userJames Kingcancel

7,603 Commits over 3,684 Days - 0.09cph!

4 Months Ago
Expose parts of ActionGraphCache
4 Months Ago
Ghosts fade out over time Get rid of logging in Projectile
4 Months Ago
Fixed escape sound from triggering at the start of the next level
4 Months Ago
Possible fix for #7
4 Months Ago
Fixed #4 Fixed #2, #6
4 Months Ago
Try using Network.ClearInterpolation (#1)
4 Months Ago
Component inspector event toggle color / tooltip shows if actions are populated https://files.facepunch.com/ziks/2024-05-24/sbox-dev_DLz0WbVE9W.png Facepunch/sbox-issues#5563
4 Months Ago
Fixed WorldPanel.RayToLocalPosition when scaled Fixes Facepunch/sbox-issues#5558
4 Months Ago
Fixed WorldPanel gizmo scale Fix bounds for scaled WorldPanels Scaled up panels were getting culled while on-screen
4 Months Ago
World-space UI leaderboards in lobby https://files.facepunch.com/ziks/2024-05-23/sbox-dev_kqddkvk4SA.png (Why does it think I'm in France?)
4 Months Ago
Key tracker enemy
4 Months Ago
Wallbanger AStar distance limit fix Only choose from last 5 unlocked enemy types Vaulter sound effects Ghost color fix
4 Months Ago
Fix UpdateFromPrefab() NRE when GameObjectFlags.NotSaved
4 Months Ago
Chaser https://files.facepunch.com/ziks/2024-05-22/sbox-dev_yOujkz7pEv.mp4 Tweaked player speed and vault cooldown
4 Months Ago
Vaulter path finding fixes
4 Months Ago
Vaulter
4 Months Ago
Tweak enemy spawn rates Ghost enemy
4 Months Ago
Speedrun stats
4 Months Ago
Spikes take up 2 tiles
4 Months Ago
Spike traps https://files.facepunch.com/ziks/2024-05-22/sbox-dev_i2Um7rSnQj.mp4
4 Months Ago
Enemies refuse to path over open exits
4 Months Ago
More maze chunks Move camera further back Make maze size grow non-linearly
4 Months Ago
Update Facepunch.ActionGraphs
4 Months Ago
Failing test for delegate type with multiple out parameters Expression graphs can implement delegates with multiple out parameters
4 Months Ago
4 Months Ago
Fix codegen error check in compiler Was causing first build after fixing errors to fail too
4 Months Ago
Key hunter https://files.facepunch.com/ziks/2024-05-21/sbox-dev_68LQAK1SPy.mp4
4 Months Ago
Fixed placement of pillars at wall corners Halve rate of maze growth Fixed mazer starting direction
4 Months Ago
Finished off wizards https://files.facepunch.com/ziks/2024-05-21/sbox-dev_UiJMfgCDqY.mp4
4 Months Ago
ConeEmitter: velocity direction should always be away from tip ConeEmitter: fix distribution if OnEdge is false
4 Months Ago
Wizard teleportation, main loop
4 Months Ago
Fix Rotation.LookAt(Vector3 forward) Broken if you do Rotation.LookAt(Vector3.Forward)
4 Months Ago
Don't spawn enemies facing a wall
4 Months Ago
More maze chunks Maze generation tweaks
4 Months Ago
A few more maze chunks Navigator now keeps track of last visited Makes seeker / charger behaviour easier to predict Fix path costs not actually being stored Fixes seekers not flanking Enemies avoid bunching up Exit placement tweaks
4 Months Ago
Get rid of occlusion on all sounds WIP wizard
4 Months Ago
Use sphere traces in UnicycleController (#64) Add move history gizmo to UnicycleController Shows path, velocity, ground trace normal
4 Months Ago
Speed gizmo gradient
4 Months Ago
Trace movement 0.5 units off the ground to avoid getting stuck
4 Months Ago
Move history gizmos https://files.facepunch.com/ziks/2024-05-19/sbox-dev_IeWUbs4lJv.png Use sphere traces for movement
4 Months Ago
Increase charger run speed to 180u/s
4 Months Ago
Some basic stats
4 Months Ago
Fix exit in lobby
4 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
4 Months Ago
Fix ragdolls not spawning for other players
4 Months Ago
Mazer collision tweaks
4 Months Ago
Fix nullable error
4 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
4 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
4 Months Ago
Support compiling from a MemoryFileSystem Re-implement FastPathTest, simplify how changes are defined