userJake_Richcancel

4,032 Commits over 1,127 Days - 0.15cph!

11 Months Ago
Merge from main -> audio_import_music_clips
11 Months Ago
Fix ping estimation tooltip not working on browser
11 Months Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
11 Months Ago
Rebuild server browser when ping estimation is turned on / off
11 Months Ago
Merge from main -> ping_estimation_fallback
11 Months Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
11 Months Ago
Add `browser_ping_estimate_button` to control if the "Estimate Ping" toggle button is shown on the browser (default false)
11 Months Ago
Show cached ping for servers that have ping estimation off but apply a penalty - 300 ping penalty for sorting (still shows ping in browser even if it's faked) - ping shows yellow in browser instead of white
11 Months Ago
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11 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
11 Months Ago
Add hot reload package
11 Months Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
11 Months Ago
merge from fix_ping_estimation_dispose -> main
11 Months Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
11 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
11 Months Ago
merge from runtime_profling_presets -> main
11 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
11 Months Ago
merge from runtime_profiling_double_physics -> main
11 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
11 Months Ago
merge from fix_runtime_profiling_update -> main
11 Months Ago
Fix update, late update, physics & fixed update counters not being reset on the server
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main -> monument_scenes
11 Months Ago
Manually revert creeping_tree prefabs
11 Months Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
11 Months Ago
Subtract first merge from biome_visuals_2
11 Months Ago
Reconvert prefabs excluding RendererLOD
11 Months Ago
Cherrypick moss prefabs
11 Months Ago
Skip RendererLOD for now
11 Months Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
11 Months Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
11 Months Ago
Merge from main -> biome_visuals_2
11 Months Ago
Merge from fix_barricade_subway_entrance -> main
11 Months Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
11 Months Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
11 Months Ago
Merge from main -> fix_barricade_subway_entrance
11 Months Ago
merge from editor_count_components -> main
11 Months Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
11 Months Ago
merge from simulate_compile_errors -> main
11 Months Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
12 Months Ago
Merge from runtime_profiling_update_markers -> main
12 Months Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
12 Months Ago
Merge from runtime_profiling_update_markers -> main
12 Months Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
12 Months Ago
merge from runtime_profiling_entity_csv -> main
12 Months Ago
Switch from multiple bools for tracking invokes to a single int 0 = off 1 = total execution of invokes per frame 2 = execution time per type of invoke per frame
12 Months Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
12 Months Ago
Merge from qol_building_preview_lerp_snapping -> main
12 Months Ago