8,073 Commits over 3,806 Days - 0.09cph!
Updated leaderboard admin script
The first stage in any workshop campaign should start unlocked !release
Added failing test involving JsonSerializerOptions
Moved special handling hotload upgraders
Special json hotload handling, fixes #213
Fixed bug hotloading lambdas in generic methods
Auto-unsubscribe from deprecated official workshop items !release
Actually disable game over fade out delay
Support for U+0080 to U+00FF characters in usernames
Updated libsteam_api.so !release
Fixed possible exception when parsing depth levels !release
Better handling for empty remote storage files
Fixed some missing fields in sentry events !release
Import completed stages from legacy version
Fixed possible NRE when reading remote storage files !release
Updated PostProcessBuild
Updated steam upload scripts !release
Updated libsteam_api.so !release
Disabled game over fade out delay !release
Set ECS bullet color on spawn
Avoid potential soft lock when showing game over
Added !force-bullet-gen flag !release
Achievement renaming !release
Some leaderboard admin script stuff
Game over / victory screen delay (not in speedrun mode)
Updated rich presence strings
Exclude burst debug dir from steam upload !release
AsyncTasks tests stability
Invalidate cached campaign leaderboard after submit !release
Use only underscores in achievement names
Disable AllLevelsUnlocked
Increment progression !release
Updated Burst package
Removed outdated test replay
Fixed old cached replays being downloaded, added tags etc
Updated steamworks dlls
Fixed Facepunch.Integration
PluginData fixes
Removed RconManager
Updated Facepunch.Steamworks
Part way through fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Finished fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Misc remaining fixes
Updated Facepunch.Steamworks
Fixes from testing
Fixed fetching usernames / avatars
Updated Facepunch.Steamworks
Fixed legacy shared file downloads
Don't list replays in the workshop menu
Fixed game constantly pausing
Working on using Switch UI proportions on Steam Deck
Fixed global around user leaderboard fetching
Removed missing component
Updated Facepunch.Steamworks
Show floating text input on steam deck on comment input select
Default to controller input on steam deck !skip-replay-tests
Fixed Facepunch.Steamworks dll meta !skip-replay-tests
Disabled Win32 builds for now
Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests
Updated Jenkinsfile !skip-replay-tests
Possible fix for win32 builds !skip-replay-tests
leaderboard admin tweaks
Hacky fix for leaderboard upload !skip-replay-tests
Fixed global top leaderboard fetching !skip-replay-tests
Fixed global top leaderboard fetching !skip-replay-tests
Include "Success" field in LeaderboardUpdate struct
leaderboard admin tweaks
Hacky fix for leaderboard upload !skip-replay-tests
Re-enabled ShowFloatingGamepadTextInput
Possible fix for win32 builds !skip-replay-tests
Updated steamworks dlls
Fixed Facepunch.Integration
PluginData fixes
Removed RconManager
Updated Facepunch.Steamworks
Part way through fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Finished fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Misc remaining fixes
Updated Facepunch.Steamworks
Fixes from testing
Fixed fetching usernames / avatars
Updated Facepunch.Steamworks
Fixed legacy shared file downloads
Don't list replays in the workshop menu
Fixed game constantly pausing
Working on using Switch UI proportions on Steam Deck
Fixed global around user leaderboard fetching
Removed missing component
Updated Facepunch.Steamworks
Show floating text input on steam deck on comment input select
Default to controller input on steam deck !skip-replay-tests
Fixed Facepunch.Steamworks dll meta !skip-replay-tests
Disabled Win32 builds for now
Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests
Updated Jenkinsfile !skip-replay-tests
Updated Jenkinsfile !skip-replay-tests
Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests
Disabled Win32 builds for now
Fixed Facepunch.Steamworks dll meta !skip-replay-tests
Updated Facepunch.Steamworks
Show floating text input on steam deck on comment input select
Default to controller input on steam deck !skip-replay-tests
Removed missing component
Fixed global around user leaderboard fetching
Fixed fetching usernames / avatars
Updated Facepunch.Steamworks
Fixed legacy shared file downloads
Don't list replays in the workshop menu
Fixed game constantly pausing
Working on using Switch UI proportions on Steam Deck
Legacy RemoteStorage based shared file downloading
Added missing methods needed by Chippy
Updated Facepunch.Steamworks
Fixes from testing
Updated Facepunch.Steamworks
Finished fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Misc remaining fixes
Tweaked linux background fix
One more background rendering fix for linux
Attempting to fix background rendering on linux
Updated steamworks dlls
Fixed Facepunch.Integration
PluginData fixes
Removed RconManager
Updated Facepunch.Steamworks
Part way through fixing Steamworks ServiceProvider
More helpful worker task yielding error
Merge branch 'master' of sbox
Started on leaderboard management script
Fixed last selected stage when watching speedrun replays
Don't show PB award if you don't have a score yet
Fixed reading non-speedrun replays
Disabled facepunch exception reporter
Fixed possible NRE when initializing ghost marker
Set all levels unlocked in debug builds
Speedrun campaign medal time tweaks
Let campaigns and stages be hidden when locked / in debug builds
Increment progression
Added way to generate speedrun medal times
Fixed places where the wrong leaderboard / medals would be shown