userJake_Richcancel

5,059 Commits over 1,492 Days - 0.14cph!

42 Days Ago
42 Days Ago
Move command to new .cs file
42 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
42 Days Ago
Update large apartment with new positions
42 Days Ago
Fix the large apartment prefabs centering
42 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
42 Days Ago
Update bounds on apartment entities
42 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
42 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
42 Days Ago
Switch out the entities in the large apartment
42 Days Ago
Manifest for new entities
42 Days Ago
Create entity versions of the storage inside large apartments
42 Days Ago
Add the apartment furnace to the large apartment
42 Days Ago
Turn the wood stove in the large apartment into a furnace
43 Days Ago
Add queen bed entity to large apartment
43 Days Ago
Create queen sized apartment bed
43 Days Ago
Add single bed to medium apartment
43 Days Ago
Add apartment bed entity to medium apartment
43 Days Ago
Create apartment bed entity
43 Days Ago
Add single locker entity to small apartment
43 Days Ago
Make variant of locker loot panel for the single locker
43 Days Ago
Add single width locker entity for the small apartment
43 Days Ago
update apartment_complex_monument/prototype
44 Days Ago
merge from main -> apartment_complex_monument
44 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
44 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
44 Days Ago
Readd god rock & anvil rock to craggy
44 Days Ago
Codegen
44 Days Ago
Reapply Antihack.cs #if SERVER changes
44 Days Ago
merge from main -> fix_foundation_clipping_rocks
44 Days Ago
merge from fix_storage_adapter_invisible -> main
44 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
45 Days Ago
Fix NONE compile error in Workbench.Updates.cs
45 Days Ago
merge from fix_submesh_batching_shipping
45 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
47 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
49 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
49 Days Ago
merge from fix_assetscene_deepsea -> main
49 Days Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
49 Days Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
49 Days Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
50 Days Ago
merge from main -> apartment_complex_monument
50 Days Ago
Fix compile error from non-existant namespace
50 Days Ago
merge from optimize_plant_lod_wind
51 Days Ago
merge from main -> optimize_plant_lod_wind
51 Days Ago
Fix berry bush seedling being missed by previous optimizations
51 Days Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
51 Days Ago
Potatos - disable motion vectors on all LODs
51 Days Ago
Corn - disable motion vectors on all corn prefabs
51 Days Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage