userJake_Richcancel

4,032 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Ensure csv files have .csv extension
1 Year Ago
Track execution time per invokes
1 Year Ago
Merge from main -> analytics_server_profiling
1 Year Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
1 Year Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Protocol++
1 Year Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
1 Year Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
1 Year Ago
Allow grenades & explosives to be modded
1 Year Ago
merge hackweek_combat_playground -> aux2
1 Year Ago
Visual studio automatically adding incorrect using statements
1 Year Ago
merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Loadouts now save ammo count of weapons
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Fix bunch of CLIENT & SERVER compilation errors
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Fix Save() and Load()
1 Year Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
1 Year Ago
merge from hackweek_combat_playground -> aux2
1 Year Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
1 Year Ago
Cherrypick `hackweek_combat_playground`
1 Year Ago
Fix compile error
1 Year Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
1 Year Ago
Codegen
1 Year Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
1 Year Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
1 Year Ago
Fix recoil properties not being modified
1 Year Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
1 Year Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
1 Year Ago
Expose BaseProjectile fields too
1 Year Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
1 Year Ago
Remove debug spam
1 Year Ago
merge from main -> fix_eventrecord_pooling_error
1 Year Ago
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1 Year Ago
Fix multiple compressed tags not being parsed correctly in client browser
1 Year Ago
merge queue_tracking -> analytics_server_profiling
1 Year Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
1 Year Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
1 Year Ago
merge from main -> analytics_server_profling
1 Year Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up