userJake_Richcancel

4,960 Commits over 1,431 Days - 0.14cph!

3 Months Ago
merge from print_speed -> main
3 Months Ago
Added `printspeed` command to help measuring boat speed
3 Months Ago
Fix the mortar facing backwards when placing (even though ti's a placeholder model)
3 Months Ago
Make the placeholder item icon for a mortar shell more distinct because a blue rocket is terrible
3 Months Ago
Switch the adjustment tool from hammer -> pipe tool because holding E to pickup prevents the radial menu from opening
3 Months Ago
Add per-player cooldown so you can't alternate mortars to fire faster than intended - set cooldown on both players & mortars - use prediction to set the cooldown on the client after firing the mortar so the UI for "Fire" doesn't flicker before the network update is sent
3 Months Ago
Make "Fire" take 2.5 seconds - shorten cooldown from 4 -> 2 seconds to compensate - using the progress bar to imagine some kind of loading shell animation and then the mortar would have a short cooldown after shooting before you can load the next one Keep setting up prefab - enable repair - set max health - reduce placement angle from 45 degrees to 15 degrees (since it's currently based on large box placement)
3 Months Ago
Codegen
3 Months Ago
merge from main -> mortar_prototype
3 Months Ago
merge from revert_roof_stability_fix -> main
3 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
3 Months Ago
More progress
3 Months Ago
More work
3 Months Ago
Make GetActiveItem() work on both client and server
3 Months Ago
More stuff
3 Months Ago
Codegen
3 Months Ago
Update manifest (mortar related stuff only)
3 Months Ago
Initial work
3 Months Ago
merge from fix_manifest_errors -> main
3 Months Ago
Update manifest
3 Months Ago
Update manifest (prefabs)
3 Months Ago
merge from main -> fix_manifest_errors
3 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
3 Months Ago
Update manifest (manifest)
3 Months Ago
Update manifest (prefabs)
3 Months Ago
merge from main -> fix_manifest_errors
3 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
3 Months Ago
merge from main -> fix_manifest_errors
3 Months Ago
Handle NRE inside NPCAnimController.DoPrepare()
3 Months Ago
Update manifest
3 Months Ago
merge from main to fix_manifest_errors
3 Months Ago
Update manifest again - RHIBDriver had import error locally?
3 Months Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
3 Months Ago
Start by updating the manifest
3 Months Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
3 Months Ago
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3 Months Ago
merge from fix_copy_paste_duplicate_entity -> main
3 Months Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
3 Months Ago
Refactored to pass a List<Vector3> from the client so we can implement different shapes & fixes without needing server update / mismatch of client & server RPCs
3 Months Ago
If pasting multiple "bases" at once (in a line) add all the entities to a single entry in the paste history so they can be undone in a single step
3 Months Ago
Refactor `paste` and `paste_line` into a single method one the client & server - paste now acts like a repeating paste with count of 1 - pass repeat count inside the RPC proto
3 Months Ago
Fix pooling error in SaveRestore.Load() that was causing pooling errors with copy paste in the editor
3 Months Ago
Fix old pastes created before it properly filtered out client entities in the editor - will filter out the duplicate entities during the paste and warn the user to re-save
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from fix_puzzle_reset_underground -> main
4 Months Ago
Raise min height of airfield radiation puzzle Shrink size of airfield puzzle reset from 35m -> 28m S2P
4 Months Ago
Shifted arctic research base AI wake zone up by 15m, which shifts the puzzle reset & radiation height upwards S2P
4 Months Ago
Add `monumentpuzzleresetradiationoverride` convar to force enable radiation despite the puzzle's reset status (makes testing easier) Apply minimum height to the radiation spheres as well as the puzzle resets Show height cutoff position when `drawpuzzlereset` convar is enabled
4 Months Ago
Raise min height for water treatment radiation puzzle S2P