userJake_Richcancel

4,786 Commits over 1,400 Days - 0.14cph!

4 Months Ago
merge from fix_has_respawn_options -> main
4 Months Ago
Plastic missed a file
4 Months Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
4 Months Ago
Fix compile error
4 Months Ago
merge from fix_dynamic_occlusion_pooling -> main
4 Months Ago
Fix pooling issue with dynamic occlusion pausing - was assuming the entity wasn't parented by default, so dynamic = false by default - however wasn't resetting the bool in ResetState() causing pooling errors - even if it was, the old code was updating batching + occlusion every time the parent changed so we want to follow suit
4 Months Ago
Show CPU time vs total warmup time when logging time taken to warmup steam item definitions - only shown in editor - the numbers were correct, it's actually really slow to warmup steam items on main thread
4 Months Ago
merge from puzzle_reset_changes -> main
4 Months Ago
Fix radiation trigger not being multiplied by 2 (extents vs size)
4 Months Ago
merge from puzzle_reset_changes -> main
4 Months Ago
Fix SpawnGroup on NMS having higher population than "maxSpawnedPerTick" causing it to consider the puzzle looted S2P
4 Months Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
4 Months Ago
Enable pauseUntilLooted in powerplant S2P
4 Months Ago
merge from puzzle_reset_changes -> main
4 Months Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
4 Months Ago
Enable pauseUntilReset on trainyard S2P
4 Months Ago
Enable pauseUntilLooted on dome S2P
4 Months Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
4 Months Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
4 Months Ago
Enable pauseUntilLooted in radtown S2P
4 Months Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
4 Months Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
4 Months Ago
Enable pauseUntilReset on harbor 1 S2P
4 Months Ago
Enable pauseUntilLooted on ferry terminal S2P
4 Months Ago
Add pauseUntilReset to airfield puzzle room S2P
4 Months Ago
merge from main -> puzzle_reset_changes
4 Months Ago
merge from puzzle_reset_changes -> main
4 Months Ago
Redo codegen becasue it was failing to merge
4 Months Ago
merge from main -> puzzle_reset_changes
4 Months Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
4 Months Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
4 Months Ago
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
4 Months Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
4 Months Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
4 Months Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
4 Months Ago
Show what SpawnGroup has been looted in the ddraw
4 Months Ago
Add radiation to arctic research and pause until looted S2P
4 Months Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
4 Months Ago
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
4 Months Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
4 Months Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
4 Months Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
4 Months Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
4 Months Ago
Pause launch site puzzle until crates are looted S2P
4 Months Ago
Pause military tunnels puzzle reset until crates are looted S2P
4 Months Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
4 Months Ago
Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
4 Months Ago
Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset - they were at the same position so should be picked up but better to be safe - gave each one a numbered name so can confirm fixed - S2P (even though not needed)
4 Months Ago
Pause NMS puzzle reset timer until crates are looted S2P
4 Months Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer