userJake_Richcancel

6,002 Commits over 1,614 Days - 0.15cph!

2 Years Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
2 Years Ago
Merge from main -> full_server_demo_client_reader
2 Years Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
2 Years Ago
merge from main -> fix_barricade_train_tunnels
2 Years Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
2 Years Ago
Change the scene prefab remapping dictionary to be case insensitive
2 Years Ago
merge from fix_monument_scenes_osx -> main
2 Years Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
2 Years Ago
S2P launch site so the barricade mound fix gets applied
2 Years Ago
Merge from fix_barricades_tunnel_entrance -> main
2 Years Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
2 Years Ago
Merge from fix_monument_scenes_map_gen -> main
2 Years Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
2 Years Ago
merge from fix_barricade_snapping -> world_update_2
2 Years Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
2 Years Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
2 Years Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
2 Years Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
2 Years Ago
merge from runtime_profling_pooling -> main
2 Years Ago
Codegen
2 Years Ago
Merge from main -> runtime_profiling_pooling
2 Years Ago
merge from runtime_profiling_raknet -> main
2 Years Ago
Run codegen after merge
2 Years Ago
Merge from main -> runtime_profiling_raknet
2 Years Ago
merge from fix_monument_scenes_client_entities -> main
2 Years Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
2 Years Ago
Merge from fix_barricade_launch_mounds -> main
2 Years Ago
S2P launch site
2 Years Ago
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them
2 Years Ago
Merge from fix_barricade_new_cliffs -> main
2 Years Ago
Fix wood barricades disabling magnet snapping when sprint is held - this was only intended for high walls as you are often sprinting during combat - allows you to easily snap together wooden barricades
2 Years Ago
Improved wooden barricades blocking other wooden barricades - split into different sized deploy volume for wooden barricades specifically - made the volume shorter and thinner - allows the magnet effect on the edges to draw together wooden barricades on a slope without them blocking eachother as much
2 Years Ago
Fix wooden barricades being difficult to place on the new cliffs - split deploy volumes: one for world layer and another for construction + vehicle + players - moved and shrunk world deploy volume so it doesn't intersect with cliffs as much
2 Years Ago
merge from fix_raknet_end_sample -> main
2 Years Ago
Fix missing EndSample() in Raknet.OnMessage
2 Years Ago
merge fix_train_tunnel_rain -> main
2 Years Ago
Fix using wrong GetHeight() overload
2 Years Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
2 Years Ago
Merge from fix_minicopter_altitude_sinking -> main
2 Years Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons
2 Years Ago
Merge from fix_reserved_slot_kick -> main
2 Years Ago
Fix missing parenthesis causing reserved slot flag to be ignored
2 Years Ago
Merge from main -> fix_reserved_slot_kick
2 Years Ago
merge from fix_ramp_wall_placement -> main
2 Years Ago
Fix wall placed beside ramp not able to be replaced after it's destroyed - applies to all walls: full size, half size, doorway, frame, window & low wall - https://files.facepunch.com/jakerich/iojYkzF7bnBKc9Sp/b0nGqYrAiPHtL3Zz.jpg
2 Years Ago
merge from fix_foundation_terrain_placement -> main
2 Years Ago
Fix foundations not being placeable when the middle is clipping into terrain or rocks - as long as one corner or edge of a foundation is still above the terrain, it will place - still block placement if the foundation is completely under the terrain - add new SocketMod_Grouping to control multiple socket checks (which is how it checks multiple points on foundation) - applied to both square foundation and triangle foundation
2 Years Ago
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2 Years Ago
merge from fix_reserved_slot_kick -> main
2 Years Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command