userJake_Richcancel

4,023 Commits over 1,096 Days - 0.15cph!

3 Months Ago
merge from premium_servers -> main
3 Months Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
3 Months Ago
Print out content as warning if HTTP request fails and slight cleanup
3 Months Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
3 Months Ago
merge from premium_servers -> main
3 Months Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
3 Months Ago
merge from manual_refresh -> premium_servers (before the merge from main)
3 Months Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
3 Months Ago
Ensure premium status is always saved to registry when it's changed
3 Months Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
3 Months Ago
Compile fixes for SERVER
3 Months Ago
Update premium modal prefab Add blue refresh button style
3 Months Ago
Add manual refresh button code to premium modal
3 Months Ago
Implement route to manually refresh premium status
3 Months Ago
merge from fix_spawnitem_ownership -> main
3 Months Ago
Fix item ownership not applying when using `spawnitem` command
3 Months Ago
merge from ownership_barrel_fix -> main
3 Months Ago
Fix item ownership not applying to items from barrels
3 Months Ago
merge from ranking_change -> premium_servers
3 Months Ago
Update server browser menu prefab
3 Months Ago
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
3 Months Ago
Fix NRE causing players to get kicked when they loot an empty loot container in primitive
3 Months Ago
Add `loadclipboard` and `saveclipboard` commands
3 Months Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
3 Months Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
3 Months Ago
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3 Months Ago
merge from fix_item_ownership_nre -> main
3 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
3 Months Ago
merge from fix_copy_radius -> main
3 Months Ago
Fix copyradius not working after moving clientside
3 Months Ago
Add tests to confirm it converts generic names properly
3 Months Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
3 Months Ago
merge from fix_ownership_scientist -> main
3 Months Ago
Fix scientist corpses not assigning item ownership
3 Months Ago
merge from fix_ownership_giveall -> main
3 Months Ago
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
3 Months Ago
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
3 Months Ago
merge from fix_copy_paste_global -> main
3 Months Ago
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
3 Months Ago
Instead try fixing compile errors by switching to LogWarning() on client
3 Months Ago
Fix compile errors?
3 Months Ago
merge from premium_servers -> main
3 Months Ago
Hide current inventory value (since we don't have that exposed in API yet) and shift "Not Active" text over to compensate
3 Months Ago
merge from premium-servers-ui-tweaks -> premium_servers
3 Months Ago
Hide logging behind `log_premium_status` convar
3 Months Ago
Add PremiumClientCache - stores last premium result in PlayerPref so it will show last result if web api has issues - queries web api every 10min to recheck premium status - switch from convars to check premium to using web api - add convar `qualify_premium_override` to manually override whether you qualify for premium on the client - add convar `recheck_premium` to manually refresh premium status ` add convar `premium_refresh_interval` to control how often client checks premium api (default 10min)
3 Months Ago
Refactor `CheckIfPlayerIsPremium()` so it can be called from both server and client - don't print errors on client since it will cause a kick - return struct instead of bool so can get the string message we want to reject connection attempt with
3 Months Ago
merge from main -> premium_servers
3 Months Ago
merge from fix_itemodswap_outofrange -> main
3 Months Ago
Fix IndexOutOfRange from prefabs without random weights in ItemModSwap inside primitive gamemode