userJake_Richcancel

4,616 Commits over 1,280 Days - 0.15cph!

10 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
10 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
10 Months Ago
Add protobuf for custom vitals message
10 Months Ago
Generate manifest
10 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
10 Months Ago
merge from connect_language -> hackweek_modding_improvements
10 Months Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
10 Months Ago
merge from ddraw_perms -> hackweek_modding_requests
10 Months Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
10 Months Ago
merge from can_throw -> hackweek_modding_improvements
10 Months Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
10 Months Ago
merge from max_hp -> hackweek_modding_improvements
10 Months Ago
Ensure it works on players as well (since it overrides max health differently)
10 Months Ago
Allow max health to be networked from the server -> client
10 Months Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
10 Months Ago
merge from player_speed -> hackweek_modding_improvements
10 Months Ago
10 Months Ago
Add ability to modify gravity & swimming gravity per player
10 Months Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
10 Months Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
10 Months Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
10 Months Ago
merge from delivery_fee -> hackweek_modding_improvements
10 Months Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
10 Months Ago
merge from item_icon -> hackweek_modding_improvements
10 Months Ago
Add commands to test that feature works
10 Months Ago
merge from item_icon -> hackweek_modding_improvements
10 Months Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
10 Months Ago
Fix double null check
10 Months Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
10 Months Ago
merge from entity_scale -> hackweek_modding_improvements
10 Months Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
10 Months Ago
Reserialized tech trees to fix "total cost" not working
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix capitalization
10 Months Ago
Fixed "removed" section of changelog using bold font
10 Months Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
10 Months Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
10 Months Ago
Add colors in inventory prefab
10 Months Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
10 Months Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
10 Months Ago
Change GameUI.Inventory prefab with support for stackable ownership
10 Months Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
10 Months Ago
merge from main -> item_ownership
10 Months Ago
merge from primitive/fix_loot_table_nre -> primitive
10 Months Ago
Fix NRE when enforcing eras for loot tables
10 Months Ago
Remove debug spam of server tags in F1 menu
10 Months Ago
merge from main -> primitive
10 Months Ago
Generate manifest to prevent build server from failing when generating manifest remotely
10 Months Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)