userJake_Richcancel

4,107 Commits over 1,219 Days - 0.14cph!

2 Years Ago
Fix conditional compile causing unreachable code
2 Years Ago
Fixed ability to set process priority with IL2CPP on windows
2 Years Ago
Remove "Starting to aggregate players" spam
2 Years Ago
Log workbench level when the craft was started instead of when the craft ends
2 Years Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
2 Years Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
2 Years Ago
Push server info every hour instead of once at startup
2 Years Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
2 Years Ago
Log player who dropped item & log the player when it despawns
2 Years Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
2 Years Ago
Log item definitions on startup
2 Years Ago
Add 'stats_blacklist' convar to manually exclude events Update analytics urls Add 'pending_analytics' convar to get the amount of pending events Add 'high_freq_stats' convar to disable common high frequency events Enable saving for analytics convars
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Added cpu_priority & cpu_affinity console commands
2 Years Ago
Merge from main -> cpu_affinity_test
2 Years Ago
Fix single wood door not using deploy whitelist
2 Years Ago
Merge from main -> door_deploy_fix
3 Years Ago
Fix crafting ingredients being marked as produced instead of consumed
3 Years Ago
Fix error when logging server performance Check if AnalyticsSecret is empty rather than null Using the staging api for server analytics
3 Years Ago
Remove redundant using statements causing compile errors
3 Years Ago
Merge from main -> gameplay_metrics
3 Years Ago
Fix compile error
3 Years Ago
Fix memorystream pooling
3 Years Ago
Small refactor
3 Years Ago
Store wipeid in json instead
3 Years Ago
Merge from sav_extra_json
3 Years Ago
Remove wipeid as an optional parameter
3 Years Ago
Add json string to .sav to store optional parameters
3 Years Ago
Compile fix
3 Years Ago
Merge from main -> gameplay_metrics
3 Years Ago
Fixed TCs showing "Open" as default option when in building priv but not authorized Prevent opening turret inventory until authed on turret
3 Years Ago
Applied IAuthorizeEntity to codelocks & fixed authradius command to work with codelocks
3 Years Ago
Made the type in two places
3 Years Ago
Fixed a typo I couldn't find earlier & Vis.Entities has to check BaseEntity.isServer
3 Years Ago
Refactor after code review
3 Years Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
3 Years Ago
Refactor projectile tracking a bit Log every projectile invalid Log projectile updates in BasePlayer.FiredProjectile
3 Years Ago
Add ILootableEntity interface and add "LastLootedBy" to all lootable entities, use that instead of a Dictionary tracking lastLootedBy
3 Years Ago
Use Facepunch.Pool instead of manually pooling MemoryStream & List<EventRecord>
3 Years Ago
Iniital fixes after code review
3 Years Ago
Refactor aggregate methods Log aggregate blueprint counts for online players every 1hr Log aggregate entity count for server every 1hr Log player positions every 1 min
3 Years Ago
Merge from main -> gameplay_metrics
3 Years Ago
Developers can use all skins outside of the editor with "client.unlock_all_skins"
3 Years Ago
Fix minicopter blocking building of walls & doors underneath by raiding building blocked volume by 0.3m
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Log warning instead of exception incase it kicks people off the server as they connect
3 Years Ago
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
3 Years Ago
Refactor List<PlayerNameId> to HashSet<ulong> Add "IAuthorizeEntity" interface and apply to TC & Turret