userJake_Richcancel

4,728 Commits over 1,372 Days - 0.14cph!

1 Year Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
1 Year Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix tech tree not allowing to unlock if there were restricted items inbetween
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fixed T3 workbench missing the primitive version of the T2 tech tree
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Add NRE checks to SpawnGroup (to account for some spawners having null prefabs)
1 Year Ago
Add primitive server browser tag Fix existing gamemode tags not appearing to work
1 Year Ago
S2P ferry terminal
1 Year Ago
Fix ferry terminal train tunnels always being blocked off instead of only being blocked when underground trains is disabled
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fix T2 tech tree appearing twice
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix compile error
1 Year Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
1 Year Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
1 Year Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fix compile error from BaseRagdoll
1 Year Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Yet another try catch that needs to throw it's exception instead of logging during GenerateManifest
1 Year Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
1 Year Ago
Set initial stock of icepick, salvage axe & large backpack to the same value as their refill amounts
1 Year Ago
Add support for initial stock of a vending machine to be <10
1 Year Ago
Initial pass for primitive travelling vendor trades since 6/10 items were removed due to item restrictions (plan to do another pass later once seige equipment has final crafting costs) - wood - stone - metal frags - hqm - sewing kits - gears - large backpack (max 2) - salvaged axe (max 5) - salvage pickaxe (max 5)
1 Year Ago
Add support for alternative vending machine trades per era
1 Year Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix tech tree buttons returning the wrong tier of tech tree
1 Year Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
1 Year Ago
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
1 Year Ago
Ensure techtree filters out items that are not allowed in the era - items don't move into the correct location yet but at least you only see items you can craft in the current era Optimize opening tech tree to make it 4x faster - 500ms -> 130ms lag spike - 55MB allocation -> 13MB allocation - initially thought it was above changes causing it but was long standing issue
1 Year Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Don't show train tunnel markers inside monuments on the map when underground tunnels is disabled (since they are blocked off with debris)
1 Year Ago
Change reward of shark hunt mission (since it gives out jackhammer but those are loot only now) - 1 icepick + 3 med syringe instead
1 Year Ago
Change reward of "free crates" diving mission in primitive era - used to be pump shotgun, but that's restricted now - instead give 1 combat knife, 1 small backpack, 1 compound bow + 32 arrows
1 Year Ago
Add support for missions to return different rewards in each era
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix NRE on server startup by removing the balancing of spawn population weights - trust that the convars will be set early enough in startup - worst case the weights will even themselves out as players consume resources
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fix compile errors
1 Year Ago
merge from optimize_prepare_prefabs -> primitive
1 Year Ago
merge from primitive_gm -> primitive