userJames Kingcancel

8,115 Commits over 3,806 Days - 0.09cph!

5 Months Ago
Rename sbproj
5 Months Ago
Initial commit
5 Months Ago
HeightmapSdf3D
5 Months Ago
Add optional size for Sdf3DWorld
5 Months Ago
Epsilon tweak
5 Months Ago
Make sure scene scope is pushed when calling OnValidate
5 Months Ago
Select new items after pasting
5 Months Ago
Tab to flip selected transitions, Ctrl+D to duplicate selection
5 Months Ago
Can redirect (or clone) transitions by dragging (fixes #13)
5 Months Ago
Undo / redo (fixes #4) https://files.facepunch.com/ziks/2024-08-22/sbox-dev_DEoOLIRbv9.mp4
5 Months Ago
Some tool tip tweaks
5 Months Ago
Transitions can have a delay window, or exact trigger time Fixes #11 https://files.facepunch.com/ziks/2024-08-22/sbox-dev_hzOo8z1P7g.png
5 Months Ago
Started adding shortcuts First pass at copy / paste (#8)
5 Months Ago
Create README.md
5 Months Ago
Update README.md
5 Months Ago
Initial commit with traffic light example
5 Months Ago
Slight state context menu tweak
5 Months Ago
Some more tweaking Make state actions into separate GraphicsItems too
5 Months Ago
Tooltips, cursors Some cleanup
5 Months Ago
Some transition label fixes
5 Months Ago
Can now interact with transition labels
5 Months Ago
Strip rich text from discord rich presence strings, truncate
5 Months Ago
Make transition labels into their own GraphicsItems
5 Months Ago
Disable PropertySheetPopup from being modal for now Fixes Facepunch/sbox-issues#6109
5 Months Ago
Fix broken transition bounds
5 Months Ago
Increase SubroutineData parameter pool size
5 Months Ago
Fixed #1
5 Months Ago
GetVoxel: return 0 for unallocated chunks
5 Months Ago
Call PrepareGeometryChange before moving TransitionItem Reset view on Home key press
5 Months Ago
Show red icons for erroring state actions too (#9)
5 Months Ago
Show red labels for invalid transition conditions / actions (#9) https://files.facepunch.com/ziks/2024-08-19/sbox-dev_YyyXVN5F46.png
5 Months Ago
Nicer bothy flattening
5 Months Ago
Fix warnings from RangedFloat API changes
5 Months Ago
RangedFloat cleanup * Add Min / Max properties instead of x / y fields, fields are obsoleted * Max always equals Min for Fixed range type, unlike the old y field * ToString returns "<min>" for fixed values, or "<min> <max>" for ranges, instead of "<min>,<max>,<type>" * Parse supports old format * Can deconstruct: `var (min, max) = range;` * Add tests parsing old format
5 Months Ago
Fixed #5
5 Months Ago
FlattenGround: do bigger things first
5 Months Ago
FlattenGround tweaks
5 Months Ago
First pass at implementing FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_nWg5BriXua.png https://files.facepunch.com/ziks/2024-08-16/sbox-dev_gZGfddKkMi.png
5 Months Ago
Fleshed out world damage Now uses passed in Damage value Has falloff up to Radius Got rid of multiple CarveModification hack A bit slow with large radius ATM https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
5 Months Ago
Don't network mob state machines
5 Months Ago
Restructure world gen so we can modify heightmap while placing objects Actually fix drone NRE
5 Months Ago
Skeleton FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
5 Months Ago
WIP RangedFloat fixes
5 Months Ago
Update libstates Possible fix for NRE in drone FSM
5 Months Ago
Added SendMessage( string ), transitions can listen for a message
5 Months Ago
Make missile bot damage ground
5 Months Ago
Simplify some voxel modification RPCs
5 Months Ago
Oops
5 Months Ago
Add some documentation to IModification
5 Months Ago
Add BuildModification Set BlockType in Item, dunno if this is actually needed WIP ore seams