userJake_Richcancel

5,287 Commits over 1,492 Days - 0.15cph!

27 Days Ago
Small tweak
27 Days Ago
Fix primitive servers logging an error when trying to spawn sharks in divesites since the divesite prefabs use empty prefabs to control shark spawn chances
29 Days Ago
Check mute in startup in GameSetup too so it works in editor
29 Days Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
29 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
30 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
30 Days Ago
Move to new folder
31 Days Ago
Send in-game voice chat to our api - only capture audio when you holding push to talk (just like normal in-game chat) - planning to moderate for obvious racism, not for "normal in-game banter" - batch audio into up to 60s chunks
32 Days Ago
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36 Days Ago
36 Days Ago
Move command to new .cs file
37 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
37 Days Ago
Update large apartment with new positions
37 Days Ago
Fix the large apartment prefabs centering
37 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
37 Days Ago
Update bounds on apartment entities
37 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
37 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
37 Days Ago
Switch out the entities in the large apartment
37 Days Ago
Manifest for new entities
37 Days Ago
Create entity versions of the storage inside large apartments
37 Days Ago
Add the apartment furnace to the large apartment
37 Days Ago
Turn the wood stove in the large apartment into a furnace
37 Days Ago
Add queen bed entity to large apartment
37 Days Ago
Create queen sized apartment bed
37 Days Ago
Add single bed to medium apartment
38 Days Ago
Add apartment bed entity to medium apartment
38 Days Ago
Create apartment bed entity
38 Days Ago
Add single locker entity to small apartment
38 Days Ago
Make variant of locker loot panel for the single locker
38 Days Ago
Add single width locker entity for the small apartment
38 Days Ago
update apartment_complex_monument/prototype
38 Days Ago
merge from main -> apartment_complex_monument
38 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
38 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
38 Days Ago
Readd god rock & anvil rock to craggy
38 Days Ago
Codegen
39 Days Ago
Reapply Antihack.cs #if SERVER changes
39 Days Ago
merge from main -> fix_foundation_clipping_rocks
39 Days Ago
merge from fix_storage_adapter_invisible -> main
39 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
39 Days Ago
Fix NONE compile error in Workbench.Updates.cs
39 Days Ago
merge from fix_submesh_batching_shipping
39 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
42 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
43 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
43 Days Ago
merge from fix_assetscene_deepsea -> main
43 Days Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
43 Days Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
43 Days Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"