3,309 Commits over 945 Days - 0.15cph!
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them
Merge from fix_barricade_new_cliffs -> main
Fix wood barricades disabling magnet snapping when sprint is held
- this was only intended for high walls as you are often sprinting during combat
- allows you to easily snap together wooden barricades
Improved wooden barricades blocking other wooden barricades
- split into different sized deploy volume for wooden barricades specifically
- made the volume shorter and thinner
- allows the magnet effect on the edges to draw together wooden barricades on a slope without them blocking eachother as much
Fix wooden barricades being difficult to place on the new cliffs
- split deploy volumes: one for world layer and another for construction + vehicle + players
- moved and shrunk world deploy volume so it doesn't intersect with cliffs as much
merge from fix_raknet_end_sample -> main
Fix missing EndSample() in Raknet.OnMessage
merge fix_train_tunnel_rain -> main
Fix using wrong GetHeight() overload
Fix rain getting players wet when they are inside train tunnels
- extend the top position of the sky check to 1m above terrain if the players is >100m below terrain
- this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
Merge from fix_minicopter_altitude_sinking -> main
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills
- terrain below 25m won't affect max altitude calculations
- subtract 25m from max altitude calculations to keep it effectively the same max height
- applies to both helicopters & hot air balloons
Merge from fix_reserved_slot_kick -> main
Fix missing parenthesis causing reserved slot flag to be ignored
Merge from main -> fix_reserved_slot_kick
merge from fix_ramp_wall_placement -> main
Fix wall placed beside ramp not able to be replaced after it's destroyed
- applies to all walls: full size, half size, doorway, frame, window & low wall
- https://files.facepunch.com/jakerich/iojYkzF7bnBKc9Sp/b0nGqYrAiPHtL3Zz.jpg
merge from fix_foundation_terrain_placement -> main
Fix foundations not being placeable when the middle is clipping into terrain or rocks
- as long as one corner or edge of a foundation is still above the terrain, it will place
- still block placement if the foundation is completely under the terrain
- add new SocketMod_Grouping to control multiple socket checks (which is how it checks multiple points on foundation)
- applied to both square foundation and triangle foundation
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merge from fix_reserved_slot_kick -> main
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
merge from enable_monument_scenes -> main
Fix monument scenes being enabled on server by default
- disabled on server
- enabled on client
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Merge from enable_monument_scenes -> main
Merge from enable_monument_scenes -> main
Enable monument scenes by default
- switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
Merge from fix_debugqueue_cmd -> main
Merge from fix_io_budget_float -> main
Fix IO budgets not working well after 9hrs of uptime due to floating point errors
- 4ms resolution after 9 hours, 8ms after 18 hours, etc
- switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console
Make `debugqueue` print all queue sizes, not just electric low priority
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merge from fix_weapon_mod_avg -> main
Fixed some properties of weapon mods using average instead of multiplying scalars together
- example: 8x scope + GCO was going from +50% recoil -> +30% recoil instead of +65% recoil
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Merge from fix_zstring_analytics_clear -> main
Fix analytics bulk uploader not clearing string buffer between each line serialized
merge from main -> full_server_demo_client_reader
Merge from optimize_f1_console_autocomplete -> main
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once
- was firing inputfield callback for every single character and running autocomplete 600+ times
Fix packets not having correct prefixes and postfixes when extracting player demos
Parse time from entity position packets to add server time to each demo packet
Test that the demo can be read after extraction
Merge from main -> full_server_demo_client_reader
merge from fix_analytics_dipose_streams -> main
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
merge from fix_service_point_throttling
Add `http_connection_limit` to configure max concurrent http requests per domain
- increase default from 2 -> 32