userJake_Richcancel

3,963 Commits over 1,066 Days - 0.15cph!

2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Test setting affinity manually for 7950x3d & set process priority to high
2 Years Ago
Fixed items being dropped in world instead of destroyed
2 Years Ago
Fix analytics error in editor
2 Years Ago
Only destroy 50% of loot when a vending machine is destroyed
2 Years Ago
Logged missions, underwater crates, buying vehicles & horses, gambling
2 Years Ago
Log active scene
2 Years Ago
Enable server performance metrics
2 Years Ago
More fixes
2 Years Ago
Fixes
2 Years Ago
Log projectile hits as well as misses
2 Years Ago
Move AzureWebInterface to new .cs file
2 Years Ago
Remove LINQ calls from IsAuthed()
2 Years Ago
Merge from main -> gameplay_analytics
2 Years Ago
Comment
2 Years Ago
Finish implementation of sending total aggregate of entities & items across server Give each event its own guid
2 Years Ago
Typo on indexes & added damage_type to damage log
2 Years Ago
Add indexes to sqlite table for user wipe ids
2 Years Ago
Log dropped items, picked up, demolish, dropped explosives, codelocks picked up & fixes
2 Years Ago
Log monument of all gathered items with an entity, label junkpile & water junkpile spawngroup categories, fix growableentity not logging
2 Years Ago
SpawnGroup will try to find its monument when Awake() is called, can set "category" to manually set monument / loot source
2 Years Ago
Add wipe id to every server data point & send server info when server starts up
2 Years Ago
Log when a player's wipeid is initially set & move some of the aggregate functions to a seperate .cs file
2 Years Ago
Don't log events unless AnalyticsSecret is set
2 Years Ago
Save respawnid of player on server to persist across restarts
2 Years Ago
Custom json serialization to avoid GC hell
2 Years Ago
Lots of small fixes
2 Years Ago
Fix compile errors
2 Years Ago
Fix some events having the wrong id, fix analytics db having wrong table name, add missing antihack violations, log upkeep consumption, upgrade cost
2 Years Ago
Log bulk item changes (furnaces, minicopter fuel, etc) by sum amounts and sending every 1 min per entity type
2 Years Ago
Log making beds & campers public / private
2 Years Ago
Try catch every hook implemented so far
2 Years Ago
Log repair, skinning, chat messages, vending machine purchases, vending machine orders added / removed, turret auth, tc auth, team add/remove, codelock add/remove, sleeping bag assignment, building block upgrades, entity pickup, New table instead of new .db file for each wipe Initialize analytics db seperately after the .sav is loaded
2 Years Ago
Log - meds used - consumables (food) - tech tree - blueprints - research
2 Years Ago
Log when building blocks are built Log Player connect & disconnect Log Antihack messages
2 Years Ago
Fix where the wipeId is written to the .sav
2 Years Ago
Fix analytics DB not closing when serve shuts down NRE fix when BaseEntity is saved
2 Years Ago
Cache steamid -> wipeId if you are accessing it outside of BasePlayer
2 Years Ago
Add unique wipeId to each player so we can identify players across wipes without using steamid
2 Years Ago
Give each wipe a unique GUID and embed it as an optional value in the .sav
2 Years Ago
Fix steamid missing when looting crates Log ithe items that are still in loot crates after they have been opened by a player when they despawn
2 Years Ago
Log when items despawn & mark the difference when dropped by player vs dropped on death
2 Years Ago
Log explosives thrown / launched & when explosions go off Fix MLRS achievement not counting when you dismount the MLRS right after launching
2 Years Ago
Log when players respawn
2 Years Ago
Log attacks & deaths per player Give each player a unique id per life
2 Years Ago
Log entities built & store all event ids in static class
2 Years Ago
Store genetics of harvested plants as strings
2 Years Ago
Remove GAMEPLAY_ANALYTICS preprocessor directive Log the player that was last using the recycler when an item is recycled
2 Years Ago
merge from main -> gameplay_metrics
2 Years Ago
Breadboard saves connections from breadboard input to components