8,073 Commits over 3,806 Days - 0.09cph!
Exposed hotload skip attrib and callback interfaces
Make sure original video settings are recorded once after launch
Fixed speech bubble text randomising when changing input type
Thread safety in MainThreadContext.CanTaskMethodPersist
Thread safety in MainThreadContext.CanHandleCancellation
Added another async task test
Thread safety in MainThreadContext.CanTaskMethodPersist
Thread safety in MainThreadContext.CanHandleCancellation
Added another async task test
Fixed not being able to cancel input binding in certain cases
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Fixed possible exception when baking !force
Attempt to fix another issue with mech baking
Fixed mech stage calling ClearBehaviourDelay on the wrong type
Replay menu tweaks to include campaign and mode for each entry
Use icon for co-op replays on replay menu
Video page revert goes back to state from when the game last launched
Mask for leaderboard mode button
Tests for cancelling tasks on game loop end
Persist tasks that were awaiting a cancelled task
Test for task that saves itself from cancellation
Test for task that politely handles being cancelled
Let tasks from an expired context handle awaiting a cancelled task only once
Some extra safety when persisting tasks handling a cancellation
Updated Jenkinsfile !clean
Attempting to force the bullet archetype assembly to load
Revert "Re-enable automatic system bootstrap"
This reverts commit 9f91cfcb179b99ab4b1f744b0567db87ddc61123.
Re-enable automatic system bootstrap
Update asset bundles before replay test
See if this fixes a crash
Fixed possible NRE when updating TMP sprite lookup table for speech
Attempt to fix sprite assets getting unloaded while still referenced
Added more test replays
rename double
Video page tweaks
Error reporting string tweak
Only have camera merge dist option in debug builds
Fixed co-op single camera option
Diverge if final progress doesn't match reported value
some string tweaks
claw attack happens only once on normal difficulty
Added replay UI toggle to trailer recording mode
Merge branch 'master' into trailer
Added replay UI toggle to trailer recording mode
Some extra safety when persisting tasks handling a cancellation
Tests for cancelling tasks on game loop end
Persist tasks that were awaiting a cancelled task
Test for task that saves itself from cancellation
Test for task that politely handles being cancelled
Let tasks from an expired context handle awaiting a cancelled task only once
Diverge if final progress doesn't match reported value
Error reporting string tweak
Only have camera merge dist option in debug builds
Fixed co-op single camera option
Updated Sandbox-Engine-Test.sln to include newer projects
Fixed class name collisions causing an exception in EventSystem on hotload
Test projects now target net6.0 too
Fixes build error in Sandbox-Engine-Test.sln
Removed attempt to set private Host.IsClient in Sandbox.Test
Fixed SetTextDecoration test
Fixed default value handling in Sandbox.Hotload
MONO_CECIL wasn't defined in Hotload project after upgrade to net5.0 / net6.0, which is needed for finding new default values of fields.
Attempt to fix sprite assets getting unloaded while still referenced
Updated .gitignore
Updated .gitignore
Updated legal text
Removed some debug buttons
Removed legacy feedback link
Merge branch 'master' into trailer
Updated legal text
Removed some debug buttons
Removed legacy feedback link
Added AlwaysLinkAssemblyAttribute to generated bullet assembly
Updated .gitignore
Load core graphics to a different sprite atlas collection
To fix them breaking when changing workshop plugin
Allow player 1 to use any device that isn't used by player 2
Removed some logging
Added AlwaysLinkAssemblyAttribute to generated bullet assembly
Merge branch 'master' into trailer
Allow player 1 to use any device that isn't used by player 2
Removed some logging
Load core graphics to a different sprite atlas collection
To fix them breaking when changing workshop plugin
More bullet archetype logging
Fixed baking text not appearing for workshop stages
Fixes / improvements for binding page on PC
Added xbox / ps3 / ps4 device icons
Fixed case where replay queue items wouldn't load
Started adding redux replays to test on build
Fix exception when validating replays
Some more replay validation fixes
Updated Jenkinsfile
check for null form in chargepattern
Fixed both players using keyboard bindings on PC
Main menu navigation fixes
Updated Jenkinsfile
Updated Jenkinsfile
Updated Jenkinsfile
Updated Jenkinsfile
Updated Jenkinsfile
Fixed analog stick icon positions sometimes being wrong
Some fixes when launching without Steam
Print enabled bullet archetypes on stage setup
More offline fixes
Attempt to force synchronous burst compile during replay tests
Merge branch 'master' into trailer
Attempt to force synchronous burst compile during replay tests
Some fixes when launching without Steam
Print enabled bullet archetypes on stage setup
More offline fixes
Fixed analog stick icon positions sometimes being wrong
Fixed both players using keyboard bindings on PC
Main menu navigation fixes