userJake_Richcancel

5,116 Commits over 1,461 Days - 0.15cph!

43 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
43 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
43 Days Ago
Print in chat when they get a room until we sort out conversation fully
43 Days Ago
Remove more junk from prototype room number prefab
43 Days Ago
Implement protobuf data for room numbers
44 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
44 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
44 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
44 Days Ago
Somehow apartment vendor loadout got deleted
44 Days Ago
update apartment_complex_monument/prototype
44 Days Ago
Fix .meta files that were trying to create random folders
44 Days Ago
Update manifest.asset
44 Days Ago
Codegen
44 Days Ago
Codegen
44 Days Ago
merge from main -> apartment_complex_monument
44 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
44 Days Ago
Add apartment vendor to monument
44 Days Ago
44 Days Ago
Fix apartment room prefabs
44 Days Ago
Configure apartment vendor
44 Days Ago
Conversation
44 Days Ago
More functionality and fixes
44 Days Ago
44 Days Ago
Apartment vendor conversation
44 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
44 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
44 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
45 Days Ago
Start making conversation for apartment vendor NPC
45 Days Ago
update apartment_complex_monument/prototype
45 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
45 Days Ago
Make apartment entity class partial for codegen
45 Days Ago
update apartment_complex_monument/prototype
45 Days Ago
merge from main -> apartment_complex_monument
45 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
45 Days Ago
45 Days Ago
Made logging editor only
45 Days Ago
.meta files
45 Days Ago
Add purchase price for apartments (placeholder values)
45 Days Ago
Apply tax to hqm & sulfur
45 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
46 Days Ago
Swap the apartment rooms from static prefabs to entities
46 Days Ago
Add new entities to manifest
46 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
46 Days Ago
Add code for apartment rooms and the apartment building controller
46 Days Ago
Add apartment complex to Scene top context menu
46 Days Ago
update apartment_complex_monument/prototype
58 Days Ago
update apartment_complex_monument/prototype
58 Days Ago
merge from main -> apartment_complex_monument
58 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
58 Days Ago
Add mortar3 (cannon based mortar)