userJake_Richcancel

4,179 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Merge from fix_barricade_subway_entrance -> main
1 Year Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
1 Year Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
1 Year Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
1 Year Ago
Merge from fix_batching_rainbow_logs -> main
1 Year Ago
Missed removing the old early exit
1 Year Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
1 Year Ago
Scene to prefab everything
1 Year Ago
Codegen
1 Year Ago
Fix Protobuf from merge
1 Year Ago
Cherrypick all the code from the /prefabs subbranch
1 Year Ago
merge from biome_visuals_2/prefabs -> aux1
1 Year Ago
#if CLIENT for compile errors
1 Year Ago
Attempt #2 at converting prefabs
1 Year Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
1 Year Ago
Update converter to only convert prefabs that are nested prefabs
1 Year Ago
Convert moss prefabs into nested prefabs so they work with the conversion
1 Year Ago
Update biome_visuals_2/prefabs
1 Year Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
1 Year Ago
Undo first prefab conversion
1 Year Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
1 Year Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
1 Year Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
1 Year Ago
Add RendererBatch if all biome variants have it present
1 Year Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from fix_building_preview_logging -> main
1 Year Ago
Remove spammy logging when loading monuments with no building blocked volumes
1 Year Ago
merge from fix_barricades_car_placement -> main
1 Year Ago
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1 Year Ago
Merge from fix_barricades_rocks_monuments -> main
1 Year Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
1 Year Ago
Merge from main -> fix_barricades_rocks_monuments
1 Year Ago
Merge from main -> fix_barricades_rocks_monuments
1 Year Ago
S2P everything again because somehow arctic research base got missed
1 Year Ago
Rearrange placement checks so "Can't Place On Road" always shows first
1 Year Ago
Fix SocketMod_RoadCheck not checking for custom tags
1 Year Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
1 Year Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
1 Year Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
1 Year Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
1 Year Ago
Allow barricades to be buildable on roads
1 Year Ago
Add support to allow prefabs to be placed onto roads
1 Year Ago
S2P all monuments
1 Year Ago
Tag trail paths in monuments so barricades can be placed
1 Year Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
1 Year Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
1 Year Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
1 Year Ago
undo projectsettings.asset being commited