userJames Kingcancel

7,603 Commits over 3,684 Days - 0.09cph!

4 Months Ago
Update FastPathTest comment
4 Months Ago
Usings cleanup
4 Months Ago
Slight cleanup
4 Months Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
4 Months Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
4 Months Ago
Can turn / vault while being held
4 Months Ago
Fix follow camera target
4 Months Ago
Player-player collision
4 Months Ago
Determine held state from if parented to a Holder
4 Months Ago
Handle players disconnecting
4 Months Ago
Update Facepunch.ActionGraph
4 Months Ago
4 Months Ago
Keep serialized properties in a consistent order
4 Months Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
4 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
4 Months Ago
Enemies can pick up objects, logic tweaks
4 Months Ago
Test velocity relative to ground normal in CheckGround() (#64)
4 Months Ago
While grounded, keep position 1 unit above ground (#64)
4 Months Ago
Score, basic HUD
4 Months Ago
ControlObjectWidget: don't create an instance for AG properties
4 Months Ago
Hotload: ignore Microsoft.CodeAnalysis
4 Months Ago
Hide / don't serialize SDF chunk components
4 Months Ago
Fix GameLoadingFlags.Developer Add missing [Flags] attributes
4 Months Ago
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
4 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
4 Months Ago
Some thread safety in ModifyChunksAsyncImpl (#27)
4 Months Ago
Handle RootNamespace option in SimpleComponentTemplate
4 Months Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
4 Months Ago
Clean up maze parameters Tweak held item animations
4 Months Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
Fixed seeker
4 Months Ago
Charger
4 Months Ago
Spawn objects facing random directions Seekers
4 Months Ago
AStar, add cycles during maze gen
4 Months Ago
Fine tune ruleset, add more gems
4 Months Ago
Treasure, stacking, rework exiting
4 Months Ago
Desaturate when dead
4 Months Ago
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)
4 Months Ago
Ghost fixes
4 Months Ago
Added CharacterController.UseCollisionRules bool
4 Months Ago
Melee attack Death https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
4 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
4 Months Ago
Fix Json.SerializeAsObject handling indexers
4 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
4 Months Ago
Check for !IsProxy rather than IsOwner