userJake_Richcancel

3,309 Commits over 945 Days - 0.15cph!

1 Year Ago
Reassign entityPrefab of backpack wearable
1 Year Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
1 Year Ago
merge from main -> backpacks
1 Year Ago
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1 Year Ago
Missing file
1 Year Ago
Add BackpackContents container type to LocalPlayerItemContainer
1 Year Ago
Merge from main -> backpacks
1 Year Ago
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1 Year Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
1 Year Ago
merge from main -> globl_networked_bases
1 Year Ago
Move team invite from server raycast to clientside to improve reliability of team invite
1 Year Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
1 Year Ago
Generate manifest
1 Year Ago
Implement rest of item volume Fixes Codegen
1 Year Ago
More fixes and cherrypicks
1 Year Ago
Cherrypick the backpack assets and fix them up
1 Year Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
1 Year Ago
Compile fix
1 Year Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
1 Year Ago
Save instanced render distance convar Codegen
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
1 Year Ago
Fix craft amount reseting to `1` each time you craft more than 1 item
1 Year Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)
1 Year Ago
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
1 Year Ago
Fix 2021 branch compile error
1 Year Ago
update global_networked_bases/2021
1 Year Ago
Command to manually expand render buffers
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Enable "fastMode" on cached browser sqlite database
1 Year Ago
Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
1 Year Ago
Fix #SERVER in TriggerWorkbench
1 Year Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
1 Year Ago
Fix NRE presumably when sending an entity that is destroyed on startup
1 Year Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
1 Year Ago
merge from main -> trap_optimize
1 Year Ago
Fix server failing to startup due to heightmap being large
1 Year Ago
Fix cooldown missing from shotgun trap after it fires
1 Year Ago
Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length Added support for variable length on byte[] and all string methods
1 Year Ago
Subtract the subtract
1 Year Ago
Merge from main -> threadsafe_protobuf
1 Year Ago
Fix byte[] being read with uint length but being written with var int length
1 Year Ago
Add ddraw.capsule Add ability to specify rotation of ddraw.box Add ability to overwrite distaneFade and zTest for most ddraw Add "help" to ddraw to show the arguments in F1 console
1 Year Ago
Regen protobuf
1 Year Ago
Try to merge main -> wire_tool_reconnect again
1 Year Ago
Merge from main -> wire_tool_reconnect
1 Year Ago
Send global update the next frame (to account for parenting after the entity is spawned)
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Convert brutalist prefabs
1 Year Ago
Add editor tool to convert brutalist only to instancing