
Fix line not getting commited
12 Months Ago
Only print json from `test_custom_items` command in the editor
12 Months Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
12 Months Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
12 Months Ago
Simplify reference to resources
12 Months Ago
Change code that reverts items to instead destroy all custom items
12 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
12 Months Ago
Update debug custom items
12 Months Ago
Set custom ItemDefinition GameObject name
12 Months Ago
12 Months Ago
merge from hackweek_modding_improvements -> custom_items
12 Months Ago
merge from main -> hackweek_modding_improvements
12 Months Ago
merge from replicated_convar_warning -> main
12 Months Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
12 Months Ago
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
12 Months Ago
merge from fix_write_varuint32 -> main