userJames Kingcancel

8,073 Commits over 3,806 Days - 0.09cph!

3 Years Ago
Exposed hotload skip attrib and callback interfaces
3 Years Ago
Make sure original video settings are recorded once after launch Fixed speech bubble text randomising when changing input type
3 Years Ago
Thread safety in MainThreadContext.CanTaskMethodPersist Thread safety in MainThreadContext.CanHandleCancellation Added another async task test
3 Years Ago
Thread safety in MainThreadContext.CanTaskMethodPersist Thread safety in MainThreadContext.CanHandleCancellation Added another async task test
3 Years Ago
Fixed not being able to cancel input binding in certain cases
3 Years Ago
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3 Years Ago
Fixed possible exception when baking !force
3 Years Ago
Attempt to fix another issue with mech baking
3 Years Ago
Fixed mech stage calling ClearBehaviourDelay on the wrong type
3 Years Ago
Replay menu tweaks to include campaign and mode for each entry Use icon for co-op replays on replay menu Video page revert goes back to state from when the game last launched Mask for leaderboard mode button
3 Years Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once Some extra safety when persisting tasks handling a cancellation
3 Years Ago
One more
3 Years Ago
Updated Jenkinsfile !clean
3 Years Ago
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3 Years Ago
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3 Years Ago
Attempting to force the bullet archetype assembly to load
3 Years Ago
Revert "Re-enable automatic system bootstrap" This reverts commit 9f91cfcb179b99ab4b1f744b0567db87ddc61123.
3 Years Ago
Re-enable automatic system bootstrap
3 Years Ago
Revert !clean
3 Years Ago
Update asset bundles before replay test See if this fixes a crash
3 Years Ago
Fixed possible NRE when updating TMP sprite lookup table for speech
3 Years Ago
Attempt to fix sprite assets getting unloaded while still referenced Added more test replays rename double Video page tweaks Error reporting string tweak Only have camera merge dist option in debug builds Fixed co-op single camera option Diverge if final progress doesn't match reported value some string tweaks claw attack happens only once on normal difficulty Added replay UI toggle to trailer recording mode Merge branch 'master' into trailer
3 Years Ago
Added replay UI toggle to trailer recording mode
3 Years Ago
Some extra safety when persisting tasks handling a cancellation
3 Years Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once
3 Years Ago
Diverge if final progress doesn't match reported value
3 Years Ago
Error reporting string tweak Only have camera merge dist option in debug builds Fixed co-op single camera option
3 Years Ago
Video page tweaks
3 Years Ago
Updated Sandbox-Engine-Test.sln to include newer projects Fixed class name collisions causing an exception in EventSystem on hotload
3 Years Ago
Test projects now target net6.0 too Fixes build error in Sandbox-Engine-Test.sln Removed attempt to set private Host.IsClient in Sandbox.Test Fixed SetTextDecoration test Fixed default value handling in Sandbox.Hotload MONO_CECIL wasn't defined in Hotload project after upgrade to net5.0 / net6.0, which is needed for finding new default values of fields.
3 Years Ago
Added more test replays
3 Years Ago
Attempt to fix sprite assets getting unloaded while still referenced
3 Years Ago
Updated .gitignore Updated .gitignore Updated legal text Removed some debug buttons Removed legacy feedback link Merge branch 'master' into trailer
3 Years Ago
Updated legal text Removed some debug buttons Removed legacy feedback link
3 Years Ago
Added AlwaysLinkAssemblyAttribute to generated bullet assembly Updated .gitignore
3 Years Ago
Load core graphics to a different sprite atlas collection To fix them breaking when changing workshop plugin Allow player 1 to use any device that isn't used by player 2 Removed some logging Added AlwaysLinkAssemblyAttribute to generated bullet assembly Merge branch 'master' into trailer
3 Years Ago
Allow player 1 to use any device that isn't used by player 2 Removed some logging
3 Years Ago
Load core graphics to a different sprite atlas collection To fix them breaking when changing workshop plugin
3 Years Ago
Updated Jenkinsfile
3 Years Ago
More bullet archetype logging
3 Years Ago
Fixed baking text not appearing for workshop stages Fixes / improvements for binding page on PC Added xbox / ps3 / ps4 device icons Fixed case where replay queue items wouldn't load Started adding redux replays to test on build Fix exception when validating replays Some more replay validation fixes Updated Jenkinsfile check for null form in chargepattern Fixed both players using keyboard bindings on PC Main menu navigation fixes Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Fixed analog stick icon positions sometimes being wrong Some fixes when launching without Steam Print enabled bullet archetypes on stage setup More offline fixes Attempt to force synchronous burst compile during replay tests Merge branch 'master' into trailer
3 Years Ago
Attempt to force synchronous burst compile during replay tests
3 Years Ago
Some fixes when launching without Steam Print enabled bullet archetypes on stage setup More offline fixes
3 Years Ago
Fixed analog stick icon positions sometimes being wrong
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Fixed both players using keyboard bindings on PC Main menu navigation fixes