userJake_Richcancel

3,958 Commits over 1,066 Days - 0.15cph!

11 Months Ago
Fix icelake showing a 1m red sphere in middle - caused by no buillding blocked for the "monument" so it defaults to 1m instead of being disabled
11 Months Ago
Show "Can't place on monument" when trying to place barricades onto concrete inside monument instead of `Failed Check: Sphere Test ( "assets/blah/blah/blah" )` - work with detailed error mode
11 Months Ago
Merge main -> fix_barricade_building_error
11 Months Ago
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
11 Months Ago
Fix barricades showing the long debug error of "Not In Terrain" to normal players - switch from admin check to convar`detailed_building_errors` to turn on debug building error messages
11 Months Ago
Fix console spam from mixing table loot panel
11 Months Ago
Prevent barricades, seeds & ladders from showing the building blocked outline around monuments
11 Months Ago
Fix ladders being placeable inside monuments
11 Months Ago
Fix NRE when teammate's building guide is near certain building blocked volumes
11 Months Ago
Implement lerping to smooth the 10hz update rate of teammates building guide - fix player guides being removed & recreated every update (due to client team comparison) - snap to last position whenever building prefab is changed - fix building guide not disappearing when going to sleep
11 Months Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
11 Months Ago
merge from qol_show_teammate_building_guide -> aux2
11 Months Ago
Merge from main -> aux2
11 Months Ago
merge from allow_barricades_monuments -> aux2
11 Months Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
11 Months Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
11 Months Ago
Merge from main -> allow_barricade_monuments
11 Months Ago
Save convar to config
11 Months Ago
11 Months Ago
Slight optimization
11 Months Ago
#SERVER compile fix
11 Months Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
11 Months Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
11 Months Ago
Merge from main -> qol_show_teammate_building_guide
11 Months Ago
Reduce F15 flyby volume by 45%
11 Months Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
11 Months Ago
Merge from main -> qol_building_blocked_visual
11 Months Ago
merge from allow_barricades_monuments -> aux2
11 Months Ago
Merge from main -> allow_barricades_monuments
11 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
11 Months Ago
merge from main -> allow_barricades_monuments
11 Months Ago
Show building guide of teammates - must be holding building plan yourself to see your teammate's guide https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
11 Months Ago
Fix incendiary ammo not requiring BP for mixing table
11 Months Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
11 Months Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
11 Months Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
11 Months Ago
Undo subtract
11 Months Ago
merge from main -> fix_planner_reset_construction
11 Months Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
11 Months Ago
merge from allow_barricades_monuments -> aux2
11 Months Ago
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
11 Months Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
11 Months Ago
Reapply subtract
11 Months Ago
merge from main -> qol_building_blocked_visual
11 Months Ago
merge from main -> allow_barricades_monuments
11 Months Ago
Fix compile errors
11 Months Ago
Fix unity somehow removing "Show Building Blocked" I added to the options menu
11 Months Ago
Don't show red building boundary around substations inside monuments (only outside or on edge)
11 Months Ago
Only show building blocked to 100m from outside of border and 15m inside of border of building blocked - convar to modify distance `building_blocked_preview_distance`
11 Months Ago
Mark `show_building_blocked` as a saved convar Expose `Show Building Blocked` in the options menu