4,032 Commits over 1,127 Days - 0.15cph!
Merge from main -> audio_import_music_clips
Fix ping estimation tooltip not working on browser
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
Rebuild server browser when ping estimation is turned on / off
Merge from main -> ping_estimation_fallback
Add `runtime_profiling_persist` convar
- by default runtime_profiling will turn off after restart
- enable to save the convar across restarts
Add `browser_ping_estimate_button` to control if the "Estimate Ping" toggle button is shown on the browser (default false)
Show cached ping for servers that have ping estimation off but apply a penalty
- 300 ping penalty for sorting (still shows ping in browser even if it's faked)
- ping shows yellow in browser instead of white
▌▅▆ ▅▆▉▄▅ ▍██▆▆▉▅▉▌▄ ▄▋▋█▉ ▄▄▍▇▌▅▋▇▆ ▊▇ ▅▉▉▍█
▇▄▊ ▆▅█▍▊ █▇▇█▌▇▍▉▇▉ ▅▄▇ ▅▅▄▅▄ ▅▊▌█▊▄▍▉▋ ▋▅ ▆▇▉▅ ▆▌█▌▇
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling
- Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
Fix analytics & runtime profiling giving pooling warnings
Discard analytics events right away when failing to upload
- prevents it from causing a bunch of GCs when strong events that won't be uploaded
merge from fix_ping_estimation_dispose -> main
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
merge from runtime_profling_presets -> main
Fix runtime profiling not turning off performance tracking when profiling is off
New convar to set profiling level preset to the most common settings
0 = off
1 = basic stats (frametime, total entities spawned/killed, lag spikes)
2 = all tracking
Can enable/disable profiling modules with convars after `runtime_profiling` is enabled
Add comments
merge from runtime_profiling_double_physics -> main
Fix physics stats being doubled on every frame FixedUpdate runs
merge from fix_runtime_profiling_update -> main
Fix update, late update, physics & fixed update counters not being reset on the server
▋▊▅▉▍ ▄▇██ ▆▇█_▆█▉▋_▉▆▍▆▆▉_▌▉▅_▋▅▇▇▍▍▆▉ -> ▅▊▅█
▅▅▊█▋ ▊▅▍▌█ ▊▉▋▌▄▊█▅▋ ▇▉▇▄▌▊ ▉▌▆▄▍▅ ▍█▍▍ ▌▆▅▌▅▆▌ ▄▍▊▄▉▇ ▅█▌ ▋▅▊▌▌▅▌ ▋▅ ▋▍▍ ▍▆▋▅ ▌▍▅▇▆▇▊▄
- ▋▆▄▅▊▄▉ `▄▉▅█_▌▌▅▄▊█_▇▊▇▇▌▅▊▍▍` -> `▋█▍▄_▉▇█▉▄▉_▄▊▅▅▆▌▇▌▌` ▌▆▊▌▉▌▌ ▊▇ ▋▌▅ █▅▋▇▄▅ █▉▄▇ ▆ ▄▉▉▌▆▉▄▉▉ ▇▌▄▊▄▉█ ▆▋▋▅▌ ▆█▊██ ▌▆▋▍▆▌█▄▊
- ▇▍▄▊▅▇▆ ▇▋▊▅▄▆ █▊▆▌▆▆▇▌▄▍▇▌▋ ▌▋▊▄ `▄▊▉▇▆▉▅▄▊▌` ▊▌▊▍▇▇▉▋▄▊ █▉▅▋▌▆▍
- ▊▋███▋▋▊█▉ ▍▆▅▅ ▋▊ █▋▍▇ ▍▍ ▉▅▅▊ ▍▊██▌ ▉▍ ▊ █▆▅▇▅▅▍▇▌ ▋▉█▍▉ ▊▌▋▍'▍ ▍▍▊ ▆▆'▇ ▋▋▄▅▄▋▇▆▉▊ ██▅ ▉▋█
▊▅▋▊ ▊▋█▍▊ ▋▌▊▄▊▋▍▍▄▇█▍ ▅▌▄ ▆▅█▌▆▇▉█ ▅█▇▉ ▉▊ ▊▄▆▅▉ ▆ ▍▋▆-▌▍█▉▅▅ ▆██▆▊█ ▉▆▊▋▆▅▇ █▉ ▆▅█▇▇▇▆▋ ▊▉▅█ ▍▉ ▍▋▌█▆ ▍▍▍ ▇▌▆▅▌▊
merge from main -> monument_scenes
Manually revert creeping_tree prefabs
Cherrypick cs
100113 (skip RendererLOD for BiomeVisuals2)
Subtract first merge from biome_visuals_2
Reconvert prefabs excluding RendererLOD
Cherrypick
100111 (BiomeVisuals2 RendererLOD fix)
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
Merge from main -> biome_visuals_2
Merge from fix_barricade_subway_entrance -> main
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument"
- only affected phrases when generated, didn't affect the ingame messages (yet)
Move a few more error phrases to the ConstructionErrors class
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are
- should fix them not being placeable outside of subway entrances
Merge from main -> fix_barricade_subway_entrance
merge from editor_count_components -> main
Added right click menu option `Stats/Component Count`
- print the number of each type of component of the selected GameObject
- if multiple objects are selected, prints the amount per object
merge from simulate_compile_errors -> main
Added `Switch/Test Compile Errors` menu option
- will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER
- will output whether the build succeeded or failed (and include the errors)
- only runs on windows atm
Merge from runtime_profiling_update_markers -> main
Simplify StartOfFrameHook as the first of FixedUpdate() or Update()
Rename "CPU" in perf 6 -> "SCRIPTS"
Estimate time taken to measure Physics.Update()
- time taken between `FixedUpdate()` and `yield WaitForFixedUpdate`
- include physics update time in server runtime profiler
- add to perf 8 alongside FixedUpdate ms
Merge from runtime_profiling_update_markers -> main
Add script execution time for Update(), LateUpdate() and FixedUpdate()
merge from runtime_profiling_entity_csv -> main
Switch from multiple bools for tracking invokes to a single int
0 = off
1 = total execution of invokes per frame
2 = execution time per type of invoke per frame
Reimplement detailed entity profiling that was lost instead of stashed
Change to single int to describe entity profiling mode
0 = off
1 = count spawned per frame
2 = count per type of entity spawned per frame
3 = count per type of entity across server every 5 minutes
Reset all profiling measurements on the first frame profiling is enabled
- fixes some stats counting incredibly high
Merge from qol_building_preview_lerp_snapping -> main