userJames Kingcancel

7,603 Commits over 3,684 Days - 0.09cph!

3 Months Ago
DroppedWeapon destroying is handled by DestroyBetweenRounds
3 Months Ago
DestroyBetweenRounds component
3 Months Ago
Show which team won in status text CTs win if time runs out
3 Months Ago
Team scoring
3 Months Ago
Get rid of log in TryUse
3 Months Ago
Actually set IsDefused to true
3 Months Ago
Notify OnBombDefused listeners
3 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
3 Months Ago
Fixed hiding timer on bomb plant
3 Months Ago
Refactor game status / timer display
3 Months Ago
BombDefusalScenario, round end conditions
3 Months Ago
Bomb listener interfaces, explosion does damage
3 Months Ago
A little safety for calling ResumeGame() mutliple times
3 Months Ago
Make game loop into a resumable state machine
3 Months Ago
Pause Game Start dev command
3 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
3 Months Ago
Slot property in WeaponData
3 Months Ago
Fix weapon references in bomb_defusal game mode
3 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
3 Months Ago
BombSite component, update BombSite_A.prefab
3 Months Ago
Increase team limit
3 Months Ago
Put spectators on a team at round end WIP try to avoid double-assigning weapons
3 Months Ago
Fix hotloading SingletonComponents Fix networking player respawning / team assignment
3 Months Ago
Some reorganizing of game rules
3 Months Ago
Some super basic effects on C4 plant / explode
3 Months Ago
Basic planted C4
3 Months Ago
Player.RemoveWeapon() PlantFunction for C4 Just removes when planted atm
3 Months Ago
C4 weapon resource
3 Months Ago
Fix missing prefab in Game_setup.prefab
3 Months Ago
Don't give default equipment if player already has weapons
3 Months Ago
Start with a USP in round_based_test gamemode
3 Months Ago
Default weapons are controlled by game mode Just include fps_testing game mode in the scene
3 Months Ago
Add scene for testing round-based gamemode
3 Months Ago
Add weapon_test gamemode
3 Months Ago
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3 Months Ago
More spawn points
3 Months Ago
Cleanup / documenting
3 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
3 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
3 Months Ago
Rename test game mode WaitForPlayers
3 Months Ago
Freeze players in freeze time
3 Months Ago
Refactor game loop, basic round status HUD element
3 Months Ago
Split up game mode events into pre / on / post
3 Months Ago
GameMode boilerplate / simple rules Added basic .editorconfig Testing game mode prefab, add spawn points to fps_testing.scene
4 Months Ago
Cache ActionGraphs per PrefabFile
4 Months Ago
4 Months Ago
Add to cache on deserialize
4 Months Ago
4 Months Ago
Check cache even when deserializing full graphs
4 Months Ago