4,477 Commits over 1,249 Days - 0.15cph!
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
Re-apply part of merge manually
merge from deep_sea -> deep_sea/climate
Attempt #2
- store two specific weather states inside the single climate prefab (deep sea calm, deep sea wipe)
- lerp between the two deep sea weather states based on the lerp float inside the DeepSeaManager entity (and network it)
- add separate ClimateParameters for the deep sea (duplicate of Temperate for now)
- read the DeepSeaWeatherState for temperature and rain (don't need to override snow since it can't snow outside the arctic)
manually override raid, snow and temperature manually when players are inside the deep sea
Add separate set of sliders for chance of each weather preset inside the deep sea
- only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon)
- only modify the visual weather effects on the client, don't mess with the ocean simulation yet
merge from naval_update -> deep_sea
merge from fix_admin_logging -> main
Print off `[Config File]` in the admin logs instead of `[Unknown]` when commands are read from a config file
Enable admin logging a bit later in the function so it doesn't capture `readcfg` running a bunch of commands
Update manifest (prefab files)
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merge fix_copypaste_clear_turrets -> main
Fix turrets getting cleared when a base is copied using copypaste :(
- fix pooling error that didn't copy users when saving turrets
- remove old code that handled this by setting the list of users to null before returning data to the pool
merge from fix_admin_logging -> main
Fix log being restarted each time the server restarts instead of appending
Fix logging all commands by normal users
- need to check both ServerUser and !ServerAdmin
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
- fix unrestricted commands being logged as clientside
- fix RCON using wrong empty field to identify rcon connections
merge from log_disable_logs -> main
Log to console indicating when logging is disabled & enabled
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Codegen + fix compile error
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merge from admin_logging -> main
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Log commands ran by admins to a log file
- rotate daily log files
- log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place
- mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it
- enabled by default, can be disabled with startup parameter `-disableconsolelog`
Switch the following behavior from gamemode fields -> convars
- mapenabled
- hideplayeronmap
- hideplayermapdirection
- fogofwar
- fogofwarrevealsize
- compassenabled
merge from main -> naval_update
merge from naval_update -> deep_sea
merge from deep_sea/networking -> deep_sea
Switch the deep sea island test prefab to only network to deep sea
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior"
- switch between 3 network groups (global, main island, deep sea) based on the enum
- add the correct network group to subscriptions based on the bounds of the network group you are part of
- re-add tooltip to `globalBroadcast` we removed