userJames Kingcancel
brancharcade/ovrcancel

437 Commits over 92 Days - 0.20cph!

10 Years Ago
Added Jurassic source.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Added ResourceLibrary project
10 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
10 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
10 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
10 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Some refactoring to prepare for scripted games.
10 Years Ago
Added countdown display to SmashBlox when paused.
10 Years Ago
Replaced ClearScript with Jurassic.
10 Years Ago
Tweaked CRT pixel brightness when fully zoomed in.
10 Years Ago
Added a higher resolution CRT pixel image.
10 Years Ago
Added CRT pixel effect to the cabinet screen shader.
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Fixed screens in edit mode.
10 Years Ago
Merge branch 'js-scripting' of arcade
10 Years Ago
Fixed screens going black after refocusing.
10 Years Ago
Fixed multiplayer test cabinet prefabs.
10 Years Ago
Added Debug configuration, fixed major performance issue.
10 Years Ago
Fixed rendering.
10 Years Ago
Fixed NullReferenceException in ControlsBase.
10 Years Ago
Audio and some parts of the graphics system seem to be working now.
10 Years Ago
Everything compiles again, time to test.
10 Years Ago
Audio and Controls providers implemented, just Graphics to go.
10 Years Ago
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
10 Years Ago
Graphics, audio and controls abstracted. GameAPI now compiles.
10 Years Ago
Finished abstracting audio.
10 Years Ago
Started massive refactor to move all Unity stuff to GameAPI.Unity
10 Years Ago
Added GameAPI.Unity project.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj GameAPI/GameAPI.csproj
10 Years Ago
Scissor rectangles now work.
10 Years Ago
Implemented setting / clearing scissor rects (they don't do anything yet).
10 Years Ago
Renamed Bounds to RectF and added a RectI struct.
10 Years Ago
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
10 Years Ago
Fix for coroutine awaitables iterating prematurely.
10 Years Ago
Added assembly meta files to see if that fixes an issue with new clones.
10 Years Ago
Now forces the use of gmcs rather than mcs for Unix systems.
10 Years Ago
Added commands to copy required libraries to Binaries for GamePackager.
10 Years Ago
Possible fix for incorrect path separators on Macs.
10 Years Ago
Fixed missing System.Core reference.
10 Years Ago
Fix for warning spam.