userJake_Richcancel

4,581 Commits over 1,280 Days - 0.15cph!

9 Months Ago
Fixed "removed" section of changelog using bold font
9 Months Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
9 Months Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
9 Months Ago
Add colors in inventory prefab
9 Months Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
9 Months Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
9 Months Ago
Change GameUI.Inventory prefab with support for stackable ownership
9 Months Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
9 Months Ago
merge from main -> item_ownership
9 Months Ago
merge from primitive/fix_loot_table_nre -> primitive
9 Months Ago
Fix NRE when enforcing eras for loot tables
9 Months Ago
Remove debug spam of server tags in F1 menu
9 Months Ago
merge from main -> primitive
9 Months Ago
Generate manifest to prevent build server from failing when generating manifest remotely
9 Months Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
9 Months Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
9 Months Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
9 Months Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
9 Months Ago
merge from primitive/era_loot_tables -> primitive
9 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
9 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
9 Months Ago
Also add support to filter loot tables from the entity directly based on the era
9 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
9 Months Ago
merge from primitive/fix_primitive_tag -> primitive
9 Months Ago
merge from primitive/fix_primitive_tag -> primitive
9 Months Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
9 Months Ago
Cherrypick 112423 into it's own branch
9 Months Ago
Cherrypick 112410 and 112414 into own branch
9 Months Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
9 Months Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
9 Months Ago
Add support for primitive server tag to be compressed
9 Months Ago
Fix maximum sleeping bags set to -1 in primitive
9 Months Ago
NRE fix
9 Months Ago
Add support for eras to provide custom loot tables
9 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Fix IO arrows not working with microphone
10 Months Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
10 Months Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
10 Months Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
10 Months Ago
Remove round shield from advent calendar
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Convert other commands from serverside -> clientside - renamepaste - deletepaste Add `listpastes` to print list of all pastes in client folder
10 Months Ago
Switch directory to a constant
10 Months Ago
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins) Keep "undo" system to delete previous pastes Add RPC to download paste from server - locked to admins & devs to prevent servers arbitrary sending pastes to random clients Copy & Paste should now store pastes competely clientside
10 Months Ago
Update manifest
10 Months Ago
Change paste command so it uses uploads paste from the client instead of storing on server
10 Months Ago
Update manifest
10 Months Ago
merge from primitive_gm -> primitive