userJake_Richcancel

5,471 Commits over 1,553 Days - 0.15cph!

2 Months Ago
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
2 Months Ago
Add teleport position failsafe for players that bypass the invisible client barrier
2 Months Ago
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
2 Months Ago
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
2 Months Ago
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
2 Months Ago
Another change for combat triggers
2 Months Ago
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
2 Months Ago
Add invisible blocker to apartments
2 Months Ago
Add support for an invisible player movement blocker in front of the door
2 Months Ago
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
2 Months Ago
merge from satellite_loot_crate -> satellite_art
2 Months Ago
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
2 Months Ago
merge from main -> satellite_art
2 Months Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
2 Months Ago
Add "Thank you" response option after buying an apartment and they explain how it works
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
More conversation work
2 Months Ago
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
2 Months Ago
Ensure apartment sizes are translated properly
2 Months Ago
merge from apartment_complex_monument/prototype -> main
2 Months Ago
Fix compile error from random using statement being added
2 Months Ago
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
2 Months Ago
Update conversation options for apartment vendor
2 Months Ago
Add support to interpolate "{my_room_number}" to show what room you are in
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fix compile error
2 Months Ago
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
2 Months Ago
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
2 Months Ago
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Update vendor conversation
2 Months Ago
Fix remaining rooms not updating when using rentallrooms
2 Months Ago
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
2 Months Ago
Fix remaining rooms left not being loaded on the client after network update
2 Months Ago
Update vendor conversation
2 Months Ago
Also interpolate the dialog options (so you can see how many of each room are left when selecting a room)
2 Months Ago
Switch ApartmentConversationSize -> ApartmentSize so conversations and apartment logic use the same enum - this leaves the "Any" option of ApartmentSize only used for conversations but that seems better than the trap of needing to make sure both enums have the same values Add "OwnsApartment" conversation condition so allow separate conversation options for upgrading from small -> penthouse and medium -> penthouse - I think originally I was going to do this all in code but never hooked up different conditions
2 Months Ago
Update conversation with new phrases but it keeps deleting some of the failed speech nodes
2 Months Ago
Add the interpolation to the ApartmentVendor & SyncVar the ApartmentBuilding to it so it can apply prices to conversation
2 Months Ago
Add support for simple conversation interpolation - only for apartment vendor to interpolate special values like {small_cost} (not the ability for the server to send generic values and interpolate with {0} yet)
2 Months Ago
Assign costs in apartments prefabs and lower to sane values (STILL PLACEHOLDER) Scrap - Basement = 100 purchase, 25 upkeep - Standard = 200 purchase, 50 upkeep - Penthouse = 400 purchase, 100 upkeep