userJake_Richcancel

3,958 Commits over 1,066 Days - 0.15cph!

12 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
12 Months Ago
Merge from hackweek_combat_playground -> aux2
12 Months Ago
Fix Save() and Load()
12 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
12 Months Ago
merge from hackweek_combat_playground -> aux2
12 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
12 Months Ago
Cherrypick `hackweek_combat_playground`
12 Months Ago
Fix compile error
12 Months Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
12 Months Ago
Codegen
12 Months Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
12 Months Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
12 Months Ago
Fix recoil properties not being modified
12 Months Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
12 Months Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
12 Months Ago
Expose BaseProjectile fields too
12 Months Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
12 Months Ago
Remove debug spam
12 Months Ago
merge from main -> fix_eventrecord_pooling_error
12 Months Ago
▆█▊ ▅▄█▆▆▉▍▊██ █▆▉▇▊▉▅▄ █▌▊▆▌ ▊▆▋█ ▌▋▆ ▋▆ ▉ ▆▆█▉▄▅ █▇█▆ ▇▊▉ ▅▆▄▊▊▆▋▉▍▌▅ ▌▍▉▅▄▌▆▊▅▊▇ ▄▆▄▄▌ ▄█▅ - ▄▉▍▋▊▆ ▋▅▊▉▉▍▆█▆▊▅▊▇.▆▊▄▊█▍▌(-▅) ▌▉▉▇ ▋▅▌ ▋▊▌▆▍▍ ▇▋▊▄▊ ▊▄▊▍ ▇▍▆ ▊▆█▄▌█▋ ▋▄▌▉▄▆▋
12 Months Ago
Fix multiple compressed tags not being parsed correctly in client browser
12 Months Ago
merge queue_tracking -> analytics_server_profiling
12 Months Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
12 Months Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
12 Months Ago
merge from main -> analytics_server_profling
12 Months Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
12 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
12 Months Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
12 Months Ago
Recycler now gives out remainder scrap rather than rounding up scrap values - also fixes some components giving 1 extra scrap due to floating point errors
12 Months Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
12 Months Ago
merge from main -> fix_compressed_modded_tag
12 Months Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
12 Months Ago
merge from main -> qol_auth_friends_tc
12 Months Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
12 Months Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
12 Months Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
12 Months Ago
Fix NRE in Analytics.OnItemDespawn()
12 Months Ago
Fix NRE in ServerListManager.EnqueuePings()
12 Months Ago
Fix modded tag on client not working with new compressed tags
12 Months Ago
Fix compile error from title being changed to titlePhrase
12 Months Ago
Merge from main -> qol_auth_friends_tc
12 Months Ago
Fix aggregate packets per second not being counted correctly
12 Months Ago
Fix outbound packets not counted correctly
12 Months Ago
Fix network stats not being reset at end of frame
12 Months Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
12 Months Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
1 Year Ago
Merge bulk_uploader -> analytics_server_profiling
1 Year Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
1 Year Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
1 Year Ago
Fix NREs