userJake_Richcancel

4,034 Commits over 1,127 Days - 0.15cph!

1 Year Ago
merge from main -> analytics_server_profling
1 Year Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
1 Year Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
1 Year Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
1 Year Ago
Recycler now gives out remainder scrap rather than rounding up scrap values - also fixes some components giving 1 extra scrap due to floating point errors
1 Year Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
1 Year Ago
merge from main -> fix_compressed_modded_tag
1 Year Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
1 Year Ago
merge from main -> qol_auth_friends_tc
1 Year Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
1 Year Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
1 Year Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
1 Year Ago
Fix NRE in Analytics.OnItemDespawn()
1 Year Ago
Fix NRE in ServerListManager.EnqueuePings()
1 Year Ago
Fix modded tag on client not working with new compressed tags
1 Year Ago
Fix compile error from title being changed to titlePhrase
1 Year Ago
Merge from main -> qol_auth_friends_tc
1 Year Ago
Fix aggregate packets per second not being counted correctly
1 Year Ago
Fix outbound packets not counted correctly
1 Year Ago
Fix network stats not being reset at end of frame
1 Year Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
1 Year Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
1 Year Ago
Merge bulk_uploader -> analytics_server_profiling
1 Year Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
1 Year Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
1 Year Ago
Fix NREs
1 Year Ago
More basic stats More profiler markers that are exposed in release builds
1 Year Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
1 Year Ago
Cleanup
1 Year Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
1 Year Ago
Serialize invoke stats in data points
1 Year Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
1 Year Ago
Prevent pve tag from potentially being included twice if set in server.tags and server.pve
1 Year Ago
Fix `server.tags` convar not working with `pve` tag
1 Year Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
1 Year Ago
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1 Year Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
1 Year Ago
Fix NRE in BaseViewModel.HideSightMeshes()
1 Year Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
1 Year Ago
Fix more client errors
1 Year Ago
Fix client compile errors
1 Year Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
1 Year Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
1 Year Ago
Fix hover looting clothing inside full backpack not doing anything
1 Year Ago
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1 Year Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4