userJake_Richcancel

4,123 Commits over 1,219 Days - 0.14cph!

11 Months Ago
Hook up options menu
11 Months Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
11 Months Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
11 Months Ago
Show the white cubes and arrows when deploying IO entities too
11 Months Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
11 Months Ago
High priority ports will show regardless of being marked as "main power"
11 Months Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
11 Months Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
11 Months Ago
DDraw arrows in & out of IO ports when looking with a wire tool
11 Months Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
11 Months Ago
Configure a direction for every IO port for every deployable IO entity
11 Months Ago
▌▅▇ ▇▄▍▊▍▉▇▉█▄▊▌▌▄▌▊▇▋▌▇() ▄▌▋ ▊▇▊▅▅▄▅ ▇▌▋▆ ▊▆ ▋ ▉█▉.▅▍█▋▋▌▊▄() ▌▋ ▄▇'▄ ▌▇█▇▆▆▆█ ▅█ ▆ ▊▌▅▉█▊▍▌ ▇▆▅▅█ ▄▍█ ▄▄▆▇ ▅▄▌▌▍▅▌█ ▆▆▅ ▍▉ ▅▄ ▌▊▄▊▆▋▆▄ ▋▊ ▅▄
11 Months Ago
▇▆▆▊ ▋▇▆█ ▆▆▆▅▄▄▋▍▌▍▊▅▇▅▌▄▉▌▅█() ▌▋ ▄▇▍ ▇▋▉▋▉▊▄ ▆▊▌ ▌▇▋▊▊▉▆▋ ▉▉█▋▅█ ▆▅
11 Months Ago
▋▄▉█▆█▌ ▍▄▌▉▇▇▉▄ ▇█▇▉▌▆▌▊() ▊█ ▅▆'▌ ▉▍▊ ▄▉▆█▉▍: ▍▉██▇▆▋▌▍▇▊█▅▊▄▌▅▉▍() ▇▍▍▅ ▆▍▇▅▅▉▋ ▄▅▉█▉▌▅▇ ▌▉ ▍▌▉▌▊▇█ ▇▉▅ ▇▋▉▆▄▍█▆ ▉▄
11 Months Ago
▋█▅▄▇▋▍▍ ▌▅▄▋ ▍▉▊▄▉▅▉ ▄▍ ▇▇▍▆▍ ▉▊▄ ▇▍▉▋ ▆▋█▆▉▅▇▍ ▌▅█▋ ▅▊▊ ▆▌█▅█▋▅▇ ▄▆ ▋█▅▇▌▉▅ ▉▄ ▋▋▆▌▄▍▆▄ ▅▆ ▌ ▆▅▆▍▇▅ ▍▋ ▅▍▅ ▇▇ ▄▋▊▅ ▊▍▊ ▇▆▅▍▌▄▄▇ ▆▅▊▍▅▆ ▍▊▆ ▆▍▋▉██▄▊ █▌ - ▋▆▆▅█▆▉▉ ▄▍ ▆▄▆▅▉▉ ▍▆▅▆▅▄▅█() ▌▊ ▆▄▌▋▄▇█ ▅▇▅ ▍▄▆▊▉▋▍▊ ▍▅ ▊▉▄▍▉▋█ ▅▋ ▊▅▌▆ ▋ ▄▉▊▆▍▍▊▄ ▌█▉▌▄ █▊▇▄██▊ ▍ ▊▄▌▅ ▆▌▆█▊▍▅▌ █▊ ▄▄
11 Months Ago
Fix taking radiation damage from certain combinations of clothes despite having 10 radiation protection - round radiation on server to nearest whole number
11 Months Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
11 Months Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
11 Months Ago
Merge from fix_computer_station_enter -> main
11 Months Ago
Fix having to click on the input field after each camera you enter in computer station
11 Months Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
11 Months Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
11 Months Ago
Merge from main -> full_server_demo_client_reader
12 Months Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
12 Months Ago
merge from main -> fix_barricade_train_tunnels
12 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
12 Months Ago
Change the scene prefab remapping dictionary to be case insensitive
12 Months Ago
merge from fix_monument_scenes_osx -> main
12 Months Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
12 Months Ago
S2P launch site so the barricade mound fix gets applied
12 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
12 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
12 Months Ago
Merge from fix_monument_scenes_map_gen -> main
12 Months Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
12 Months Ago
merge from fix_barricade_snapping -> world_update_2
12 Months Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
12 Months Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
12 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
12 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
12 Months Ago
merge from runtime_profling_pooling -> main
12 Months Ago
Codegen
12 Months Ago
Merge from main -> runtime_profiling_pooling
12 Months Ago
merge from runtime_profiling_raknet -> main
12 Months Ago
Run codegen after merge
12 Months Ago
Merge from main -> runtime_profiling_raknet
12 Months Ago
merge from fix_monument_scenes_client_entities -> main
12 Months Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
12 Months Ago
Merge from fix_barricade_launch_mounds -> main
12 Months Ago
S2P launch site
12 Months Ago
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them