userJames Kingcancel

8,068 Commits over 3,806 Days - 0.09cph!

7 Years Ago
Temporary workaround for chrome bug 781182
7 Years Ago
Fixed leaderboard rows sometimes overflowing for a frame
7 Years Ago
Fixed leaderboard headers, working on navigation arrow
7 Years Ago
Re-implemented digit coloring in times
7 Years Ago
Leaderboard can fetch entries again Leaderboard entries are displayed again
7 Years Ago
Working on leaderboard refactor
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Added Texture.CopyFrom(Texture), Texture.GetPixels() Changing a block texture now updates instantly, only saves to disk on world unload
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Fixed warnings etc Validate Update in ClientTest Revert "Now pinning delegates in callbacks / callresults" This reverts commit e2ef2b0bf7d35da9e452fe528105c3bfaabd8d3e. Revert "Pinned some more delegates" This reverts commit 7913ccd17150d3a242052450d3dac9325b5a7bd4. Added OnChatStringRecieved, cleaned up OnLobbyChatMessageRecievedAPI Friends.GetAvatar now takes a callback rather than returning an Image. Use GetCachedAvatar for legacy behaviour. Also added Added Friend.GetAvatar( size ) Added Leaderboard.OnBoardInformation callback Fixed "Zero-length data clogs the P2P packet queue" Renamed Achievement.Percentage to GlobalUnlockedPercentage, fixed description Enhanced AddScore description Forcing BytesTotal/BytesUploaded to return sane information Warn if trying to init steam client AFTER steam server Merge branch 'master' into workshop
7 Years Ago
Finished runtime editing of block textures
7 Years Ago
Working on making block resources editable at runtime
7 Years Ago
Fixed error when writing to a plugin.json Fixed procedural surface texture paths
7 Years Ago
Working on writing runtime asset json
7 Years Ago
Saving runtime created surfaces is working
7 Years Ago
Editing / saving surfaces at runtime
7 Years Ago
Added Texture.SetPixel / SetPixels Working on saving runtime created resources
7 Years Ago
Can now create resources at runtime
7 Years Ago
World asset plugin now created / loaded on world load
7 Years Ago
Fixed possible exception when using null as a block Each world now has an "Assets" plugin associated with it
7 Years Ago
Working on a way to store assets created in-game inside a world
7 Years Ago
Level completion is now only read from the progression file
7 Years Ago
Added `--overwrite` option to plugin upload program
7 Years Ago
Changed how debug line progress is given
7 Years Ago
Spectator camera can now pick up and drop holdable entities Spectator camera now holds spawned entities
7 Years Ago
Spawn menu can now be used by the spectator camera Stopped now-spawnable entities from being auto-spawned on load
7 Years Ago
Added entity spawn menu
7 Years Ago
Fixed incorrect resource group name
7 Years Ago
Mockup of spawnable entity json Added SpawnableEntity plugin resource type
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Fixed InstallFolder exception This folder does not always exist. Update Client.cs Update README.md Change the Create Server example to reflect the latest version. Merge pull request #75 from Leodau/patch-1 Update README.md Merge pull request #70 from Phyxion/patch-1 Fixed InstallFolder exception Don't require unsafe to use voice Replaced `NETCORE` defines with `NET_CORE` Update README.md Added RemoteFile.Forget() Now pinning delegates in callbacks / callresults Pinned some more delegates Merge branch 'master' into workshop
7 Years Ago
Fixed holdables having a weird velocity if they spawn held
7 Years Ago
Now pinning delegates in callbacks / callresults Pinned some more delegates
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Now pinning delegates in callbacks / callresults
7 Years Ago
Working on dynamic materials Dynamic materials are working Fixed error in FireFox on click
7 Years Ago
Dynamic materials are working
7 Years Ago
Added RandLogFrames list to GameManager
7 Years Ago
Working on dynamic materials
7 Years Ago
Debug lines can now be animated
7 Years Ago
Fixed debug line rendering
7 Years Ago
Working on debug line rendering
7 Years Ago
Trying out a new way of positioning the floating menu dock Menu dock is now pinned while a docked menu is open Menu dock is now at a better angle Menu dock now only repositions if sufficently far away from the current view direction
7 Years Ago
Profiling performance issues when wands are connected
7 Years Ago
Fix for possible NRE on watch page
7 Years Ago
Updated scripts.js
7 Years Ago
Added button to show all stages
7 Years Ago
Now defaults to showing all stages
7 Years Ago
Added stage column
7 Years Ago
Made `game` global