8,068 Commits over 3,806 Days - 0.09cph!
Temporary workaround for chrome bug
781182
Fixed leaderboard rows sometimes overflowing for a frame
Fixed leaderboard headers, working on navigation arrow
Re-implemented digit coloring in times
Leaderboard can fetch entries again
Leaderboard entries are displayed again
Working on leaderboard refactor
Updated Facepunch.Steamworks
Added Texture.CopyFrom(Texture), Texture.GetPixels()
Changing a block texture now updates instantly, only saves to disk on world unload
Updated Facepunch.Steamworks
Fixed warnings etc
Validate Update in ClientTest
Revert "Now pinning delegates in callbacks / callresults"
This reverts commit e2ef2b0bf7d35da9e452fe528105c3bfaabd8d3e.
Revert "Pinned some more delegates"
This reverts commit 7913ccd17150d3a242052450d3dac9325b5a7bd4.
Added OnChatStringRecieved, cleaned up OnLobbyChatMessageRecievedAPI
Friends.GetAvatar now takes a callback rather than returning an Image. Use GetCachedAvatar for legacy behaviour. Also added
Added Friend.GetAvatar( size )
Added Leaderboard.OnBoardInformation callback
Fixed "Zero-length data clogs the P2P packet queue"
Renamed Achievement.Percentage to GlobalUnlockedPercentage, fixed description
Enhanced AddScore description
Forcing BytesTotal/BytesUploaded to return sane information
Warn if trying to init steam client AFTER steam server
Merge branch 'master' into workshop
Finished runtime editing of block textures
Working on making block resources editable at runtime
Fixed error when writing to a plugin.json
Fixed procedural surface texture paths
Working on writing runtime asset json
Saving runtime created surfaces is working
Editing / saving surfaces at runtime
Added Texture.SetPixel / SetPixels
Working on saving runtime created resources
Can now create resources at runtime
World asset plugin now created / loaded on world load
Fixed possible exception when using null as a block
Each world now has an "Assets" plugin associated with it
Working on a way to store assets created in-game inside a world
Level completion is now only read from the progression file
Added `--overwrite` option to plugin upload program
Changed how debug line progress is given
Spectator camera can now pick up and drop holdable entities
Spectator camera now holds spawned entities
Spawn menu can now be used by the spectator camera
Stopped now-spawnable entities from being auto-spawned on load
Fixed incorrect resource group name
Mockup of spawnable entity json
Added SpawnableEntity plugin resource type
Updated Facepunch.Steamworks
Fixed InstallFolder exception
This folder does not always exist.
Update Client.cs
Update README.md
Change the Create Server example to reflect the latest version.
Merge pull request #75 from Leodau/patch-1
Update README.md
Merge pull request #70 from Phyxion/patch-1
Fixed InstallFolder exception
Don't require unsafe to use voice
Replaced `NETCORE` defines with `NET_CORE`
Update README.md
Added RemoteFile.Forget()
Now pinning delegates in callbacks / callresults
Pinned some more delegates
Merge branch 'master' into workshop
Fixed holdables having a weird velocity if they spawn held
Now pinning delegates in callbacks / callresults
Pinned some more delegates
Updated Facepunch.Steamworks
Now pinning delegates in callbacks / callresults
Working on dynamic materials
Dynamic materials are working
Fixed error in FireFox on click
Dynamic materials are working
Added RandLogFrames list to GameManager
Working on dynamic materials
Debug lines can now be animated
Fixed debug line rendering
Working on debug line rendering
Trying out a new way of positioning the floating menu dock
Menu dock is now pinned while a docked menu is open
Menu dock is now at a better angle
Menu dock now only repositions if sufficently far away from the current view direction
Profiling performance issues when wands are connected
Fix for possible NRE on watch page
Added button to show all stages
Now defaults to showing all stages