userJake_Richcancel

3,309 Commits over 945 Days - 0.15cph!

1 Year Ago
Show the drone's ID when a drone is selected in your inventory Show `streamer mode` in the inventory panel if streamer mode is enabled
1 Year Ago
Show server version in F8 panel
1 Year Ago
Hide compass when the map is open
1 Year Ago
Change the patrol heli crate from military crate model to elite / bradley crate model
1 Year Ago
Add extra colors for industrial pipes - orange - light blue - purple - pink
1 Year Ago
Fix sprinkler wasting water when spreading water into non divisor of 15 (water per splash) Example: 4 planters = 20% waste 9 planters = 35% waste
1 Year Ago
Save users.cfg after adding or removing ownerid / moderatorid
1 Year Ago
Can't set fps.limit lower than 20 on the client (doesn't apply to editor or server)
1 Year Ago
Fix some LOD not being increase to 150m on blue siren light Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
1 Year Ago
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig Keep radiation alarm sound when radiation starts on oil rig
1 Year Ago
Fix NRE when IO entity is null and radiation sphere is turning on lights Add `radiation_alarm_far` sound definition Change radiation alarm to play the farther audio range (100m -> 350m) Fix small oil rig scene heirarchy of radiation sphere
1 Year Ago
Change green lights to blue on small oil rig
1 Year Ago
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
1 Year Ago
Change green light with blue lights Changed to a single radiation alarm sound but bigger radius Fix radiation animation curve minutes calculation wrong
1 Year Ago
merge from main -> oil_rig_radiation
1 Year Ago
Generate manifest
1 Year Ago
Add spinning siren light blue manually
1 Year Ago
Merge from main -> oil_rig_radiation
1 Year Ago
Add convar `cached_browser_expiry_days` (default 30) Reset the cached ping of a server every 30d to account for servers that change geographic location
1 Year Ago
Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
1 Year Ago
merge from main -> cached_server_browser_2
1 Year Ago
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
1 Year Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
1 Year Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
1 Year Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
1 Year Ago
merge from main -> oil_rig_radiation
1 Year Ago
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
1 Year Ago
Add `player_state_cache_count` convar to print the current size of the player state cache Add `player_state_cache_size` convar to change & print the capacity of the player state cache Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline
1 Year Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
1 Year Ago
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1 Year Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
1 Year Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
1 Year Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
1 Year Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
1 Year Ago
Increase stacksize of hbhf sensor from 1 -> 5
1 Year Ago
Turret will only accept the ammo of the current equipped gun
1 Year Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
1 Year Ago
Remove corner conditional models from stone walls as they get in the way of voxels
1 Year Ago
Added splash damage to C4 against voxels
1 Year Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
1 Year Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
1 Year Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
1 Year Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
1 Year Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
1 Year Ago
Fix analytics NRE that occured on startup
1 Year Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
1 Year Ago
Fix potential NREs in `WireTool.RequestClear()`
1 Year Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
1 Year Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it
1 Year Ago
Force disable GNB because of issues with mirrors