userJake_Richcancel

5,246 Commits over 1,492 Days - 0.15cph!

22 Days Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
22 Days Ago
22 Days Ago
Make entity version of apartment mailbox + relevant code
22 Days Ago
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23 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
23 Days Ago
update apartment_complex_monument/prototype
23 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
23 Days Ago
merge from main -> apartment_complex_monument
23 Days Ago
merge from main -> PlayerMaintainedMonuments
27 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
28 Days Ago
merge from main -> optimize_train_track_meshes
28 Days Ago
update apartment_complex_monument/prototype
28 Days Ago
merge from main -> apartment_complex_monument
28 Days Ago
merge from fix_additional_projects_slnx -> main
28 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
28 Days Ago
Fix compile errors (explicit namespace) after fixing additional projects
28 Days Ago
update apartment_complex_monument/prototype
28 Days Ago
Move work on apartment network groups
28 Days Ago
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
29 Days Ago
Define floor network groups as bounds in the apartment building prefab
29 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
29 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
29 Days Ago
Fix compile error
29 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
29 Days Ago
update apartment_complex_monument/prototype
30 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
30 Days Ago
Set apartment phones to not require power
30 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
30 Days Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
30 Days Ago
Unsaved changes in large apartment
30 Days Ago
Ridable horse
30 Days Ago
Fix placement of phone in small apartment, add to medium & large apartment
30 Days Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
30 Days Ago
Add telephone to small apartment
30 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
30 Days Ago
Apartment .meta texture files after Unity 6
30 Days Ago
Fix upkeep terminal not being in furniture root in medium apartment
30 Days Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
30 Days Ago
Restore chat messages when renting room (until adding support in conversation system for it)
30 Days Ago
Fix room upkeep not using min rent
30 Days Ago
merge from fix_hemp_collectable_wind -> main
30 Days Ago
update apartment_complex_monument/prototype
30 Days Ago
merge from main -> apartment_complex_monument
31 Days Ago
Re-enable wind on hemp collectable
31 Days Ago
Fix elevator radial menu not using correct buttons
31 Days Ago
Ridable horse
31 Days Ago
update apartment_complex_monument/prototype
33 Days Ago
Rename PathMeshLOD -> RailMeshLOD, less generic but much clearer what it does
33 Days Ago
Fix the AddToHeightMap at the end of GenerateRailMeshes not having a collider available due to the client deferring the generation of meshes & therefore mesh colliders - still generate meshes for colliders right away on servers - generate the lowest LOD in the rare case that a client is generating a map (and not loading a cached map) - keep PathMeshLOD components disabled until procgen finishes to ensure they don't update LODs mid-map generation and start deleting the colliders
33 Days Ago
Rename CreatePathMeshJob -> PathMeshTemplate to make it clearer